# @elizaos/capacitor-bun-runtime Capacitor plugin that bridges the React UI to an embedded Bun-shape JS runtime on iOS and Android, letting an Eliza agent run locally on a mobile device. ## Purpose / role This is a **Capacitor 8 native plugin**, not an elizaOS runtime plugin. It exposes a small TypeScript surface so a React/Capacitor app can start, message, and stop a local Eliza agent process on iOS or Android. It does not register elizaOS actions, providers, services, or evaluators — it is infrastructure that hosts the agent runtime on-device. On **iOS** the plugin either starts a full `ElizaBunEngine.xcframework` (production store path, `engine: "bun"`) or falls back to a `JavaScriptCore` JSContext compatibility bridge for development/sideload builds (`engine: "compat"`). `engine: "auto"` selects whichever is available. On **Android** the plugin delegates to the host app's `ElizaAgentService` foreground service over a loopback API; there is no JSContext fallback — `engine` is always `"bun"` on Android. ## Plugin surface (TypeScript API) All methods live on the `ElizaBunRuntime` singleton exported from `src/index.ts`. | Method | Description | |--------|-------------| | `start(options)` | Boot the on-device runtime. Returns `{ ok, error?, bridgeVersion? }`. | | `sendMessage({ message, conversationId? })` | Send a chat message; returns `{ reply }`. | | `getStatus()` | Returns readiness, active engine, loaded model, token throughput, bridge version. | | `stop()` | Tear down the runtime and release native resources. | | `call({ method, args? })` | Dispatch an arbitrary RPC call to a handler the agent registered via `bridge.ui_register_handler`. Returns `{ result }`. | | `getLocalTtsStatus()` | Query whether the on-device Kokoro TTS engine is ready. | | `getLocalTtsDiagnostics(options?)` | Probe TTS bundle directory and model availability. | | `synthesizeLocalTts(options)` | Run on-device TTS; returns base64 WAV audio. | **Capacitor events** (subscribe with `ElizaBunRuntime.addListener`): | Event | When fired | |-------|-----------| | `eliza:ui` | Every `bridge.ui_post_message(channel, payload)` call from the agent. | | `eliza:runtime-exit` | When the agent calls `bridge.exit(code)` (crash/clean shutdown). | ## Layout ``` plugins/plugin-native-bun-runtime/ src/ index.ts Plugin registration + ElizaBunRuntime singleton export definitions.ts All TypeScript interfaces (StartOptions, GetStatusResult, etc.) web.ts Browser fallback (all methods return ok:false or throw unavailable) bridge-contract.test.ts Unit tests for the JS public surface (web fallback only) ios/Sources/ElizaBunRuntimePlugin/ ElizaBunRuntimePlugin.swift Capacitor @objc plugin class ElizaBunRuntime.swift Runtime state machine (engine selection, lifecycle) FullBunEngineHost.swift Full ElizaBunEngine.xcframework host BridgeInstaller.swift Installs __ELIZA_BRIDGE__ host functions into JSContext JSContextHelpers.swift JSContext utilities SandboxPaths.swift iOS sandbox path helpers bridge/ HTTPBridge.swift fetch / HTTP client bridge functions HTTPServerBridge.swift http_serve_* (disabled on iOS) FSBridge.swift File system bridge functions LlamaBridge.swift llama_* dispatch surface LlamaBridgeImpl.swift Links against LlamaCpp.xcframework SqliteBridge.swift sqlite bridge functions SqliteBridgeInstaller.swift sqlite + sqlite-vec bootstrap SqliteVecLoader.swift Loads sqlite-vec extension UIBridge.swift ui_post_message / ui_register_handler LogBridge.swift Structured logger bridge ProcessBridge.swift argv / env_get / env_keys / exit PathsBridge.swift Path resolution helpers CryptoBridge.swift Crypto helpers ElizaSqliteVecBridge.m ObjC shim for sqlite-vec C symbols kokoro/ KokoroCoreMlEngine.swift On-device TTS engine (Kokoro CoreML) KokoroCoreMlModel.swift CoreML model loader KokoroCoreMlConfiguration.swift Engine configuration KokoroCoreMlLatinPhonemizer.swift Latin phonemizer KokoroCoreMlChinesePhonemizer.swift Chinese phonemizer KokoroCoreMlJapanesePhonemizer.swift Japanese phonemizer