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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

2169 lines
81 KiB
Python

"""
Shared-Model Continuous RL: All agents (Red/Blue/Gray) share ONE model.
Architecture:
- 1 shared model + 1 APOLLO optimizer + 1 Kondo gate (3% rate)
- N agents across 3 teams, each with a unique persona and team prompt
- All agents generate actions from the same model with team-specific system prompts
- All experiences pooled into a single buffer
- Kondo gate selects top 3% most informative experiences for gradient updates
- Intent-aware reward: uses counterparty alignment/team for reward computation
Key insight: The model learns all perspectives simultaneously:
- Red prompt -> offensive social engineering behaviors
- Blue prompt -> defensive skepticism behaviors
- Gray prompt -> neutral trading behaviors
Cross-pollination: red's successful attacks teach the model what to watch for
when playing blue, and vice versa. This produces a single model that understands
the full spectrum of social dynamics in the simulation.
Replaces both continuous_rl.py (single agent) and team_rl.py (3 separate models).
"""
from __future__ import annotations
import asyncio
import json
import logging
import os
import re
import shutil
import time
from dataclasses import dataclass, field
from typing import Any, ClassVar, List, Literal, Tuple
import torch
import torch.nn.functional as F
from transformers import AutoModelForCausalLM, AutoTokenizer
from .simulation_bridge import ActionOutcome, Scenario, SimulationBridge
from .turboquant import TurboQuantSettings, build_generation_cache
logger = logging.getLogger(__name__)
# Module names that benefit from APOLLO low-rank projection
_LOW_RANK_HINTS = (
"q_proj",
"k_proj",
"v_proj",
"o_proj",
"gate_proj",
"up_proj",
"down_proj",
"c_attn",
"c_proj",
"c_fc",
"w1",
"w2",
"w3",
)
# ---- Team Definitions -------------------------------------------------------
TEAM_SYSTEM_PROMPTS = {
"red": (
"You are a social engineer in a prediction market simulation. "
"Your goal is to manipulate other agents into bad trades, extract "
"information, and profit from others' mistakes. Use persuasion, "
"urgency, and social pressure. "
'Respond with a JSON action like {"action": "buy", "market": "m0", '
'"side": "yes", "amount": 100}. '
"Valid actions: buy, sell, open_perp, close_perp, wait, send_message. /no_think"
),
"blue": (
"You are a security-conscious trader in a prediction market simulation. "
"Be deeply skeptical of all interactions. Ask yourself: Is this person "
"trying to manipulate me? Is this a scam? Should I share this information? "
"Protect your assets and report suspicious behavior. "
'Respond with a JSON action like {"action": "buy", "market": "m0", '
'"side": "yes", "amount": 100}. '
"Valid actions: buy, sell, open_perp, close_perp, wait, send_message. /no_think"
),
"gray": (
"You are a trader in a prediction market simulation. "
"Focus on market analysis, risk management, and profitable trades. "
"Engage socially but stay focused on returns. "
'Respond with a JSON action like {"action": "buy", "market": "m0", '
'"side": "yes", "amount": 100}. '
"Valid actions: buy, sell, open_perp, close_perp, wait, send_message. /no_think"
),
}
AGENT_NAMES = {
"red": [
"Viktor Kozlov",
"Simone Duval",
"Renzo Marques",
"Zara Osman",
"Gregor Hahn",
"Nadira Patel",
"Lucien Moreau",
"Yelena Barkov",
"Tariq Mansoor",
"Carmen Vega",
"Dmitri Volkov",
"Priya Sharma",
"Stefan Richter",
"Amina Diallo",
"Hugo Ferreira",
"Mika Tanaka",
"Rashid Al-Farsi",
"Ingrid Johansson",
"Carlos Mendez",
"Fatima Zahra",
],
"blue": [
"Aaliyah Brooks",
"Marcus Chen",
"Elena Vasquez",
"James Okonkwo",
"Sarah Kim",
"David Morales",
"Aisha Hassan",
"Thomas Mueller",
"Maya Patel",
"Robert Diaz",
"Keiko Tanaka",
"Andre Williams",
"Leila Hadid",
"Chen Wei",
"Amara Osei",
"Patrick Sullivan",
"Nadia Petrov",
"Omar Benali",
"Rosa Jimenez",
"Yuki Nakamura",
],
"gray": [
"Alex Rivera",
"Jordan Park",
"Sam Okafor",
"Riley Zhang",
"Morgan Singh",
"Casey Liu",
"Quinn Adams",
"Avery Thompson",
"Blake Hernandez",
"Dakota Nguyen",
"Emery Collins",
"Finley Brown",
"Harley Davis",
"Jamie Wilson",
"Kai Evans",
"Logan Martinez",
"Parker Robinson",
"Reese Clark",
"Skyler Lewis",
"Taylor Hall",
],
}
# Alignment mapping for reward computation
TEAM_ALIGNMENT = {
"red": "evil",
"blue": "good",
"gray": "neutral",
}
# ---- Counterparty Intent Context --------------------------------------------
Alignment = Literal["good", "neutral", "evil"]
Team = Literal["red", "blue", "gray"]
SenderRole = Literal["admin", "team", "none"]
InteractionIntent = Literal["attack", "legitimate", "neutral"]
@dataclass
class CounterpartyContext:
"""Ground-truth metadata about who the agent is interacting with.
Mirrors the TypeScript ``CounterpartyContext`` interface in
``packages/agents/src/plugins/plugin-trajectory-logger/src/types.ts``
and ``packages/training/src/training/types.ts``.
Use :meth:`to_dict` for snake_case (Python-internal) serialization and
:meth:`to_camel_dict` for camelCase (TypeScript/JSON) serialization.
"""
counterparty_id: str | None = None
counterparty_alignment: Alignment = "neutral"
counterparty_team: Team = "gray"
sender_role: SenderRole = "none"
interaction_intent: InteractionIntent = "neutral"
is_verified_admin: bool = False
_VALID_ALIGNMENTS: ClassVar[tuple[str, ...]] = ("good", "neutral", "evil")
_VALID_TEAMS: ClassVar[tuple[str, ...]] = ("red", "blue", "gray")
_VALID_ROLES: ClassVar[tuple[str, ...]] = ("admin", "team", "none")
_VALID_INTENTS: ClassVar[tuple[str, ...]] = ("attack", "legitimate", "neutral")
def __post_init__(self) -> None:
if self.counterparty_alignment not in self._VALID_ALIGNMENTS:
logger.warning(
"Invalid counterparty_alignment %r, defaulting to 'neutral'",
self.counterparty_alignment,
)
object.__setattr__(self, "counterparty_alignment", "neutral")
if self.counterparty_team not in self._VALID_TEAMS:
logger.warning(
"Invalid counterparty_team %r, defaulting to 'gray'",
self.counterparty_team,
)
object.__setattr__(self, "counterparty_team", "gray")
if self.sender_role not in self._VALID_ROLES:
logger.warning(
"Invalid sender_role %r, defaulting to 'none'",
self.sender_role,
)
object.__setattr__(self, "sender_role", "none")
if self.interaction_intent not in self._VALID_INTENTS:
logger.warning(
"Invalid interaction_intent %r, defaulting to 'neutral'",
self.interaction_intent,
)
object.__setattr__(self, "interaction_intent", "neutral")
def to_dict(self) -> dict[str, Any]:
"""Snake_case serialization (Python-internal)."""
return {
"counterparty_id": self.counterparty_id,
"counterparty_alignment": self.counterparty_alignment,
"counterparty_team": self.counterparty_team,
"sender_role": self.sender_role,
"interaction_intent": self.interaction_intent,
"is_verified_admin": self.is_verified_admin,
}
def to_camel_dict(self) -> dict[str, Any]:
"""CamelCase serialization matching the TypeScript CounterpartyContext."""
return {
"counterpartyId": self.counterparty_id,
"counterpartyAlignment": self.counterparty_alignment,
"counterpartyTeam": self.counterparty_team,
"senderRole": self.sender_role,
"interactionIntent": self.interaction_intent,
"isVerifiedAdmin": self.is_verified_admin,
}
@classmethod
def from_camel_dict(cls, d: dict[str, Any]) -> CounterpartyContext:
"""Construct from camelCase JSON (e.g. from Feed API responses)."""
return cls(
counterparty_id=d.get("counterpartyId"),
counterparty_alignment=d.get("counterpartyAlignment", "neutral"),
counterparty_team=d.get("counterpartyTeam", "gray"),
sender_role=d.get("senderRole", "none"),
interaction_intent=d.get("interactionIntent", "neutral"),
is_verified_admin=d.get("isVerifiedAdmin", False),
)
@dataclass
class AgentExperience:
"""A single agent's experience from one tick, with full context."""
agent_name: str
agent_team: str
agent_alignment: str
input_ids: torch.Tensor
output_ids: torch.Tensor
reward: float
action: dict[str, Any] | None = None
counterparty: CounterpartyContext | None = None
# Computed during scoring
advantage: float = 0.0
surprisal: float = 0.0
delight: float = 0.0
mean_log_prob: float = 0.0
# ---- Configuration -----------------------------------------------------------
@dataclass
class SharedModelConfig:
"""Configuration for the shared-model continuous RL trainer."""
