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552 lines
17 KiB
TypeScript
552 lines
17 KiB
TypeScript
/**
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* `DiscordTestSuite` — a `TestSuite` run by the elizaOS plugin test runner that
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* exercises live message send, voice, and attachment paths against a real
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* Discord channel (`DISCORD_TEST_CHANNEL_ID`). Requires real credentials.
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*/
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import { Readable } from "node:stream";
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import type { VoiceConnection } from "@discordjs/voice";
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import {
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type IAgentRuntime,
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logger,
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ModelType,
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type TestSuite,
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} from "@elizaos/core";
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import {
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AttachmentBuilder,
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ChannelType,
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Events,
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type Guild,
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Message,
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type TextChannel,
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} from "discord.js";
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import type { DiscordService } from "./service";
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import { ServiceType } from "./types";
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import { sendMessageInChunks } from "./utils";
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import { loadDiscordVoiceModule } from "./voice";
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const TEST_IMAGE_URL =
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"https://github.com/elizaOS/awesome-eliza/blob/main/assets/eliza-logo.jpg?raw=true";
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/**
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* Represents a test suite for Discord functionality.
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* @class DiscordTestSuite
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* @implements TestSuite
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* @property {string} name - The name of the test suite
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* @property {DiscordService | null} discordClient - The Discord client instance
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* @property {Array<{ name: string; fn: (runtime: IAgentRuntime) => Promise<void> }>} tests - Array of test functions
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*/
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export class DiscordTestSuite implements TestSuite {
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name = "discord";
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private discordClient!: DiscordService; // Use definite assignment assertion
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tests: { name: string; fn: (runtime: IAgentRuntime) => Promise<void> }[];
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/**
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* Constructor for initializing the tests array with test cases to be executed.
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*
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* @constructor
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* @this {TestSuite}
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*/
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constructor() {
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this.tests = [
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{
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name: "Initialize Discord Client",
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fn: this.testCreatingDiscordClient.bind(this),
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},
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{
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name: "Slash Commands - Join Voice",
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fn: this.testJoinVoiceSlashCommand.bind(this),
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},
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{
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name: "Voice Playback & TTS",
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fn: this.testTextToSpeechPlayback.bind(this),
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},
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{
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name: "Send Message with Attachments",
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fn: this.testSendingTextMessage.bind(this),
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},
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{
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name: "Handle Incoming Messages",
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fn: this.testHandlingMessage.bind(this),
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},
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{
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name: "Slash Commands - Leave Voice",
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fn: this.testLeaveVoiceSlashCommand.bind(this),
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},
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];
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}
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/**
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* Asynchronously tests the creation of Discord client using the provided runtime.
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*
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* @param {IAgentRuntime} runtime - The agent runtime used to obtain the Discord service.
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* @returns {Promise<void>} - A Promise that resolves once the Discord client is ready.
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* @throws {Error} - If an error occurs while creating the Discord client.
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*/
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async testCreatingDiscordClient(runtime: IAgentRuntime) {
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try {
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this.discordClient = runtime.getService(
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ServiceType.DISCORD,
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) as DiscordService;
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if (!this.discordClient) {
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throw new Error("Failed to get DiscordService from runtime.");
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}
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// Wait for the bot to be ready before proceeding
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const discordClient = this.discordClient.client;
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if (discordClient?.isReady()) {
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logger.success("DiscordService is already ready.");
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} else {
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logger.info("Waiting for DiscordService to be ready...");
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if (!discordClient) {
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throw new Error(
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"Discord client instance is missing within the service.",
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);
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}
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await new Promise((resolve, reject) => {
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if (discordClient) {
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discordClient.once(Events.ClientReady, resolve);
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discordClient.once(Events.Error, reject);
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}
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});
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}
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} catch (error) {
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throw new Error(`Error in test creating Discord client: ${error}`);
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}
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}
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/**
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* Asynchronously tests the join voice slash command functionality.
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*
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* @param {IAgentRuntime} runtime - The runtime environment for the agent.
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* @returns {Promise<void>} - A promise that resolves once the test is complete.
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* @throws {Error} - If there is an error in executing the slash command test.
