87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/**
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* Copyright (c) 2018 by Contributors
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* @file dgl/runtime/threading_backend.h
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* @brief Utilities for manipulating thread pool threads.
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*/
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#ifndef DGL_RUNTIME_THREADING_BACKEND_H_
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#define DGL_RUNTIME_THREADING_BACKEND_H_
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#include <functional>
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#include <memory>
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#include <vector>
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namespace dgl {
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namespace runtime {
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namespace threading {
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/**
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* @brief A platform-agnostic abstraction for managing a collection of
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* thread pool threads.
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*/
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class ThreadGroup {
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public:
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class Impl;
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/**
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* @brief Creates a collection of threads which run a provided function.
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*
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* @param num_workers The total number of worker threads in this group.
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Includes main thread if `exclude_worker0 = true`
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* @param worker_callback A callback which is run in its own thread.
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Receives the worker_id as an argument.
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* @param exclude_worker0 Whether to use the main thread as a worker.
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* If `true`, worker0 will not be launched in a new thread and
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* `worker_callback` will only be called for values >= 1. This
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* allows use of the main thread as a worker.
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*/
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ThreadGroup(
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int num_workers, std::function<void(int)> worker_callback,
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bool exclude_worker0 = false);
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~ThreadGroup();
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/**
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* @brief Blocks until all non-main threads in the pool finish.
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*/
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void Join();
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enum AffinityMode : int {
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kBig = 1,
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kLittle = -1,
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};
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/**
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* @brief configure the CPU id affinity
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*
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* @param mode The preferred CPU type (1 = big, -1 = little).
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* @param nthreads The number of threads to use (0 = use all).
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* @param exclude_worker0 Whether to use the main thread as a worker.
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* If `true`, worker0 will not be launched in a new thread and
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* `worker_callback` will only be called for values >= 1. This
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* allows use of the main thread as a worker.
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*
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* @return The number of workers to use.
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*/
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int Configure(AffinityMode mode, int nthreads, bool exclude_worker0);
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private:
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Impl* impl_;
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};
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/**
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* @brief Platform-agnostic no-op.
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*/
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// This used to be Yield(), renaming to YieldThread() because windows.h defined
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// it as a macro in later SDKs.
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void YieldThread();
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/**
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* @return the maximum number of effective workers for this system.
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*/
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int MaxConcurrency();
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} // namespace threading
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} // namespace runtime
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} // namespace dgl
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#endif // DGL_RUNTIME_THREADING_BACKEND_H_
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