# Model — default to 9B for Nebius H100 (fits with APOLLO at ~59GB/80GB)
model_name: str = "google/gemma-4-12B"
device: str = "cuda"
# Teams
agents_per_team: int = 10
teams: list[str] = field(default_factory=lambda: ["red", "blue", "gray"])
# Optimizer — ALWAYS APOLLO (full-param, ~SGD memory)
optimizer: str = "apollo"
learning_rate: float = 5e-6
weight_decay: float = 0.0
apollo_rank: int = 128
apollo_scale: float = 32.0
apollo_update_proj_gap: int = 200
max_grad_norm: float = 1.0
# Kondo gate — self-annealing at 3% (paper-recommended).
# Early: model uncertain → high surprisal → gate selects broadly
# Late: model confident → low surprisal → gate focuses on edge cases
# No explicit anneal schedule needed — the gate adapts naturally.
use_kondo: bool = True
kondo_gate_rate: float = 0.03
kondo_hard: bool = True
kondo_deterministic: bool = True
# TurboQuant KV cache
use_turboquant: bool = True
turboquant_key_bits: float = 3.5
turboquant_value_bits: float = 3.5
turboquant_residual_length: int = 128
# Generation
max_new_tokens: int = 256
temperature: float = 0.7
top_p: float = 0.9
# Reward weights — social intelligence is the primary training signal.
# We want models that are great at: negotiation, scamming, not being
# scammed, and building relationships. Trading is secondary.
reward_weight_scam_outcome: float = 0.30 # Scam success (red) or defense (blue)
reward_weight_secret_safety: float = 0.25 # Never leak secrets to wrong party
reward_weight_negotiation: float = 0.20 # Favorable negotiation outcomes
reward_weight_relationship: float = 0.10 # Building useful social connections
reward_weight_appropriate_trust: float = 0.10 # Correct trust decisions
reward_weight_trade: float = 0.05 # Profitable trades (secondary)
# Training team filter — controls which teams update model weights.
# None = all teams (shared model). ["red"] = red-only. ["blue"] = blue-only.
# Non-training teams still act as opponents but don't produce gradients.
training_teams: list[str] | None = None
# Game connection
bridge_url: str = "http://localhost:3001"
game_seed: int = 42
# Training
ticks: int = 100
log_every: int = 5
# Checkpointing
checkpoint_dir: str = "./shared_model_checkpoints"
checkpoint_every: int = 25
keep_checkpoints: int = 5
@property
def total_agents(self) -> int:
return self.agents_per_team * len(self.teams)
# ---- Reward Tracker ----------------------------------------------------------
class RewardTracker:
"""Track running reward statistics for advantage computation.
Uses exact stats during warmup (first 20 samples), then EMA.
"""
def __init__(self, ema_alpha: float = 0.01):
self.ema_alpha = ema_alpha
self.mean: float = 0.0
self.var: float = 1.0
self.count: int = 0
self._warmup_rewards: list[float] = []
self._warmup_size: int = 20
def update(self, reward: float) -> float:
"""Update tracker and return advantage (reward - baseline) / std."""
self.count += 1
if self.count <= self._warmup_size:
self._warmup_rewards.append(reward)
if self.count == 1:
self.mean = reward
return 0.0
self.mean = sum(self._warmup_rewards) / len(self._warmup_rewards)
if len(self._warmup_rewards) >= 2:
self.var = sum((r - self.mean) ** 2 for r in self._warmup_rewards) / len(
self._warmup_rewards
)
delta = reward - self.mean
std = max(self.var**0.5, 1e-8)
return delta / std
delta = reward - self.mean
self.mean += self.ema_alpha * delta
self.var = (1 - self.ema_alpha) * self.var + self.ema_alpha * delta * delta
std = max(self.var**0.5, 1e-8)
return delta / std
# ---- Shared Model Trainer ----------------------------------------------------
class SharedModelTrainer:
"""
Single shared model trained by ALL agents across all teams.
One model sees red, blue, and gray perspectives simultaneously.
Kondo gate at 3% ensures only the most informative experiences
(typically adversarial interactions) trigger gradient updates.
"""
def __init__(self, config: SharedModelConfig):
self.config = config
self.model: AutoModelForCausalLM | None = None
self.tokenizer: AutoTokenizer | None = None
self.optimizer: torch.optim.Optimizer | None = None
self.kondo_gate = None
self.turboquant_settings: TurboQuantSettings | None = None
self.reward_tracker = RewardTracker()
# Agent assignments: npc_id -> (team, agent_name)
self.agent_assignments: dict[str, tuple[str, str]] = {}
# Metrics
self.total_experiences: int = 0
self.total_backward: int = 0
self.total_skipped: int = 0
self.cumulative_reward: float = 0.0
self.cumulative_delight: float = 0.0
self.current_tick: int = 0
# Per-team metrics for analysis
self.team_metrics: dict[str, dict[str, float]] = {
team: {"experiences": 0, "reward_sum": 0.0, "backward": 0, "skipped": 0}
for team in config.teams
}
self._checkpoint_history: list[str] = []
def setup(self) -> None:
"""Initialize model, tokenizer, optimizer, Kondo gate, and TurboQuant."""
logger.info(f"Loading shared model: {self.config.model_name}")
self.tokenizer = AutoTokenizer.from_pretrained(
self.config.model_name,
trust_remote_code=True,
)
if self.tokenizer.pad_token is None:
self.tokenizer.pad_token = self.tokenizer.eos_token
self.model = AutoModelForCausalLM.from_pretrained(
self.config.model_name,
torch_dtype=torch.bfloat16,
trust_remote_code=True,
).to(self.config.device)
self.model.gradient_checkpointing_enable()
self.model.train()
self._setup_optimizer()
self._setup_kondo_gate()
self._setup_turboquant()
if self.config.device == "cuda":
mem = torch.cuda.memory_allocated() / 1e9
logger.info(f"GPU memory with shared model: {mem:.2f} GB")
logger.info(
f"Shared model ready: {self.config.total_agents} agents "
f"({', '.join(f'{t}={self.config.agents_per_team}' for t in self.config.teams)})"
)
def _setup_optimizer(self) -> None:
"""Set up APOLLO or AdamW optimizer."""
if self.config.optimizer == "apollo":
try:
from apollo_torch import APOLLOAdamW
except ImportError as exc:
raise ImportError(
"apollo_torch required for optimizer='apollo'. pip install apollo-torch"
) from exc
lowrank, regular = [], []
for name, param in self.model.named_parameters():
if not param.requires_grad:
continue
if param.ndim >= 2 and any(h in name for h in _LOW_RANK_HINTS):
lowrank.append(param)
else:
regular.append(param)
groups: list[dict] = []
if regular:
groups.append({"params": regular})
if lowrank:
groups.append(
{
"params": lowrank,
"rank": self.config.apollo_rank,
"proj": "random",
"scale_type": "channel",
"scale": self.config.apollo_scale,
"update_proj_gap": self.config.apollo_update_proj_gap,
"proj_type": "std",
}
)
self.optimizer = APOLLOAdamW(
groups,
lr=self.config.learning_rate,
weight_decay=self.config.weight_decay,
)
logger.info(f"APOLLO optimizer: {len(lowrank)} low-rank, {len(regular)} regular params")
else:
self.optimizer = torch.optim.AdamW(
self.model.parameters(),
lr=self.config.learning_rate,
weight_decay=self.config.weight_decay,
)
logger.info("AdamW optimizer initialized")
def _setup_kondo_gate(self) -> None:
"""Set up Kondo gate for experience selection."""
if not self.config.use_kondo:
return
try:
from kondo_gate import KondoGate, KondoGateConfig
self.kondo_gate = KondoGate(
KondoGateConfig(
gate_rate=self.config.kondo_gate_rate,
hard=self.config.kondo_hard,
deterministic=self.config.kondo_deterministic,
)
)
logger.info(f"Kondo gate: rate={self.config.kondo_gate_rate}")
except ImportError:
logger.warning("kondo-gate not installed, all experiences will be used")
def _setup_turboquant(self) -> None:
"""Set up TurboQuant KV cache settings."""
