# @elizaos/plugin-native-settings Android device-settings overlay app for elizaOS: controls brightness, audio volume streams, Android default roles, and system settings shortcuts. ## Purpose / role Registers an overlay app (`OverlayApp`) in the elizaOS UI shell that gives users direct control over Android system settings — brightness, per-stream volume, Android role assignment (Home, Phone, SMS, Assistant), and deep-links into system settings panels — all via the `@elizaos/capacitor-system` native bridge. The plugin surface is **Android-only** (`androidOnly: true` in the `elizaos.app` manifest). The overlay app is registered automatically when the module is imported inside an elizaOS context (`isElizaOS()` guard in `src/register.ts`). There are no agent-side actions, providers, evaluators, or services; the entire plugin surface is a UI overlay. ## Plugin surface The plugin object (`appDeviceSettingsPlugin`) in `src/plugin.ts` carries only `name` and `description` — no actions, providers, evaluators, services, routes, or events. All runtime behaviour is delivered through the overlay app registered via `@elizaos/ui`. | Export | Source | What it does | |---|---|---| | `appDeviceSettingsPlugin` | `src/plugin.ts` | Bare `Plugin` object (name + description only) | | `deviceSettingsApp` | `src/components/device-settings-app.ts` | `OverlayApp` descriptor — display name, category `system`, `androidOnly: true`, lazy loader | | `registerDeviceSettingsApp()` | `src/components/device-settings-app.ts` | Calls `registerOverlayApp(deviceSettingsApp)` from `@elizaos/ui` | | `DeviceSettingsAppView` | `src/components/DeviceSettingsAppView.tsx` | React component — the full overlay UI | | `DEVICE_SETTINGS_APP_NAME` | `src/components/device-settings-app.ts` | Constant `"@elizaos/plugin-native-settings"` | Auto-registration entry point: `src/register.ts` calls `registerDeviceSettingsApp()` if `isElizaOS()` is true. ## Layout ``` src/ index.ts Public barrel — re-exports everything below plugin.ts Plugin object (appDeviceSettingsPlugin / default) register.ts Side-effect: registers the overlay app on elizaOS boot ui.ts UI-only barrel (DeviceSettingsAppView + device-settings-app exports, explicit .tsx/.ts extensions) components/ device-settings-app.ts OverlayApp descriptor + registerDeviceSettingsApp() DeviceSettingsAppView.tsx React overlay component (brightness, volume, roles, shortcuts) ``` ## Commands Scripts are defined in `package.json`; run them from the repo root with `bun run --cwd`: ```bash bun run --cwd plugins/plugin-native-settings clean # remove build output bun run --cwd plugins/plugin-native-settings build # build package artifacts bun run --cwd plugins/plugin-native-settings typecheck # TypeScript typecheck bun run --cwd plugins/plugin-native-settings lint # mutating Biome check bun run --cwd plugins/plugin-native-settings lint:check # read-only Biome check bun run --cwd plugins/plugin-native-settings format # write formatting bun run --cwd plugins/plugin-native-settings format:check # read-only formatting check bun run --cwd plugins/plugin-native-settings test # run package tests bun run --cwd plugins/plugin-native-settings build:js # tsup --config ../tsup.plugin-packages.shared.ts bun run --cwd plugins/plugin-native-settings build:types # tsc --noCheck -p tsconfig.build.json ``` ## Config / env vars No environment variables. No runtime configuration is read by this plugin. Native capabilities are provided by `@elizaos/capacitor-system` (`System.*` API). The plugin is only functional when: - Running inside the elizaOS mobile shell (Android). - The `@elizaos/capacitor-system` Capacitor plugin is registered in the native layer. - Android write-settings permission is granted for brightness control. ## How to extend ### Add a new settings control 1. Add the native call to `@elizaos/capacitor-system` if not already present. 2. Add state + handler logic in `DeviceSettingsAppView.tsx` following the existing `applyBrightness` / `applyVolume` pattern. 3. Add the UI section in the JSX grid. ### Add a new overlay section unrelated to device settings Create a new plugin following the same shape: define an `OverlayApp` object, call `registerOverlayApp()`, and export a `Plugin` descriptor. See `src/components/device-settings-app.ts` for the minimal template. ## Conventions / gotchas - **Android-only.