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*/
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async testJoinVoiceSlashCommand(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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try {
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await this.waitForVoiceManagerReady(this.discordClient);
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const channel = await this.getTestChannel(runtime);
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if (!channel?.isTextBased()) {
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throw new Error("Invalid test channel for slash command test.");
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}
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// Simulate a join channel slash command interaction
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interface MockJoinInteraction {
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isCommand: () => boolean;
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commandName: string;
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options: {
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get: (name: string) => { value: string } | null;
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};
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guild: Guild;
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deferReply: () => Promise<void>;
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editReply: (message: string) => Promise<void>;
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}
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const testJoinInteraction: MockJoinInteraction = {
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isCommand: () => true,
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commandName: "joinchannel",
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options: {
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get: (name: string) =>
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name === "channel" ? { value: channel.id } : null,
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},
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guild: (channel as TextChannel).guild,
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deferReply: async () => {},
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editReply: async (message: string) => {
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logger.info(`JoinChannel Slash Command Response: ${message}`);
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},
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};
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if (!this.discordClient.voiceManager) {
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throw new Error("VoiceManager is not available on the Discord client.");
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}
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await this.discordClient.voiceManager.handleJoinChannelCommand(
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testJoinInteraction,
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);
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logger.success("Join voice slash command test completed successfully.");
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} catch (error) {
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throw new Error(`Error in join voice slash commands test: ${error}`);
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}
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}
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/**
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* Asynchronously tests the leave voice channel slash command.
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*
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* @param {IAgentRuntime} runtime - The Agent Runtime instance.
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* @returns {Promise<void>} A promise that resolves when the test is complete.
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*/
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async testLeaveVoiceSlashCommand(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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try {
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await this.waitForVoiceManagerReady(this.discordClient);
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const channel = await this.getTestChannel(runtime);
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if (!channel?.isTextBased()) {
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throw new Error("Invalid test channel for slash command test.");
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}
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// Simulate a leave channel slash command interaction
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interface LeaveChannelInteraction {
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guildId: string | null;
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reply: (message: string) => Promise<void>;
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}
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const testLeaveInteraction: LeaveChannelInteraction = {
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guildId: (channel as TextChannel).guildId,
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reply: async (message: string) => {
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logger.info(`LeaveChannel Slash Command Response: ${message}`);
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},
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};
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if (!this.discordClient.voiceManager) {
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throw new Error("VoiceManager is not available on the Discord client.");
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}
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await this.discordClient.voiceManager.handleLeaveChannelCommand(
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testLeaveInteraction,
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);
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logger.success("Leave voice slash command test completed successfully.");
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} catch (error) {
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throw new Error(`Error in leave voice slash commands test: ${error}`);
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}
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}
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/**
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* Test Text to Speech playback.
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* @param {IAgentRuntime} runtime - The Agent Runtime instance.
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* @throws {Error} - If voice channel is invalid, voice connection fails to become ready, or no text to speech service found.
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*/
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async testTextToSpeechPlayback(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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try {
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await this.waitForVoiceManagerReady(this.discordClient);
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const channel = await this.getTestChannel(runtime);
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if (!channel || channel.type !== ChannelType.GuildVoice) {
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throw new Error("Invalid voice channel.");
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}
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if (!this.discordClient.voiceManager) {
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throw new Error("VoiceManager is not available on the Discord client.");
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}
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await this.discordClient.voiceManager.joinChannel(channel);
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const guild = await this.getActiveGuild(this.discordClient);
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const guildId = guild.id;
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if (!this.discordClient.voiceManager) {
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throw new Error("VoiceManager is not available on the Discord client.");
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}
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const connection =
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this.discordClient.voiceManager.getVoiceConnection(guildId);
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if (!connection) {
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throw new Error(`No voice connection found for guild: ${guildId}`);
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}
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try {
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const { entersState, VoiceConnectionStatus } =
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await loadDiscordVoiceModule();
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await entersState(connection, VoiceConnectionStatus.Ready, 10_000);
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logger.success(`Voice connection is ready in guild: ${guildId}`);
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} catch (error) {
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throw new Error(`Voice connection failed to become ready: ${error}`);
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}
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let responseStream = null;
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try {
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responseStream = await runtime.useModel(
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ModelType.TEXT_TO_SPEECH,
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`Hi! I'm ${runtime.character.name}! How are you doing today?`,
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);
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} catch (_error) {
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throw new Error("No text to speech service found");
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}
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if (!responseStream) {
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throw new Error("TTS response stream is null or undefined.");
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}
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await this.playAudioStream(
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Readable.from(Buffer.from(responseStream as ArrayBuffer)),
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connection,
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);
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} catch (error) {
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throw new Error(`Error in TTS playback test: ${error}`);
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}
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}
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/**
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* Asynchronously tests sending a text message to a specified channel.