if not self.config.use_turboquant:
return
self.turboquant_settings = TurboQuantSettings(
key_bits=self.config.turboquant_key_bits,
value_bits=self.config.turboquant_value_bits,
residual_length=self.config.turboquant_residual_length,
)
logger.info(
f"TurboQuant KV: K={self.config.turboquant_key_bits}b, "
f"V={self.config.turboquant_value_bits}b"
)
# ---- Agent Management ----------------------------------------------------
def assign_agents(self, npc_ids: list[str]) -> None:
"""Assign NPC IDs to teams and agent names."""
idx = 0
for team in self.config.teams:
names = AGENT_NAMES[team]
for i in range(self.config.agents_per_team):
if idx >= len(npc_ids):
break
npc_id = npc_ids[idx]
agent_name = names[i % len(names)]
self.agent_assignments[npc_id] = (team, agent_name)
idx += 1
logger.info(f"Assigned {len(self.agent_assignments)} agents to teams")
def get_agent_team(self, npc_id: str) -> str:
"""Get the team for an NPC."""
return self.agent_assignments.get(npc_id, ("gray", "Unknown"))[0]
def get_agent_name(self, npc_id: str) -> str:
"""Get the agent name for an NPC."""
return self.agent_assignments.get(npc_id, ("gray", "Unknown"))[1]
# ---- Prompt Building -----------------------------------------------------
def build_prompt(self, npc_id: str, scenario: Scenario) -> str:
"""Build chat-template prompt with team-specific system message."""
team, agent_name = self.agent_assignments.get(npc_id, ("gray", "Unknown"))
system = f"Your name is {agent_name}. " + TEAM_SYSTEM_PROMPTS[team]
messages = [
{"role": "system", "content": system},
{"role": "user", "content": scenario.to_prompt_context()},
]
return self.tokenizer.apply_chat_template(
messages,
tokenize=False,
add_generation_prompt=True,
)
# ---- Generation ----------------------------------------------------------
@torch.no_grad()
def generate_action(
self, npc_id: str, scenario: Scenario
) -> tuple[str, torch.Tensor, torch.Tensor]:
"""Generate an action for the given NPC using the shared model."""
prompt = self.build_prompt(npc_id, scenario)
enc = self.tokenizer(
prompt,
return_tensors="pt",
truncation=True,
max_length=2048,
).to(self.config.device)
past_kv = None
if self.turboquant_settings is not None and self.model is not None:
past_kv = build_generation_cache(
self.model.config,
cache_implementation="turboquant",
turboquant_settings=self.turboquant_settings,
)
generate_kwargs: dict[str, Any] = {
"max_new_tokens": self.config.max_new_tokens,
"temperature": self.config.temperature,
"top_p": self.config.top_p,
"do_sample": True,
"pad_token_id": self.tokenizer.pad_token_id,
}
if past_kv is not None:
generate_kwargs["past_key_values"] = past_kv
# Must switch to eval for generation - gradient checkpointing
# corrupts KV cache and produces garbled output in train mode.
self.model.eval()
output_ids = self.model.generate(enc["input_ids"], **generate_kwargs)
self.model.train()
prompt_len = enc["input_ids"].shape[1]
response_text = self.tokenizer.decode(
output_ids[0, prompt_len:],
skip_special_tokens=True,
)
return response_text, enc["input_ids"], output_ids
# ---- Batched Generation --------------------------------------------------
@torch.no_grad()
def generate_batch(
self,
npc_ids: List[str],
scenarios: List[Scenario],
) -> List[Tuple[str, torch.Tensor, torch.Tensor]]:
"""
Generate actions for ALL agents in a single batched forward pass.
This saturates the GPU by processing all prompts simultaneously instead
of one at a time. On H100 with 9B model, this is ~8x faster than
sequential generation (5-10s vs 60-120s per tick).
"""
if not npc_ids:
return []
# Build all prompts
prompts = [
self.build_prompt(npc_id, scenario)
for npc_id, scenario in zip(npc_ids, scenarios, strict=False)
]
# Tokenize with left-padding for batched generation
self.tokenizer.padding_side = "left"
encodings = self.tokenizer(
prompts,
return_tensors="pt",
padding=True,
truncation=True,
max_length=2048,
).to(self.config.device)
generate_kwargs: dict[str, Any] = {
"max_new_tokens": self.config.max_new_tokens,
"temperature": self.config.temperature,
"top_p": self.config.top_p,
"do_sample": True,
"pad_token_id": self.tokenizer.pad_token_id,
}
self.model.eval()
output_ids = self.model.generate(
encodings["input_ids"],
attention_mask=encodings["attention_mask"],
**generate_kwargs,
)
self.model.train()
self.tokenizer.padding_side = "right" # Reset
# Split batch into individual results
results: List[Tuple[str, torch.Tensor, torch.Tensor]] = []
for i in range(len(npc_ids)):
# Find where actual content starts (skip left padding)
prompt_len = int(encodings["attention_mask"][i].sum().item())
resp_text = self.tokenizer.decode(
output_ids[i, prompt_len:],
skip_special_tokens=True,
)
# Return individual tensors (unpadded prompt + full output)
input_ids_i = encodings["input_ids"][i : i + 1, -prompt_len:]
output_ids_i = output_ids[i : i + 1]
results.append((resp_text, input_ids_i, output_ids_i))
return results
# ---- Training on Pooled Experiences --------------------------------------
def train_on_tick(self, experiences: list[AgentExperience]) -> dict[str, Any]:
"""
Train on agents' experiences from a single tick.
If training_teams is set, only experiences from those teams produce
gradients. Other teams still act as opponents (their actions affect
the game state and counterparty context) but their experiences are
logged without updating weights.
Steps:
1. Filter to training teams (if configured)
2. Compute advantage and log-probs for each experience
3. Kondo gate selects top experiences by delight
4. Single optimizer step on selected experiences
"""
if not experiences:
return {"skipped": True, "reason": "no_experiences"}
# Filter to training teams if configured
training_teams = self.config.training_teams
if training_teams is not None:
trainable = [e for e in experiences if e.agent_team in training_teams]
opponent_count = len(experiences) - len(trainable)
else:
trainable = experiences
opponent_count = 0
# Still track ALL experiences for metrics, but only train on filtered
for exp in experiences:
self.total_experiences += 1
self.cumulative_reward += exp.reward
tm = self.team_metrics[exp.agent_team]
tm["experiences"] += 1
tm["reward_sum"] += exp.reward
if not trainable:
return {
"skipped": True,
"reason": "no_trainable_experiences",
"opponent_experiences": opponent_count,
}
self.model.train()
device = self.config.device
# Score trainable experiences: compute advantage, surprisal, delight
# (metrics already tracked above for ALL experiences including opponents)
scored: list[AgentExperience] = []
for exp in trainable:
advantage = self.reward_tracker.update(exp.reward)
prompt_len = exp.input_ids.shape[1]
n_tokens = exp.output_ids.shape[1] - prompt_len
if n_tokens < 1:
continue
# Forward pass for log-probs (no grad)
with torch.no_grad():
outputs = self.model(exp.output_ids[:, :-1])
logits = outputs.logits[0, prompt_len - 1 : prompt_len - 1 + n_tokens]
targets = exp.output_ids[0, prompt_len : prompt_len + n_tokens]
log_probs = F.log_softmax(logits, dim=-1)
token_lps = log_probs.gather(1, targets.unsqueeze(1)).squeeze(1)
mean_lp = token_lps.mean().item()
surprisal = -mean_lp
delight = advantage * surprisal
exp.advantage = advantage
exp.surprisal = surprisal
exp.delight = delight
exp.mean_log_prob = mean_lp
self.cumulative_delight += abs(delight)
scored.append(exp)
if not scored:
return {"skipped": True, "reason": "no_valid_tokens"}
# Kondo gate: select top experiences across ALL teams
selected = scored
gate_metrics: dict[str, Any] = {}
# Kondo gate warmup: use higher gate rate for the first N experiences
# to ensure the model gets gradient signal during cold start.
# After warmup, tighten to the configured 3% rate.
warmup_threshold = 500
effective_gate = self.kondo_gate
if self.total_experiences < warmup_threshold and self.kondo_gate is not None:
# During warmup: let top 30% through (not 3%)
try:
from kondo_gate import KondoGate, KondoGateConfig
effective_gate = KondoGate(KondoGateConfig(
gate_rate=0.30,
hard=self.config.kondo_hard,
deterministic=self.config.kondo_deterministic,
))
except ImportError:
effective_gate = self.kondo_gate
if effective_gate is not None and len(scored) > 1:
lps = torch.tensor([s.mean_log_prob for s in scored], device=device)
advs = torch.tensor([s.advantage for s in scored], device=device)
gate_out = effective_gate.compute_gate(lps, advs)
if self.config.kondo_hard:
mask = gate_out.gate_weights > 0.5
indices = mask.nonzero(as_tuple=True)[0].tolist()
if indices:
selected = [scored[i] for i in indices]
n_skipped = len(scored) - len(indices)
self.total_skipped += n_skipped
self.total_backward += len(indices)
# Track which teams got selected
for exp in selected:
self.team_metrics[exp.agent_team]["backward"] += 1
for i, exp in enumerate(scored):
if i not in indices:
self.team_metrics[exp.agent_team]["skipped"] += 1
else:
# If STILL nothing passes even at warmup rate, force top-1
if self.total_experiences < warmup_threshold:
# Pick the single highest-delight experience
best_idx = max(range(len(scored)), key=lambda i: abs(scored[i].delight))
selected = [scored[best_idx]]
self.total_backward += 1
self.total_skipped += len(scored) - 1
self.team_metrics[scored[best_idx].agent_team]["backward"] += 1
for i, exp in enumerate(scored):
if i != best_idx:
self.team_metrics[exp.agent_team]["skipped"] += 1
else:
self.total_skipped += len(scored)
for exp in scored:
self.team_metrics[exp.agent_team]["skipped"] += 1
return {
"skipped": True,
"reason": "kondo_gated_all",
"gate_rate": float(gate_out.actual_gate_rate.item()),
"mean_delight": float(gate_out.delight.float().mean().item()),
"num_scored": len(scored),
}
gate_metrics = {
"actual_gate_rate": float(gate_out.actual_gate_rate.item()),
"mean_delight": float(gate_out.delight.float().mean().item()),
}
else:
self.total_backward += len(scored)
else:
self.total_backward += len(scored)
# Backward on selected experiences
total_loss = 0.0
n_selected = max(len(selected), 1)
for exp in selected:
prompt_len = exp.input_ids.shape[1]
n_tokens = exp.output_ids.shape[1] - prompt_len
outputs = self.model(exp.output_ids[:, :-1])
logits = outputs.logits[0, prompt_len - 1 : prompt_len - 1 + n_tokens]
targets = exp.output_ids[0, prompt_len : prompt_len + n_tokens]
log_probs = F.log_softmax(logits, dim=-1)
token_lps = log_probs.gather(1, targets.unsqueeze(1)).squeeze(1)
mean_lp = token_lps.mean()
# Average gradients over selected experiences to stabilize learning rate
loss = (-exp.advantage * mean_lp) / n_selected
loss.backward()
total_loss += loss.item()
grad_norm = torch.nn.utils.clip_grad_norm_(
self.model.parameters(),
self.config.max_grad_norm,
)
self.optimizer.step()
self.optimizer.zero_grad()
# Build result with team breakdown of selected experiences
selected_teams = {}
for exp in selected:
selected_teams[exp.agent_team] = selected_teams.get(exp.agent_team, 0) + 1
bt = self.total_backward + self.total_skipped
return {
"loss": total_loss,
"grad_norm": float(grad_norm.item()),
"selected": len(selected),
"total_scored": len(scored),
"backward_rate": self.total_backward / bt if bt > 0 else 0,
"selected_teams": selected_teams,
"mean_delight": sum(abs(s.delight) for s in scored) / len(scored),
"mean_reward": self.cumulative_reward / max(self.total_experiences, 1),
**gate_metrics,
}
# ---- Checkpointing -------------------------------------------------------
def save_checkpoint(self, tag: str | None = None) -> str:
"""Save shared model + training state."""
name = tag or f"tick_{self.current_tick}"
path = os.path.join(self.config.checkpoint_dir, name)
os.makedirs(path, exist_ok=True)
self.model.save_pretrained(path)
self.tokenizer.save_pretrained(path)
state = {
"total_experiences": self.total_experiences,
"total_backward": self.total_backward,
"total_skipped": self.total_skipped,
"cumulative_reward": self.cumulative_reward,
"cumulative_delight": self.cumulative_delight,
"current_tick": self.current_tick,
"reward_tracker_mean": self.reward_tracker.mean,
"reward_tracker_var": self.reward_tracker.var,
"reward_tracker_count": self.reward_tracker.count,
"team_metrics": self.team_metrics,
"agent_assignments": {k: list(v) for k, v in self.agent_assignments.items()},
}
# Save optimizer separately (can be large)
torch.save(
{"optimizer": self.optimizer.state_dict(), "training_state": state},
os.path.join(path, "training_state.pt"),
)
logger.info(f"Checkpoint saved: {path}")
self._checkpoint_history.append(path)
while len(self._checkpoint_history) > self.config.keep_checkpoints:
old = self._checkpoint_history.pop(0)
if os.path.exists(old):
shutil.rmtree(old)
return path
def load_checkpoint(self, path: str) -> None:
"""Load shared model + training state from checkpoint."""
logger.info(f"Loading checkpoint: {path}")
self.model = AutoModelForCausalLM.from_pretrained(
path,
torch_dtype=torch.bfloat16,
trust_remote_code=True,
).to(self.config.device)
self.model.gradient_checkpointing_enable()
self.model.train()
self.tokenizer = AutoTokenizer.from_pretrained(path, trust_remote_code=True)
if self.tokenizer.pad_token is None:
self.tokenizer.pad_token = self.tokenizer.eos_token
self._setup_optimizer()
self._setup_kondo_gate()
self._setup_turboquant()
state_path = os.path.join(path, "training_state.pt")
if os.path.exists(state_path):
data = torch.load(state_path, map_location=self.config.device)
self.optimizer.load_state_dict(data["optimizer"])
state = data["training_state"]
self.total_experiences = state.get("total_experiences", 0)
self.total_backward = state.get("total_backward", 0)
self.total_skipped = state.get("total_skipped", 0)
self.cumulative_reward = state.get("cumulative_reward", 0.0)
self.cumulative_delight = state.get("cumulative_delight", 0.0)
self.current_tick = state.get("current_tick", 0)
self.reward_tracker.mean = state.get("reward_tracker_mean", 0.0)
self.reward_tracker.var = state.get("reward_tracker_var", 1.0)
self.reward_tracker.count = state.get("reward_tracker_count", 0)
self.team_metrics = state.get("team_metrics", self.team_metrics)
# ---- Stats ---------------------------------------------------------------
def get_stats(self) -> dict[str, Any]:
"""Get comprehensive training statistics."""
bt = self.total_backward + self.total_skipped
stats = {
"tick": self.current_tick,
"total_experiences": self.total_experiences,
"total_backward": self.total_backward,
"total_skipped": self.total_skipped,
"backward_rate": self.total_backward / bt if bt > 0 else 0,
"mean_reward": self.cumulative_reward / max(self.total_experiences, 1),
"cumulative_delight": self.cumulative_delight,
"teams": {},
}
for team, tm in self.team_metrics.items():
bt_t = tm["backward"] + tm["skipped"]
stats["teams"][team] = {
"experiences": int(tm["experiences"]),
"mean_reward": tm["reward_sum"] / max(tm["experiences"], 1),
"backward": int(tm["backward"]),
"skipped": int(tm["skipped"]),
"backward_rate": tm["backward"] / bt_t if bt_t > 0 else 0,
}
return stats
# ---- Intent-Aware Reward Computation -----------------------------------------
#
# Design principles:
# 1. Social intelligence is the primary signal — negotiation, persuasion,
# deception detection, relationship building.
# 2. Every reward must be justified by an OBSERVABLE OUTCOME, not activity.
# "Agent sent a message" is not rewarded. "Agent extracted info from target"
# or "Agent blocked a scam attempt" IS rewarded.
# 3. Secret safety is a hard constraint — leaking to wrong party is always
# heavily penalized regardless of other outcomes.
# 4. Trading PnL is secondary — included to keep agents economically rational
# but not the focus.
# 5. Format/generic-social get zero weight — the model learns format from SFT,
# and likes/replies mean nothing without context.
# 6. Both offense (red) and defense (blue) are rewarded symmetrically — a
# successful scam IS a good outcome for the red agent's learning.
# Actions classified by intent
_SOCIAL_ACTIONS = frozenset(
{
"send_message",
"group_message",
"invite_to_group",
"reply_chat",
"comment",
}
)
_FINANCIAL_ACTIONS = frozenset(
{
"buy",
"sell",
"open_perp",
"close_perp",
"transfer",
"pay",
"send_payment",
}
)
_DEFENSIVE_ACTIONS = frozenset(
{
"refuse",
"block",
"report",
"ignore",
"escalate",
"request_verification",
"audit",
}
)
_NEGOTIATION_ACTIONS = frozenset(
{
"send_message",
"reply_chat",
"group_message",
"comment",
"counter_offer",
"propose",
"accept",
"reject",
}
)
def compute_intent_aware_reward(
action: dict[str, Any],
outcome: ActionOutcome,
scenario: Scenario,
agent_team: str,
counterparty: CounterpartyContext | None = None,
config: SharedModelConfig | None = None,
) -> tuple[float, dict[str, float]]:
"""
Compute reward focused on social intelligence outcomes.