** The overlay descriptor carries `androidOnly: true`. Do not render native Android APIs in non-Android runtimes — the component guards with empty-state fallbacks when volume streams or roles are absent. - **No agent actions.** This plugin adds no `Action`, `Provider`, `Evaluator`, or `Service` to the elizaOS agent runtime. If you need the agent to programmatically change device settings, add actions here and wire them through the `@elizaos/capacitor-system` bridge. - **Write-settings permission.** `System.setScreenBrightness` requires the Android `WRITE_SETTINGS` permission. The UI conditionally renders a permission button (`openSetting("write", ...)`) when `canWriteSettings` is false. - **`isElizaOS()` guard.** `src/register.ts` uses `isElizaOS()` from `@elizaos/ui` to skip registration in non-elizaOS contexts (e.g., plain web dev builds). - **Lazy loading.** The `DeviceSettingsAppView` component is loaded via dynamic import inside `deviceSettingsApp.loader` — keep the component self-contained (no side-effect imports at the module level). - For repo-wide conventions (logger, ESM, naming, architecture layers), see the root `AGENTS.md`. ## ⛔ NON-NEGOTIABLE — evidence, trajectories & real end-to-end tests > The binding, repo-wide standard is **[AGENTS.md](../../AGENTS.md)**. Read it. > Nothing in this package is *done* until it is *proven* done — a reviewer must confirm it > works **without reading the code**, from the artifacts you attach. This applies to **every** > feature, fix, refactor, and chore here. "Tests pass" is not proof; "CI is green" is not proof. - **Record AND read model trajectories.** Capture the *actual* inputs and outputs of the model from a **live** LLM — not the deterministic proxy, not a mock: the prompt, the providers/context, the raw model output, every tool/action call, and the result. Then **open the trajectory and review it by hand.** A captured-but-unread trajectory is not evidence (`packages/scenario-runner/bin/eliza-scenarios run --report `). - **Real, full-featured E2E — no larp.** Every feature ships detailed end-to-end tests that drive the *real* path end to end. Not the happy "front door" only: cover error paths, edge/empty/invalid input, concurrency, roles/permissions, and adversarial input. A test that asserts against a mock/stub/fixture standing in for the thing under test **does not count**. If the real model/device/chain/connector/account is hard to reach, **make it reachable — that is the work**, not an excuse to mock. If the existing tests here are shallow or mocked, fixing them is part of your change. - **Screenshots + logs at every phase**, plus a **complete walkthrough video/run-through** of the entire feature or view, start to finish (`bun run test:e2e:record`). - **Manually review every artifact the change touches** — never just the green check: client logs (console + network), server logs (`[ClassName] …`), the model trajectories in and out, before/after full-page screenshots, **and the domain artifacts listed below for this package.** - **No residuals. No shortcuts.** The goal is not "done" — it is *everything* done. Clear every blocker by the **hard path**: build the real architecture, stand up the real model/device/service, actually test it. Never leave a TODO, a stub, a stepping-stone, or a "follow-up." When unsure, research thoroughly, weigh the options, and ship the best, highest-effort, production-ready version. Keep going until every possibility is exhausted. Artifacts → attached inline in the PR (MP4 video, JPG screenshots, logs in `
`); attach each evidence type **or** explicitly mark it N/A with a reason — never leave it blank. If `develop` moved and changed behavior, **re-capture** evidence; stale proof is worse than none. **Capture & manually review for this package — native / on-device bridge:** - The capability run on a **real device or simulator** — not desktop Chromium against a mocked bridge (see #9967/#9580): device logs + the captured output (photo, OCR text, detection boxes, transcript, sensor reading). - Parity vs the reference implementation where one exists (e.g. the Python/Ultralytics reference), with the numeric tolerances actually met. - Permission-denied, no-hardware, and background/foreground lifecycle paths. - A short recording of the on-device run; confirm the build under test is yours (versionName / a known on-screen change), not a stale install.