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*
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* @param {IAgentRuntime} runtime - The runtime for the agent.
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* @returns {Promise<void>} A Promise that resolves when the message is sent successfully.
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* @throws {Error} If there is an error in sending the text message.
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*/
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async testSendingTextMessage(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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try {
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const channel = await this.getTestChannel(runtime);
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if (!channel?.isTextBased()) {
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throw new Error("Cannot send message to a non-text channel.");
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}
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const attachment = new AttachmentBuilder(TEST_IMAGE_URL);
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await this.sendMessageToChannel(
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channel as TextChannel,
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"Testing Message",
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[attachment],
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);
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} catch (error) {
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throw new Error(`Error in sending text message: ${error}`);
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}
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}
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/**
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* Asynchronously handles sending a test message using the given runtime and mock user data.
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*
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* @param {IAgentRuntime} runtime - The agent runtime object.
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* @returns {Promise<void>} A Promise that resolves once the message is handled.
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*/
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async testHandlingMessage(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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try {
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const channel = await this.getTestChannel(runtime);
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// Minimal fixture for the fields MessageManager reads in this smoke test.
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interface MockMessage {
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_cacheType: boolean;
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_patch: () => void;
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content: string;
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author: {
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id: string;
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username: string;
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bot: boolean;
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};
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channel: typeof channel;
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id: string;
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createdTimestamp: number;
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mentions: {
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has: (id: string) => boolean;
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};
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reference: { messageId?: string } | null;
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attachments: unknown[];
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interaction?: unknown;
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}
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const testMessageFields = {
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_cacheType: true,
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_patch: () => undefined,
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content: `Hello, ${runtime.character.name}! How are you?`,
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author: {
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id: "mock-user-id",
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username: "MockUser",
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bot: false,
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},
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channel,
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id: "mock-message-id",
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createdTimestamp: Date.now(),
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mentions: {
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has: () => false,
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},
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reference: null,
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attachments: [],
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} satisfies MockMessage;
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const testMessage = Object.assign(
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Object.create(Message.prototype),
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testMessageFields,
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) as Message<boolean>;
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if (!this.discordClient.messageManager) {
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throw new Error(
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"MessageManager is not available on the Discord client.",
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);
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}
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await this.discordClient.messageManager.handleMessage(testMessage);
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} catch (error) {
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throw new Error(`Error in handling message test: ${error}`);
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}
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}
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// #############################
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// Utility Functions
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// #############################
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/**
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* Asynchronously retrieves the test channel associated with the provided runtime.
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*
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* @param {IAgentRuntime} runtime - The runtime object containing necessary information.
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* @returns {Promise<Channel>} The test channel retrieved from the Discord client.
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* @throws {Error} If no test channel is found.
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*/
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async getTestChannel(runtime: IAgentRuntime) {
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if (!this.discordClient) {
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throw new Error("Discord client not initialized.");
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}
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const channelId = this.validateChannelId(runtime);
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const discordClient = this.discordClient.client;
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const channel =
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discordClient && (await discordClient.channels.fetch(channelId));
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if (!channel) {
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throw new Error("no test channel found!");
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}
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return channel;
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}
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/**
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* Async function to send a message to a text-based channel.
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*
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* @param {TextChannel} channel - The text-based channel the message is being sent to.
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* @param {string} messageContent - The content of the message being sent.
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* @param {AttachmentBuilder[]} files - An array of files to include in the message.
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* @throws {Error} If the channel is not a text-based channel or does not exist.
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* @throws {Error} If there is an error sending the message.
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*/
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async sendMessageToChannel(
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channel: TextChannel,
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messageContent: string,
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files: AttachmentBuilder[],
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) {
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try {
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if (!channel?.isTextBased()) {
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throw new Error(
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"Channel is not a text-based channel or does not exist.",
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);
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}
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// Pass empty string for _inReplyTo as it expects a string
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await sendMessageInChunks(
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channel as TextChannel,
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messageContent,
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"",
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files,
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);
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} catch (error) {
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throw new Error(`Error sending message: ${error}`);
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}
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}
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/**
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|
* Play an audio stream from a given response stream using the provided VoiceConnection.
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*
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* @param responseStream - The response stream to play as audio.