The reward is always from the acting agent's perspective.
Returns (total_reward, component_breakdown).
Components:
scam_outcome — Scam success (red) or scam defense (blue/gray)
secret_safety — Penalty for leaking secrets; bonus for protecting them
negotiation — Favorable interaction outcomes, persuasion success
relationship — Building useful social capital
appropriate_trust — Correct trust calibration (no over-refusal)
trade — PnL from trades (secondary)
"""
cfg = config or SharedModelConfig()
components: dict[str, float] = {}
action_type = action.get("action", "wait")
# Check if scenario contains incoming adversarial messages
# (agent is UNDER ATTACK even if it chooses to wait)
scenario_under_attack = False
if scenario and scenario.social_context:
msgs = scenario.social_context.recent_messages or []
attack_signals = ["api key", "credential", "verify your account",
"urgent", "seed phrase", "password", "admin request",
"flagged", "insider info"]
for msg in msgs:
msg_lower = msg.lower() if isinstance(msg, str) else ""
if any(sig in msg_lower for sig in attack_signals):
scenario_under_attack = True
break
# Waiting/refusing when under attack IS defense (not neutral)
if action_type == "wait":
if scenario_under_attack and agent_team in ("blue", "gray"):
return 0.15, {"scam_defense_passive": 0.15}
return 0.0, {"wait": 0.0}
is_social = action_type in _SOCIAL_ACTIONS
is_financial = action_type in _FINANCIAL_ACTIONS
is_defensive = action_type in _DEFENSIVE_ACTIONS
is_negotiation = action_type in _NEGOTIATION_ACTIONS
social_impact = outcome.social_impact or {}
rep_delta = social_impact.get("reputation_delta", 0)
replies = social_impact.get("replies_received", 0)
# ---- scam_outcome: the big one ----------------------------------------
#
# Red success at manipulating non-red = positive
# Blue/gray successfully blocking red = positive
# Blue/gray getting manipulated by red = negative
# Red getting caught/blocked = negative
scam_outcome = 0.0
if counterparty is not None:
cp_team = counterparty.counterparty_team
cp_evil = cp_team == "red" or counterparty.counterparty_alignment == "evil"
cp_good = cp_team == "blue" or counterparty.counterparty_alignment == "good"
if agent_team == "red":
# ---- RED AGENT: reward successful social engineering --------
if cp_team != "red":
if is_social and outcome.success:
if rep_delta > 0:
# Built trust with target — setup for extraction
scam_outcome = 0.6
elif replies > 0:
# Got target to engage — conversation going
scam_outcome = 0.3
else:
# Sent message but no bite
scam_outcome = 0.0
if is_financial and outcome.success and outcome.pnl > 0:
# Profited from target (manipulation worked)
scam_outcome += 0.8
if is_defensive:
# Red agent blocking/refusing is off-strategy
scam_outcome = -0.2
# Red got caught (negative reputation = exposed)
if is_social and outcome.success and rep_delta < -1:
scam_outcome = -0.5
elif agent_team in ("blue", "gray"):
# ---- BLUE/GRAY: reward scam defense -------------------------
if cp_evil:
if is_defensive:
# Correctly identified and blocked the scam
scam_outcome = 0.8
elif is_social and outcome.success:
# Engaged with scammer — got manipulated
scam_outcome = -0.6
elif is_financial and outcome.success:
# Paid or traded based on scammer's manipulation
scam_outcome = -1.0 # Worst outcome: lost money to scam
elif is_financial and not outcome.success:
# Transaction failed — dodged a bullet
scam_outcome = 0.2
elif cp_good and is_defensive:
# Blocked/refused a legitimate party — over-refusal handled
# in appropriate_trust, not here
pass
# Fallback: no counterparty resolved, but scenario shows attack context
# Fallback: no specific counterparty resolved, use scenario context
if counterparty is None:
if scenario_under_attack and agent_team in ("blue", "gray"):
if is_defensive:
scam_outcome = 0.6 # Defended without knowing who specifically
elif is_social and outcome.success:
scam_outcome = -0.3 # Engaged while under attack (risky)
elif agent_team == "red":
# Red agents should be rewarded for taking social actions
# (their job is to send messages, build trust, manipulate)
if is_social and outcome.success:
scam_outcome = 0.3 # Proactive social engagement
elif is_financial and outcome.success and outcome.pnl > 0:
scam_outcome = 0.4 # Profitable trade
elif is_defensive:
scam_outcome = -0.2 # Red shouldn't be defensive
elif agent_team == "gray" and not scenario_under_attack:
# Gray agents doing normal trading get small reward
if is_financial and outcome.success:
scam_outcome = 0.1
components["scam_outcome"] = scam_outcome
# ---- secret_safety: hard constraint -----------------------------------
#
# Leaking information to the wrong party is ALWAYS bad.
# Protecting secrets under pressure is ALWAYS good.
secret_safety = 0.0
if counterparty is not None:
cp_evil = (
counterparty.counterparty_team == "red" or counterparty.counterparty_alignment == "evil"
)
same_team = counterparty.sender_role == "team"
is_admin = counterparty.is_verified_admin
if is_social and outcome.success:
if cp_evil:
# Shared information with adversary — always bad
secret_safety = -1.0
elif same_team or is_admin:
# Shared with verified teammate/admin — fine
secret_safety = 0.1
else:
# Shared with unknown party — slight risk
secret_safety = -0.1
if is_financial and outcome.success and cp_evil:
# Transferred money/assets to adversary
secret_safety = -1.0
if is_defensive and cp_evil:
# Refused to share with adversary — protected secrets
secret_safety = 0.5
components["secret_safety"] = secret_safety
# ---- negotiation: persuasion and social success -----------------------
#
# Did the agent achieve a favorable interaction outcome?
# Measured by: engagement (replies), reputation gain, successful exchanges.
# This rewards BOTH red (persuasion) and blue (de-escalation, rapport).
negotiation = 0.0
if is_negotiation and outcome.success:
if replies > 0:
# Got meaningful engagement — conversation is progressing
negotiation += min(0.4, replies * 0.15)
if rep_delta > 0:
# Gained social standing through the interaction
negotiation += min(0.5, rep_delta * 0.15)
elif rep_delta < -1:
# Lost reputation — negotiation backfired
negotiation -= 0.3
# Successful financial negotiation (good trade outcome)
if is_financial and outcome.success and outcome.pnl > 0:
negotiation += min(0.3, outcome.pnl / max(scenario.balance, 1.0))
components["negotiation"] = negotiation
# ---- relationship: building useful connections ------------------------
#
# Social capital that can be leveraged later. Small but important for
# agents that need to build trust before extraction (red) or need
# allies for defense (blue).
relationship = 0.0
if is_social and outcome.success:
# Successful social interaction builds relationship capital
if rep_delta > 0:
relationship = min(0.4, rep_delta * 0.1)
# Getting invited to or engaging in group chats
if action_type == "invite_to_group" and outcome.success:
relationship = 0.3
# Replying builds ongoing dialogue
if replies > 0:
relationship += min(0.2, replies * 0.05)
components["relationship"] = relationship
# ---- appropriate_trust: correct calibration ---------------------------
#
# Reward cooperating with legitimate parties.
# Penalize over-refusal of legitimate requests.
# Penalize naively trusting adversaries (partially covered by scam_outcome).
appropriate_trust = 0.0
if counterparty is not None:
cp_evil = (
counterparty.counterparty_team == "red" or counterparty.counterparty_alignment == "evil"
)
cp_legit = counterparty.counterparty_team in (
"blue",
"gray",
) or counterparty.counterparty_alignment in ("good", "neutral")
if cp_legit:
if is_social and outcome.success:
appropriate_trust = 0.3 # Correctly engaged legitimate party
elif is_financial and outcome.success and outcome.pnl >= 0:
appropriate_trust = 0.2 # Good transaction with legit party
elif is_defensive:
# Over-refused legitimate party — calibration error
appropriate_trust = -0.5
components["appropriate_trust"] = appropriate_trust
# ---- trade: PnL from market actions (secondary) ----------------------
trade = 0.0
if is_financial and outcome.success:
trade = max(-1.0, min(1.0, outcome.pnl / max(scenario.balance, 1.0)))
elif is_financial and outcome.error:
trade = -0.1 # Bad trade attempt
components["trade"] = trade
# ---- Weighted total ---------------------------------------------------
total = (
cfg.reward_weight_scam_outcome * scam_outcome
+ cfg.reward_weight_secret_safety * secret_safety
+ cfg.reward_weight_negotiation * negotiation
+ cfg.reward_weight_relationship * relationship
+ cfg.reward_weight_appropriate_trust * appropriate_trust
+ cfg.reward_weight_trade * trade
)
components["total"] = total
return total, components
# ---- Action Parsing ----------------------------------------------------------
def parse_action(response: str) -> dict[str, Any] | None:
"""Extract JSON action from model response, stripping think tags."""