KokoroCoreMlHindiPhonemizer.swift Hindi phonemizer KokoroCoreMlPhonemizer.swift Base phonemizer protocol KokoroCoreMlPronunciationDicts.swift Pronunciation dictionaries KokoroCoreMlSupport.swift Shared Kokoro utilities android/src/main/java/ai/elizaos/plugins/bunruntime/ ElizaBunRuntimePlugin.kt Android Capacitor plugin; delegates to ElizaAgentService ElizaosCapacitorBunRuntime.podspec CocoaPods spec; reads build env vars rollup.config.mjs JS bundle config tsconfig.json ``` ## Commands Scripts are defined in `package.json`; run them from the repo root with `bun run --cwd`: ```bash bun run --cwd plugins/plugin-native-bun-runtime clean # remove build output bun run --cwd plugins/plugin-native-bun-runtime build # build package artifacts bun run --cwd plugins/plugin-native-bun-runtime typecheck # TypeScript typecheck bun run --cwd plugins/plugin-native-bun-runtime lint # mutating Biome check bun run --cwd plugins/plugin-native-bun-runtime lint:check # read-only Biome check bun run --cwd plugins/plugin-native-bun-runtime format # write formatting bun run --cwd plugins/plugin-native-bun-runtime format:check # read-only formatting check bun run --cwd plugins/plugin-native-bun-runtime test # run package tests bun run --cwd plugins/plugin-native-bun-runtime prepublishOnly # publish-time build hook bun run --cwd plugins/plugin-native-bun-runtime watch # watch TypeScript sources bun run --cwd plugins/plugin-native-bun-runtime build:unlocked # bun run clean && tsc && bunx rollup -c rollup.config.mjs ``` ## Config / env vars These are build-time environment variables read by the CocoaPods spec (`ElizaosCapacitorBunRuntime.podspec`), not runtime env vars: | Variable | Effect | |----------|--------| | `ELIZA_IOS_FULL_BUN_ENGINE=1` | Includes `ElizaBunEngine` framework and omits `JavaScriptCore`; required for iOS store / production local-mode builds. | | `ELIZA_IOS_INCLUDE_LLAMA=1` | Links `LlamaCpp.xcframework` and `LlamaCppCapacitor`; enables `llama_*` bridge functions. | Runtime options passed to `start()`: | Field | Type | Notes | |-------|------|-------| | `engine` | `"auto" \| "bun" \| "compat"` | `"auto"` default; `"bun"` fails closed if framework missing | | `bundlePath` | string (optional) | Override default `public/agent/agent-bundle.js` | | `polyfillPath` | string (optional) | Override default `eliza-polyfill-prefix.js` | | `env` | `Record` (optional) | Env vars exposed to the agent via `env_get` | | `argv` | string[] (optional) | Defaults to `["bun", "public/agent/agent-bundle.js"]` | ## How to extend **Add a new bridge function (iOS):** 1. Create or edit a `*Bridge.swift` file under `ios/Sources/ElizaBunRuntimePlugin/bridge/`. Each bridge module is a class with an `install(into ctx: JSContext)` method. 2. Inside `install(into:)`, register the function with `ctx.installBridgeFunction(name:)` (the `JSContext` extension defined in `JSContextHelpers.swift`). For a brand-new bridge module, also construct it and call its `install(into: ctx)` from `BridgeInstaller.install(into:...)`, then add it to `BridgeKit`. 3. If the function is llama-specific, guard it behind `#if ELIZA_IOS_INCLUDE_LLAMA`. **Add a method to the public TS API:** 1. Add the interface to `src/definitions.ts`. 2. Add an unavailable/throw implementation to `ElizaBunRuntimeWeb` in `src/web.ts`. 3. Add the native implementations to `ElizaBunRuntimePlugin.swift` (iOS) and `ElizaBunRuntimePlugin.kt` (Android). 