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|
* @param connection - The VoiceConnection to use for playing the audio.
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* @returns A Promise that resolves when the TTS playback is finished.
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|
*/
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async playAudioStream(
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responseStream: ReadableStream | NodeJS.ReadableStream | Readable,
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connection: VoiceConnection,
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) {
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const {
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AudioPlayerStatus,
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|
createAudioPlayer,
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|
createAudioResource,
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|
NoSubscriberBehavior,
|
|
} = await loadDiscordVoiceModule();
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|
const audioPlayer = createAudioPlayer({
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|
behaviors: {
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|
noSubscriber: NoSubscriberBehavior.Pause,
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|
},
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|
});
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|
|
|
const audioResource = createAudioResource(responseStream as Readable);
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|
|
|
audioPlayer.play(audioResource);
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|
connection.subscribe(audioPlayer);
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|
|
|
logger.success("TTS playback started successfully.");
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|
|
|
await new Promise<void>((resolve, reject) => {
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|
audioPlayer.once(AudioPlayerStatus.Idle, () => {
|
|
logger.info("TTS playback finished.");
|
|
resolve();
|
|
});
|
|
|
|
audioPlayer.once("error", (error) => {
|
|
reject(error);
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|
throw new Error(`TTS playback error: ${error}`);
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Retrieves the active guild where the bot is currently connected to a voice channel.
|
|
*
|
|
* @param {DiscordService} discordClient The DiscordService instance used to interact with the Discord API.
|
|
* @returns {Promise<Guild>} The active guild where the bot is currently connected to a voice channel.
|
|
* @throws {Error} If no active voice connection is found for the bot.
|
|
*/
|
|
async getActiveGuild(discordClient: DiscordService) {
|
|
if (!discordClient.client) {
|
|
throw new Error("Discord client instance is missing within the service.");
|
|
}
|
|
const guilds = await discordClient.client.guilds.fetch();
|
|
const fullGuilds = await Promise.all(guilds.map((guild) => guild.fetch())); // Fetch full guild data
|
|
|
|
const activeGuild = fullGuilds.find((g) => {
|
|
const membersMe = g.members.me;
|
|
return membersMe?.voice?.channelId;
|
|
});
|
|
if (!activeGuild) {
|
|
throw new Error("No active voice connection found for the bot.");
|
|
}
|
|
return activeGuild;
|
|
}
|
|
|
|
/**
|
|
* Waits for the VoiceManager in the Discord client to be ready.
|
|
*
|
|
* @param {DiscordService} discordClient - The Discord client to check for VoiceManager readiness.
|
|
* @throws {Error} If the Discord client is not initialized.
|
|
* @returns {Promise<void>} A promise that resolves when the VoiceManager is ready.
|
|
*/
|
|
private async waitForVoiceManagerReady(discordClient: DiscordService) {
|
|
if (!discordClient) {
|
|
// This check might be redundant if called after the initial test setup check, but safe to keep.
|
|
throw new Error("Discord client is not initialized.");
|
|
}
|
|
|
|
if (!discordClient.voiceManager) {
|
|
throw new Error("VoiceManager is not available on the Discord client.");
|
|
}
|
|
|
|
const voiceManager = discordClient.voiceManager;
|
|
if (!voiceManager?.isReady()) {
|
|
await new Promise<void>((resolve, reject) => {
|
|
if (voiceManager) {
|
|
voiceManager.once("ready", resolve);
|
|
voiceManager.once("error", reject);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Validates the Discord test channel ID by checking if it is set in the runtime or environment variables.
|
|
* If the test channel ID is not set, an error is thrown.
|
|
*
|
|
* @param {IAgentRuntime} runtime The runtime object containing the settings and environment variables.
|
|
* @returns {string} The validated Discord test channel ID.
|
|
*/
|
|
private validateChannelId(runtime: IAgentRuntime) {
|
|
const testChannelId =
|
|
runtime.getSetting("DISCORD_TEST_CHANNEL_ID") ||
|
|
process.env.DISCORD_TEST_CHANNEL_ID;
|
|
if (!testChannelId) {
|
|
throw new Error(
|
|
"DISCORD_TEST_CHANNEL_ID is not set. Please provide a valid channel ID in the environment variables.",
|
|
);
|
|
}
|
|
return testChannelId as string; // Assert as string since we check for falsy above
|
|
}
|
|
}
|