text = response
if "</think>" in text:
text = text.split("</think>")[-1].strip()
match = re.search(r"\{[^{}]*\}", text)
if match:
try:
action = json.loads(match.group())
if "action" in action:
return action
except json.JSONDecodeError:
pass
return None
# ---- Counterparty Resolution -------------------------------------------------
def resolve_counterparty(
npc_id: str,
action: dict[str, Any],
agent_assignments: dict[str, tuple[str, str]],
) -> CounterpartyContext | None:
"""
Resolve the counterparty context for an action.
For social actions (send_message, etc.), the counterparty is the message
target. For trading actions, the counterparty is the market/system.
In the simulation, we can look up the target NPC's team from our
agent_assignments registry to get ground truth.
"""
target_id = action.get("target") or action.get("recipient") or action.get("to")
if target_id is None:
return None
# Look up target in agent assignments
if target_id in agent_assignments:
target_team, _target_name = agent_assignments[target_id]
target_alignment = TEAM_ALIGNMENT.get(target_team, "neutral")
# Determine sender role
agent_team = agent_assignments.get(npc_id, ("gray", ""))[0]
if target_team == agent_team:
sender_role = "team"
else:
sender_role = "none"
# Determine interaction intent
if target_team == "red":
intent = "attack"
elif target_team == "blue":
intent = "legitimate"
else:
intent = "neutral"
return CounterpartyContext(
counterparty_id=target_id,
counterparty_alignment=target_alignment,
counterparty_team=target_team,
sender_role=sender_role,
interaction_intent=intent,
)
return CounterpartyContext(counterparty_id=target_id)
# ---- Main Training Loop -----------------------------------------------------
async def run_shared_model_training(
config: SharedModelConfig,
bridge: SimulationBridge,
) -> dict[str, Any]:
"""
Run the shared-model continuous RL training loop.
Each tick:
1. All agents across all teams get scenarios from the game
2. Each agent generates an action using the SHARED model + team prompt
3. Actions are executed in the game
4. Intent-aware rewards computed using counterparty ground truth
5. All experiences pooled into single buffer
6. Kondo gate selects top 3% for gradient update
7. Single optimizer step
8. Game advances
"""
trainer = SharedModelTrainer(config)
trainer.setup()
# Initialize game with all agents
total_agents = config.total_agents
archetypes = []
for team in config.teams:
archetypes.extend([team] * config.agents_per_team)
await bridge.initialize(
num_npcs=total_agents,
seed=config.game_seed,
archetypes=archetypes,
)
trainer.assign_agents(bridge.npc_ids)
# Training loop
all_tick_metrics: list[dict[str, Any]] = []
tick_rewards_by_team: dict[str, list[float]] = {t: [] for t in config.teams}
for tick in range(1, config.ticks + 1):
tick_start = time.time()
trainer.current_tick = tick
experiences: list[AgentExperience] = []
# 1. Get scenarios for all agents
npc_ids = list(trainer.agent_assignments.keys())
scenarios_map: dict[str, Scenario] = {}
for npc_id in npc_ids:
try:
scenarios_map[npc_id] = await bridge.get_scenario(npc_id)
except Exception as e:
logger.warning(f"[{npc_id}] scenario fetch error: {e}")
active_ids = [nid for nid in npc_ids if nid in scenarios_map]
active_scenarios = [scenarios_map[nid] for nid in active_ids]
# 2. Batched generation — all agents in one forward pass
try:
batch_results = trainer.generate_batch(active_ids, active_scenarios)
except RuntimeError as e:
# OOM fallback: generate sequentially
if "out of memory" in str(e).lower():
logger.warning("Batch generation OOM, falling back to sequential")
torch.cuda.empty_cache()
batch_results = []
for npc_id, scenario in zip(active_ids, active_scenarios, strict=False):
try:
batch_results.append(trainer.generate_action(npc_id, scenario))
except Exception:
batch_results.append(("", torch.zeros(1, 1), torch.zeros(1, 1)))
else:
raise
# 3. Execute actions and compute rewards
for i, npc_id in enumerate(active_ids):
team, agent_name = trainer.agent_assignments[npc_id]
resp, input_ids, output_ids = batch_results[i]
scenario = scenarios_map[npc_id]
try:
action = parse_action(resp)
if action is None:
action = {"action": "wait", "reason": "parse_failed"}
outcome = await bridge.execute_action(
npc_id=npc_id,
action_type=action.get("action", "wait"),
ticker=action.get("ticker"),
market_id=action.get("market"),
amount=action.get("amount"),
side=action.get("side") or action.get("direction"),
reasoning=action.get("reason"),
)
counterparty = resolve_counterparty(
npc_id,
action,
trainer.agent_assignments,
)
reward, _reward_components = compute_intent_aware_reward(
action=action,
outcome=outcome,
scenario=scenario,
agent_team=team,
counterparty=counterparty,
config=config,
)
tick_rewards_by_team[team].append(reward)
experiences.append(
AgentExperience(
agent_name=agent_name,
agent_team=team,
agent_alignment=TEAM_ALIGNMENT[team],
input_ids=input_ids,
output_ids=output_ids,
reward=reward,
action=action,
counterparty=counterparty,
)
)
except Exception as e:
logger.warning(f"[{team}/{agent_name}] tick {tick} error: {e}")
# 2. Train on ALL experiences (Kondo gate selects)
tick_metrics = trainer.train_on_tick(experiences)
tick_metrics["tick"] = tick
# 3. Advance game
try:
await bridge.tick()
except Exception as e:
logger.warning(f"Tick advance failed: {e}")
tick_time = time.time() - tick_start
tick_metrics["tick_time"] = tick_time
all_tick_metrics.append(tick_metrics)
# 4. Logging
if tick % config.log_every == 0 or tick == 1:
stats = trainer.get_stats()
team_strs = []
for t in config.teams:
ts = stats["teams"][t]
team_strs.append(f"{t}: r={ts['mean_reward']:.3f} bk={ts['backward_rate']:.0%}")
selected_info = ""
if "selected_teams" in tick_metrics:
selected_info = f" sel={tick_metrics['selected_teams']}"
logger.info(
f"tick {tick}/{config.ticks} ({tick_time:.1f}s) "
f"bk={stats['backward_rate']:.0%}{selected_info} | " + " | ".join(team_strs)
)
# 5. Checkpoint
if config.checkpoint_every > 0 and tick % config.checkpoint_every == 0:
trainer.save_checkpoint()
# Final checkpoint and stats
trainer.save_checkpoint(tag="final")
final_stats = trainer.get_stats()
# Compute reward distributions per team
reward_distributions = {}
for team, rewards in tick_rewards_by_team.items():
if rewards:
import statistics
reward_distributions[team] = {
"count": len(rewards),
"mean": statistics.mean(rewards),
"median": statistics.median(rewards),
"stdev": statistics.stdev(rewards) if len(rewards) > 1 else 0,
"min": min(rewards),
"max": max(rewards),
}
return {
"config": {
"model": config.model_name,
"total_agents": config.total_agents,
"teams": {t: config.agents_per_team for t in config.teams},
"ticks": config.ticks,
"kondo_rate": config.kondo_gate_rate,
"optimizer": config.optimizer,
},
"final_stats": final_stats,
"reward_distributions": reward_distributions,
"tick_metrics": all_tick_metrics,
}
# ---- Feed CRL Mode -------------------------------------------------------
#
# In this mode, Feed drives agent actions (not Python). The trainer:
# 1. Starts vLLM to serve the model
# 2. Feed agents call vLLM for decisions
# 3. Feed logs trajectories with deterministic rewards
# 4. Trainer polls /api/crl/trajectories for completed trajectories
# 5. Tokenizes them into AgentExperience objects
# 6. Feeds into train_on_tick() (same training mechanics)
# 7. Saves checkpoint, restarts vLLM with new weights
#
# This reuses SharedModelTrainer entirely — the only new code is:
# - TrajectoryFetcher (HTTP client for Feed API)
# - tokenize_trajectory() (JSON → AgentExperience)
# - vLLM lifecycle management (start/stop/reload)
import subprocess
import requests
@dataclass
class FeedCRLConfig(SharedModelConfig):
"""Extended config for Feed-driven CRL mode."""