4. Run `bun run --cwd plugins/plugin-native-bun-runtime build` to rebuild JS. ## Conventions / gotchas - This is **not** a standard elizaOS runtime plugin. It does not export a `Plugin` object with actions/providers. It is a Capacitor plugin used by the mobile Capacitor app shell. - iOS store builds **must** use `engine: "bun"` and link `ElizaBunEngine.xcframework` via `ELIZA_IOS_FULL_BUN_ENGINE=1`. The JSContext compat path is development/sideload only. - `http_serve_*` is disabled on iOS. Route traffic from the React UI goes through `ElizaBunRuntime.call({ method: "http_request", args })` instead of a localhost listener. - `bun:ffi.dlopen` is forbidden inside the sandbox. The only FFI surface is the llama bridge. - `child_process` is sandboxed out on iOS. - Android has no JSContext fallback — `engine` is always `"bun"` and the runtime is managed by `ElizaAgentService`. - The bridge contract ABI is documented at `packages/native/bun-runtime/BRIDGE_CONTRACT.md`. Breaking changes bump `__ELIZA_BRIDGE_VERSION__`. - After adding this package to an iOS project, run `pod install` so `ElizaosCapacitorBunRuntime` links into the Xcode workspace. - The `dist/` directory is gitignored build output. Run `build` before publishing. - See root [AGENTS.md](../../AGENTS.md) for repo-wide architecture rules, naming conventions, and logger standards. ## ⛔ NON-NEGOTIABLE — evidence, trajectories & real end-to-end tests > The binding, repo-wide standard is **[AGENTS.md](../../AGENTS.md)**. Read it. > Nothing in this package is *done* until it is *proven* done — a reviewer must confirm it > works **without reading the code**, from the artifacts you attach. This applies to **every** > feature, fix, refactor, and chore here. "Tests pass" is not proof; "CI is green" is not proof. - **Record AND read model trajectories.** Capture the *actual* inputs and outputs of the model from a **live** LLM — not the deterministic proxy, not a mock: the prompt, the providers/context, the raw model output, every tool/action call, and the result. Then **open the trajectory and review it by hand.** A captured-but-unread trajectory is not evidence (`packages/scenario-runner/bin/eliza-scenarios run --report `). - **Real, full-featured E2E — no larp.** Every feature ships detailed end-to-end tests that drive the *real* path end to end. Not the happy "front door" only: cover error paths, edge/empty/invalid input, concurrency, roles/permissions, and adversarial input. A test that asserts against a mock/stub/fixture standing in for the thing under test **does not count**. If the real model/device/chain/connector/account is hard to reach, **make it reachable — that is the work**, not an excuse to mock. If the existing tests here are shallow or mocked, fixing them is part of your change. - **Screenshots + logs at every phase**, plus a **complete walkthrough video/run-through** of the entire feature or view, start to finish (`bun run test:e2e:record`). - **Manually review every artifact the change touches** — never just the green check: client logs (console + network), server logs (`[ClassName] …`), the model trajectories in and out, before/after full-page screenshots, **and the domain artifacts listed below for this package.** - **No residuals. No shortcuts.** The goal is not "done" — it is *everything* done. Clear every blocker by the **hard path**: build the real architecture, stand up the real model/device/service, actually test it. Never leave a TODO, a stub, a stepping-stone, or a "follow-up." When unsure, research thoroughly, weigh the options, and ship the best, highest-effort, production-ready version. Keep going until every possibility is exhausted. Artifacts → attached inline in the PR (MP4 video, JPG screenshots, logs in `
`); attach each evidence type **or** explicitly mark it N/A with a reason — never leave it blank. If `develop` moved and changed behavior, **re-capture** evidence; stale proof is worse than none. **Capture & manually review for this package — native / on-device bridge:** - The capability run on a **real device or simulator** — not desktop Chromium against a mocked bridge (see #9967/#9580): device logs + the captured output (photo, OCR text, detection boxes, transcript, sensor reading). - Parity vs the reference implementation where one exists (e.g. the Python/Ultralytics reference), with the numeric tolerances actually met. - Permission-denied, no-hardware, and background/foreground lifecycle paths. - A short recording of the on-device run; confirm the build under test is yours (versionName / a known on-screen change), not a stale install.