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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

279 lines
8.7 KiB
TypeScript

/**
* Slash-command registration for `DiscordService.registerSlashCommands`.
* Merges an incoming command batch into the service's running set, then
* pushes the result to Discord: globally (for DMs), per-guild (for instant
* availability), and per-target-guild for commands pinned to specific guild
* IDs. Extracted out of `service.ts` so this logic — and the
* `DISCORD_USER_INSTALL` opt-in this file threads through every
* `transformCommandToDiscordApi` call — has a coverage surface independent of
* the surrounding god-class (#16067).
*
* `host` is the subset of `DiscordService` this needs: the mutable
* command/queue state plus a logger and error reporter. Passing it explicitly
* (rather than importing `DiscordService`) keeps this file free of the
* service's account-lifecycle and Discord-client wiring, and lets tests
* construct a minimal fake instead of the full service.
*/
import type { IAgentRuntime, parseBooleanFromText } from "@elizaos/core";
import type { DiscordAccountClientState } from "./account-client-pool";
import {
isGuildOnlyCommand,
transformCommandToDiscordApi,
} from "./discord-commands";
import type { DiscordSlashCommand } from "./types";
export interface SlashCommandRegistrationHost {
runtime: IAgentRuntime;
slashCommands: DiscordSlashCommand[];
allowAllSlashCommands: Set<string>;
commandRegistrationQueue: Promise<void>;
requireAccountState(accountId?: string | null): DiscordAccountClientState;
}
export async function registerDiscordSlashCommands(
host: SlashCommandRegistrationHost,
commands: DiscordSlashCommand[],
parseBooleanFromTextFn: typeof parseBooleanFromText,
accountId?: string | null,
): Promise<void> {
const state = host.requireAccountState(accountId);
// The account's ready promise resolves only AFTER onReady returns (#15855
// sequencing) — but onReady itself awaits the DISCORD_REGISTER_COMMANDS
// emission that lands here, so awaiting the promise from that path
// deadlocks silently and no command set ever reaches Discord's API. The
// actual precondition is a ready client; only wait when it isn't ready yet.
if (
!(typeof state.client?.isReady === "function" && state.client.isReady())
) {
await state.clientReadyPromise;
}
const client = state.client;
const clientApplication = client?.application;
if (!clientApplication) {
host.runtime.logger.warn(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
},
"Cannot register commands - Discord client application not available",
);
return;
}
if (!Array.isArray(commands) || commands.length === 0) {
host.runtime.logger.warn(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
},
"Cannot register commands - no commands provided",
);
return;
}
for (const cmd of commands) {
if (!cmd.name || !cmd.description) {
host.runtime.logger.warn(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
},
"Cannot register commands - invalid command (missing name or description)",
);
return;
}
}
let registrationError: Error | null = null;
let registrationFailed = false;
// Opt into user-installable / group-DM command availability. Off by
// default: Discord rejects user-install command registration unless the
// app is configured as user-installable in the developer portal.
const userInstall = parseBooleanFromTextFn(
String(host.runtime.getSetting("DISCORD_USER_INSTALL") ?? ""),
);
host.commandRegistrationQueue = host.commandRegistrationQueue
.then(async () => {
const commandMap = new Map<string, DiscordSlashCommand>();
for (const cmd of host.slashCommands) {
if (cmd.name) commandMap.set(cmd.name, cmd);
}
for (const cmd of commands) {
if (cmd.name) commandMap.set(cmd.name, cmd);
}
host.slashCommands = Array.from(commandMap.values());
host.allowAllSlashCommands.clear();
for (const cmd of host.slashCommands) {
if (cmd.bypassChannelWhitelist) {
host.allowAllSlashCommands.add(cmd.name);
}
}
const generalCommands = host.slashCommands.filter(
(cmd) => (cmd.guildIds?.length ?? 0) === 0,
);
const globalCommands = generalCommands.filter(
(cmd) => !isGuildOnlyCommand(cmd),
);
const guildOnlyCommands = generalCommands.filter((cmd) =>
isGuildOnlyCommand(cmd),
);
const targetedGuildCommands = host.slashCommands.filter(
(cmd) => cmd.guildIds && cmd.guildIds.length > 0,
);
const transformedGlobalCommands = globalCommands.map((cmd) =>
transformCommandToDiscordApi(cmd, { userInstall }),
);
const transformedGuildOnlyCommands = guildOnlyCommands.map((cmd) =>
transformCommandToDiscordApi(cmd, { userInstall }),
);
const clientApp = client.application;
if (!clientApp) {
throw new Error("Discord client application is not available");
}
try {
await clientApp.commands.set(transformedGlobalCommands);
} catch (err) {
host.runtime.logger.error(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
error: err instanceof Error ? err.message : String(err),
},
"Failed to register/clear global commands",
);
}
// Per-guild registration pushes ONLY the guild-only commands: global
// commands live in the global scope, and Discord renders a command
// present in BOTH scopes twice in the slash menu. Setting the
// guild-only set (often empty) also clears any stale guild-scoped
// copies of global commands, which is what removes existing
// duplicates.
const guilds = client.guilds.cache;
if (guilds) {
await Promise.all(
[...guilds].map(async ([guildId, guild]) => {
try {
await clientApp.commands.set(
transformedGuildOnlyCommands,
guildId,
);
} catch (err) {
// error-policy:J7 one guild's failed command write must not
// abort the sync fan-out to the remaining guilds; the partial
// sync is surfaced to the agent/owner via reportError rather
// than left as a healthy-looking startup.
host.runtime.reportError(
"DiscordService.commandSync",
err instanceof Error ? err : new Error(String(err)),
{
accountId: state.accountId,
guildId,
guildName: guild.name,
},
);
host.runtime.logger.warn(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
guildId,
guildName: guild.name,
error: err instanceof Error ? err.message : String(err),
},
"Failed to register commands to guild",
);
}
}),
);
}
if (guilds && targetedGuildCommands.length > 0) {
await Promise.all(
targetedGuildCommands.flatMap((cmd) => {
const transformedCmd = transformCommandToDiscordApi(cmd, {
userInstall,
guildScoped: true,
});
return (cmd.guildIds ?? []).map(async (guildId) => {
const guild = guilds.get(guildId);
if (!guild) return;
try {
const fullGuild = await guild.fetch();
const existingCommands = await fullGuild.commands.fetch();
const existingCommand = existingCommands.find(
(c) => c.name === cmd.name,
);
if (existingCommand) {
await existingCommand.edit(
transformedCmd as Partial<
import("discord.js").ApplicationCommandData
>,
);
} else {
await fullGuild.commands.create(transformedCmd);
}
} catch (error) {
host.runtime.logger.error(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
commandName: cmd.name,
guildId,
error:
error instanceof Error ? error.message : String(error),
},
"Failed to register targeted command in guild",
);
}
});
}),
);
}
host.runtime.logger.info(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
newCommands: commands.length,
totalCommands: host.slashCommands.length,
},
"Commands registered",
);
})
.catch((error) => {
registrationFailed = true;
registrationError =
error instanceof Error ? error : new Error(String(error));
host.runtime.logger.error(
{
src: "plugin:discord",
agentId: host.runtime.agentId,
accountId: state.accountId,
error: registrationError.message,
},
"Error registering Discord commands",
);
});
await host.commandRegistrationQueue;
if (registrationFailed && registrationError) {
throw registrationError;
}
}