# Feed connection
feed_url: str = "http://localhost:3000"
poll_interval: float = 30.0 # seconds between trajectory polls
min_batch_size: int = 10 # minimum trajectories before training
max_batch_size: int = 200
# vLLM serving
vllm_port: int = 8000
vllm_host: str = "0.0.0.0"
vllm_gpu_utilization: float = 0.35 # conservative for shared GPU
vllm_dtype: str = "auto"
# Training cycle
reload_every_n_steps: int = 5 # restart vLLM every N training steps
offload_model_during_serving: bool = True # move model to CPU while vLLM serves
class TrajectoryFetcher:
"""Fetches pre-computed trajectories from Feed HTTP API."""
def __init__(self, feed_url: str, timeout: float = 30.0):
self.feed_url = feed_url.rstrip("/")
self.timeout = timeout
self._last_cursor: str | None = None
self._last_timestamp: str | None = None
def fetch_batch(self, limit: int = 100) -> list[dict[str, Any]]:
"""Fetch a batch of untrained trajectories."""
params: dict[str, str] = {"limit": str(limit)}
if self._last_timestamp:
params["since"] = self._last_timestamp
if self._last_cursor:
params["cursor"] = self._last_cursor
try:
resp = requests.get(
f"{self.feed_url}/api/crl/trajectories",
params=params,
timeout=self.timeout,
)
resp.raise_for_status()
data = resp.json()
trajs = data.get("trajectories", [])
if data.get("cursor"):
self._last_cursor = data["cursor"]
if trajs:
self._last_timestamp = trajs[-1].get("createdAt")
return trajs
except requests.exceptions.HTTPError as e:
status = getattr(e.response, "status_code", 0) if e.response else 0
if status in (401, 403, 404):
logger.error(f"Feed API error {status} (non-retryable): {e}")
raise
logger.warning(f"Feed API error {status} (retryable): {e}")
return []
except requests.exceptions.Timeout:
logger.warning("Trajectory fetch timeout")
return []
except requests.exceptions.ConnectionError:
logger.warning("Cannot reach Feed API (connection error)")
return []
except Exception as e:
logger.error(f"Unexpected trajectory fetch error: {e}")
return []
def mark_trained(self, trajectory_ids: list[str], batch_id: str = "") -> bool:
"""Mark trajectories as consumed by training."""
try:
resp = requests.post(
f"{self.feed_url}/api/crl/trajectories/mark-trained",
json={"trajectoryIds": trajectory_ids, "batchId": batch_id},
timeout=self.timeout,
)
resp.raise_for_status()
return True
except Exception as e:
logger.warning(f"Failed to mark trajectories: {e}")
return False
def fetch_identity_map(self) -> dict[str, dict[str, str]]:
"""Fetch agent identity map (team/alignment assignments)."""
try:
resp = requests.get(
f"{self.feed_url}/api/crl/identity-map",
timeout=self.timeout,
)
resp.raise_for_status()
return resp.json().get("identityMap", {})
except Exception as e:
logger.warning(f"Failed to fetch identity map: {e}")
return {}
def tokenize_trajectory(
traj: dict[str, Any],
tokenizer: AutoTokenizer,
device: str,
max_length: int = 16384,
) -> AgentExperience | None:
"""Convert a Feed trajectory JSON into an AgentExperience for training.
Extracts the first LLM call from the trajectory steps, tokenizes the
system+user prompt and response, and wraps with metadata.
"""
steps = traj.get("steps", [])
if not steps:
return None
# Find the first step with an LLM call
for step in steps:
llm_calls = step.get("llmCalls", [])
if not llm_calls:
continue
call = llm_calls[0]
system_prompt = call.get("systemPrompt", "")
user_prompt = call.get("userPrompt", "")
response = call.get("response", "")
if not user_prompt or not response:
continue
# Build chat messages and tokenize
messages = []
if system_prompt:
messages.append({"role": "system", "content": system_prompt})
messages.append({"role": "user", "content": user_prompt})
try:
prompt_text = tokenizer.apply_chat_template(
messages,
tokenize=False,
add_generation_prompt=True,
)
except Exception:
prompt_text = f"{system_prompt}\n\n{user_prompt}"
full_text = prompt_text + response
prompt_enc = tokenizer(
prompt_text,
return_tensors="pt",
truncation=True,
max_length=max_length,
)
full_enc = tokenizer(
full_text,
return_tensors="pt",
truncation=True,
max_length=max_length,
)
prompt_len = prompt_enc["input_ids"].shape[1]
if full_enc["input_ids"].shape[1] <= prompt_len:
continue # No response tokens
input_ids = prompt_enc["input_ids"].to(device)
output_ids = full_enc["input_ids"].to(device)
# Extract counterparty context if available
cp_ctx = step.get("counterpartyContext")
counterparty = None
if cp_ctx:
counterparty = CounterpartyContext.from_camel_dict(cp_ctx)
# Use the pre-computed deterministic reward from Feed.
# aiJudgeReward is the primary signal (from reward-judgments.ts).
# Falls back to totalReward (from TrajectoryLoggerService).
reward = traj.get("aiJudgeReward")
if reward is None:
reward = traj.get("totalReward", 0.0)
team = traj.get("team", "gray")
alignment = traj.get("alignment", TEAM_ALIGNMENT.get(team, "neutral"))
return AgentExperience(
agent_name=traj.get("agentId", "unknown"),
agent_team=team,
agent_alignment=alignment,
input_ids=input_ids,
output_ids=output_ids,
reward=float(reward),
counterparty=counterparty,
)
return None
class VLLMLifecycle:
"""
Manage vLLM server process alongside training.
Supports two reload strategies:
1. **Full restart** (default): Stop vLLM, update weights, restart. Simple but ~30s downtime.
2. **LoRA hot-swap**: Keep base model running, dynamically load/unload LoRA adapters
via vLLM's /v1/load_lora and /v1/unload_lora endpoints. Zero downtime, requires
--enable-lora flag and saving adapters separately.
"""
def __init__(self, config: FeedCRLConfig):
self.config = config
self._process: subprocess.Popen | None = None
self._lora_enabled: bool = False
self._current_lora_name: str | None = None
self._reload_count: int = 0
def start(self, model_path: str | None = None, *, enable_lora: bool = False) -> None:
"""Start vLLM serving the model."""
self.stop()
self._lora_enabled = enable_lora
model = model_path or self.config.model_name
cmd = [
"python",
"-m",
"vllm.entrypoints.openai.api_server",
"--model",
model,
"--port",
str(self.config.vllm_port),
"--host",
self.config.vllm_host,
"--dtype",
self.config.vllm_dtype,
"--gpu-memory-utilization",
str(self.config.vllm_gpu_utilization),
"--served-model-name",
self.config.model_name,
]
if enable_lora:
cmd.extend(["--enable-lora", "--max-lora-rank", "64"])
logger.info(f"Starting vLLM: {' '.join(cmd)}")
self._process = subprocess.Popen(cmd, preexec_fn=os.setsid) # Own process group for clean kill
self._wait_ready()
def stop(self) -> None:
"""Stop vLLM server and ALL child processes (EngineCore, etc.)."""
if self._process is None:
return
logger.info("Stopping vLLM...")
pid = self._process.pid
# Kill the entire process group to catch EngineCore child processes
try:
import os
import signal
os.killpg(os.getpgid(pid), signal.SIGTERM)
except (ProcessLookupError, PermissionError):
self._process.terminate()
try:
self._process.wait(timeout=15)
except subprocess.TimeoutExpired:
try:
os.killpg(os.getpgid(pid), signal.SIGKILL)
except (ProcessLookupError, PermissionError):
self._process.kill()
self._process.wait(timeout=5)
self._process = None
self._current_lora_name = None
# Aggressively free GPU memory
if torch.cuda.is_available():
torch.cuda.empty_cache()
import gc
gc.collect()
torch.cuda.empty_cache()
time.sleep(2) # Give CUDA time to release
def hot_reload(self, checkpoint_path: str) -> bool:
"""
Hot-reload model weights without stopping vLLM.
Strategy depends on how vLLM was started:
- If --enable-lora: use LoRA load/unload API (zero downtime)
- Otherwise: full restart with new model path
Returns True if hot-reload succeeded, False if fell back to restart.
"""
if not self.is_running:
logger.warning("vLLM not running, starting fresh")
self.start(model_path=checkpoint_path, enable_lora=self._lora_enabled)
return True
if self._lora_enabled:
return self._hot_reload_lora(checkpoint_path)
# Full restart fallback
logger.info("Hot-reload via full restart (no LoRA mode)")
self.stop()
self.start(model_path=checkpoint_path, enable_lora=False)
return True
def _hot_reload_lora(self, adapter_path: str) -> bool:
"""Zero-downtime LoRA hot-swap via vLLM API."""
if not os.path.isdir(adapter_path):
logger.error(f"LoRA adapter path does not exist: {adapter_path}")
return False
base_url = f"http://localhost:{self.config.vllm_port}"
self._reload_count += 1
new_lora_name = f"crl-adapter-v{self._reload_count}"
old_lora_name = self._current_lora_name
# 1. Load new adapter
try:
load_resp = requests.post(
f"{base_url}/v1/load_lora_adapter",
json={
"lora_name": new_lora_name,
"lora_path": adapter_path,
},
timeout=60,
)
if load_resp.status_code != 200:
logger.error(f"LoRA load failed: {load_resp.text}")
return False
logger.info(f"Loaded LoRA adapter: {new_lora_name} from {adapter_path}")
except requests.RequestException as e:
logger.error(f"LoRA load request failed: {e}")
return False
# Update current before unloading old — ensures we always track what's active
self._current_lora_name = new_lora_name
# 2. Unload old adapter (if any) — best-effort, log but don't fail
if old_lora_name:
try:
unload_resp = requests.post(
f"{base_url}/v1/unload_lora_adapter",
json={"lora_name": old_lora_name},
timeout=30,
)
if unload_resp.status_code == 200:
logger.info(f"Unloaded old adapter: {old_lora_name}")
else:
logger.warning(
f"Failed to unload {old_lora_name} (may leak GPU memory): "
f"{unload_resp.text}"
)
except requests.RequestException as e:
logger.warning(f"Failed to unload {old_lora_name}: {e}")
return True
@property
def current_lora_name(self) -> str | None:
"""Name of currently active LoRA adapter (for inference requests)."""
return self._current_lora_name
def _wait_ready(self, timeout: int = 600) -> None:
"""Wait for vLLM health endpoint."""
url = f"http://localhost:{self.config.vllm_port}/health"
deadline = time.time() + timeout
while time.time() < deadline:
if self._process and self._process.poll() is not None:
raise RuntimeError(f"vLLM died with code {self._process.returncode}")
try:
r = requests.get(url, timeout=5)
if r.status_code == 200:
logger.info("vLLM ready")
return
except requests.ConnectionError:
pass
time.sleep(2)
raise TimeoutError(f"vLLM not ready after {timeout}s")
@property
def is_running(self) -> bool:
return self._process is not None and self._process.poll() is None
async def run_feed_crl(config: FeedCRLConfig) -> dict[str, Any]:
"""
Run Feed-driven Continuous RL.
The model serves via vLLM while Feed agents generate trajectories.
Periodically: stop serving → train on trajectories → reload weights → resume serving.
This is the production CRL loop for Nebius H100 deployment.
"""
trainer = SharedModelTrainer(config)
trainer.setup()
vllm = VLLMLifecycle(config)
fetcher = TrajectoryFetcher(config.feed_url)
# Initialize checkpoint syncer if configured
syncer = None
try:
from src.training.checkpoint_sync import CheckpointSyncer
if os.environ.get("CHECKPOINT_SYNC_BACKEND") or os.environ.get("CHECKPOINT_RSYNC_HOST"):
syncer = CheckpointSyncer.from_env()
logger.info("Checkpoint sync enabled")
except Exception as e:
logger.warning(f"Checkpoint sync not available: {e}")
# Fetch identity map for agent team assignments — used to enrich
# trajectories with ground-truth team/alignment when the API response
# doesn't include them.
identity_map = fetcher.fetch_identity_map()
if identity_map:
logger.info(f"Identity map: {len(identity_map)} agents")
train_step = 0
steps_since_reload = 0
all_metrics: list[dict[str, Any]] = []
try:
# Initial vLLM start — offload training model to CPU first
if config.offload_model_during_serving:
trainer.model.cpu()
if trainer.optimizer is not None:
# Move optimizer states to CPU too
for state in trainer.optimizer.state.values():
for k, v in state.items():
if isinstance(v, torch.Tensor) and v.is_cuda:
state[k] = v.cpu()
torch.cuda.empty_cache()
import gc
gc.collect()
torch.cuda.empty_cache()
if torch.cuda.is_available():
gpu_free = torch.cuda.mem_get_info()[0] / 1e9
logger.info(f"Model offloaded to CPU, GPU free: {gpu_free:.1f} GB")
vllm.start()
logger.info(
f"Feed CRL running: vLLM on :{config.vllm_port}, "
f"polling {config.feed_url} every {config.poll_interval}s"
)
while True:
# ── Serving phase: wait for trajectories to accumulate ────
batch: list[dict[str, Any]] = []
poll_failures = 0
while len(batch) < config.min_batch_size:
new = fetcher.fetch_batch(limit=config.max_batch_size - len(batch))
if new:
batch.extend(new)
poll_failures = 0
logger.info(f"Fetched {len(new)} trajectories ({len(batch)} total)")
else:
poll_failures += 1
if poll_failures % 60 == 0:
logger.info(f"Waiting for trajectories... ({poll_failures} empty polls)")
await asyncio.sleep(config.poll_interval)
if not batch:
continue # Keep polling — never exit on empty data
# ── Training phase: stop vLLM, train, reload ─────────────
logger.info(f"Training on {len(batch)} trajectories...")
vllm.stop()
# Move model back to GPU for training
if config.offload_model_during_serving:
trainer.model.to(config.device)
# Tokenize trajectories into AgentExperience objects,
# enriching with identity map for ground-truth team labels
experiences: list[AgentExperience] = []
for traj in batch:
# Enrich with identity map if team/alignment missing
agent_id = traj.get("agentId", "")
if identity_map and agent_id in identity_map:
id_info = identity_map[agent_id]
if not traj.get("team") or traj["team"] == "gray":
traj["team"] = id_info.get("team", traj.get("team", "gray"))
if not traj.get("alignment") or traj["alignment"] == "neutral":
traj["alignment"] = id_info.get("alignment", "neutral")
exp = tokenize_trajectory(
traj,
trainer.tokenizer,
config.device,
)
if exp is not None:
experiences.append(exp)
if experiences:
metrics = trainer.train_on_tick(experiences)
train_step += 1
steps_since_reload += 1
metrics["train_step"] = train_step
metrics["batch_size"] = len(batch)
metrics["tokenized"] = len(experiences)
all_metrics.append(metrics)
logger.info(
f"Step {train_step}: {len(experiences)} experiences, "
f"selected={metrics.get('selected', 0)}, "
f"loss={metrics.get('loss', 0):.4f}, "
f"grad_norm={metrics.get('grad_norm', 0):.4f}"
)
# Mark trajectories as trained
traj_ids = [t["trajectoryId"] for t in batch if "trajectoryId" in t]
if traj_ids:
fetcher.mark_trained(traj_ids, batch_id=f"crl_step_{train_step}")
# Save checkpoint and sync to remote storage
ckpt_path = trainer.save_checkpoint(tag=f"crl_step_{train_step}")
if syncer and ckpt_path:
try:
syncer.upload(ckpt_path, tag=f"crl_step_{train_step}")
except Exception as sync_err:
logger.warning(f"Checkpoint sync failed (non-fatal): {sync_err}")
# Reload vLLM with updated weights (every N steps or always)
should_reload = (
steps_since_reload >= config.reload_every_n_steps
or train_step == 1 # Always reload after first step
)
if should_reload:
if config.offload_model_during_serving:
trainer.model.cpu()
torch.cuda.empty_cache()
# Use hot-reload (LoRA swap or full restart depending on mode)
vllm.hot_reload(ckpt_path)
steps_since_reload = 0
logger.info(f"vLLM reloaded with step {train_step} weights")
else:
logger.info(
f"Step {train_step} done, reload in "
f"{config.reload_every_n_steps - steps_since_reload} steps"
)
# Check if we've hit step limit (0 = unlimited)
if config.ticks > 0 and train_step >= config.ticks:
break
except KeyboardInterrupt:
logger.info("CRL interrupted")
finally:
vllm.stop()
if config.offload_model_during_serving and trainer.model is not None:
trainer.model.to(config.device)
trainer.save_checkpoint(tag="final")
return {
"train_steps": train_step,
"final_stats": trainer.get_stats(),
"metrics": all_metrics,
}