466 lines
14 KiB
C++
466 lines
14 KiB
C++
/**
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* Copyright (c) 2018 by Contributors
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* @file dgl/graph_interface.h
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* @brief DGL graph index class.
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*/
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#ifndef DGL_GRAPH_INTERFACE_H_
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#define DGL_GRAPH_INTERFACE_H_
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "./runtime/object.h"
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#include "array.h"
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namespace dgl {
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const dgl_id_t DGL_INVALID_ID = static_cast<dgl_id_t>(-1);
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/**
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* @brief This class references data in std::vector.
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*
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* This isn't a STL-style iterator. It provides a STL data container interface.
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* but it doesn't own data itself. instead, it only references data in
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* std::vector.
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*/
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class DGLIdIters {
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public:
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/** @brief default constructor to create an empty range */
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DGLIdIters() {}
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/** @brief constructor with given begin and end */
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DGLIdIters(const dgl_id_t *begin, const dgl_id_t *end) {
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this->begin_ = begin;
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this->end_ = end;
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}
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const dgl_id_t *begin() const { return this->begin_; }
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const dgl_id_t *end() const { return this->end_; }
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dgl_id_t operator[](int64_t i) const { return *(this->begin_ + i); }
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size_t size() const { return this->end_ - this->begin_; }
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private:
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const dgl_id_t *begin_{nullptr}, *end_{nullptr};
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};
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/**
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* @brief int32 version for DGLIdIters
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*
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*/
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class DGLIdIters32 {
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public:
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/** @brief default constructor to create an empty range */
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DGLIdIters32() {}
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/** @brief constructor with given begin and end */
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DGLIdIters32(const int32_t *begin, const int32_t *end) {
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this->begin_ = begin;
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this->end_ = end;
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}
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const int32_t *begin() const { return this->begin_; }
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const int32_t *end() const { return this->end_; }
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int32_t operator[](int32_t i) const { return *(this->begin_ + i); }
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size_t size() const { return this->end_ - this->begin_; }
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private:
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const int32_t *begin_{nullptr}, *end_{nullptr};
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};
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/* @brief structure used to represent a list of edges */
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typedef struct {
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/* @brief the two endpoints and the id of the edge */
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IdArray src, dst, id;
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} EdgeArray;
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// forward declaration
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struct Subgraph;
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class GraphRef;
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class GraphInterface;
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typedef std::shared_ptr<GraphInterface> GraphPtr;
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/**
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* @brief dgl graph index interface.
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*
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* DGL's graph is directed. Vertices are integers enumerated from zero.
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*
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* When calling functions supporing multiple edges (e.g. AddEdges, HasEdges),
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* the input edges are represented by two id arrays for source and destination
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* vertex ids. In the general case, the two arrays should have the same length.
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* If the length of src id array is one, it represents one-many connections.
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* If the length of dst id array is one, it represents many-one connections.
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*/
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class GraphInterface : public runtime::Object {
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public:
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virtual ~GraphInterface() = default;
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/**
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* @brief Add vertices to the graph.
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* @note Since vertices are integers enumerated from zero, only the number of
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* vertices to be added needs to be specified.
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* @param num_vertices The number of vertices to be added.
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*/
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virtual void AddVertices(uint64_t num_vertices) = 0;
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/**
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* @brief Add one edge to the graph.
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* @param src The source vertex.
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* @param dst The destination vertex.
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*/
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virtual void AddEdge(dgl_id_t src, dgl_id_t dst) = 0;
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/**
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* @brief Add edges to the graph.
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* @param src_ids The source vertex id array.
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* @param dst_ids The destination vertex id array.
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*/
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virtual void AddEdges(IdArray src_ids, IdArray dst_ids) = 0;
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/**
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* @brief Clear the graph. Remove all vertices/edges.
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*/
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virtual void Clear() = 0;
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/**
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* @brief Get the device context of this graph.
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*/
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virtual DGLContext Context() const = 0;
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/**
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* @brief Get the number of integer bits used to store node/edge ids
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* (32 or 64).
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*/
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virtual uint8_t NumBits() const = 0;
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/**
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* @return whether the graph is a multigraph
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*/
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virtual bool IsMultigraph() const = 0;
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/**
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* @return whether the graph is unibipartite
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*/
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virtual bool IsUniBipartite() const {
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EdgeArray edges = Edges();
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IdArray src = edges.src;
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IdArray dst = edges.dst;
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bool is_unibipartite = true;
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const size_t n = edges.src.NumElements();
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ATEN_ID_TYPE_SWITCH(src->dtype, IdType, {
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auto src_v = src.ToVector<IdType>();
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std::sort(src_v.begin(), src_v.end());
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auto dst_v = dst.ToVector<IdType>();
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std::sort(dst_v.begin(), dst_v.end());
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// std::set_intersection() requires output, so this is better
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for (size_t i = 0, j = 0; i < n && j < n;) {
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if (src_v[i] < dst_v[j]) {
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++i;
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} else if (src_v[i] == dst_v[j]) {
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is_unibipartite = false;
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break;
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} else {
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++j;
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}
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}
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});
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return is_unibipartite;
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}
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/**
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* @return whether the graph is read-only
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*/
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virtual bool IsReadonly() const = 0;
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/** @return the number of vertices in the graph.*/
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virtual uint64_t NumVertices() const = 0;
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/** @return the number of edges in the graph.*/
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virtual uint64_t NumEdges() const = 0;
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/** @return true if the given vertex is in the graph.*/
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virtual bool HasVertex(dgl_id_t vid) const { return vid < NumVertices(); }
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/** @return a 0-1 array indicating whether the given vertices are in the
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* graph.
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*/
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virtual BoolArray HasVertices(IdArray vids) const = 0;
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/** @return true if the given edge is in the graph.*/
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virtual bool HasEdgeBetween(dgl_id_t src, dgl_id_t dst) const = 0;
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/** @return a 0-1 array indicating whether the given edges are in the graph.*/
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virtual BoolArray HasEdgesBetween(IdArray src_ids, IdArray dst_ids) const = 0;
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/**
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* @brief Find the predecessors of a vertex.
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* @param vid The vertex id.
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* @param radius The radius of the neighborhood. Default is immediate neighbor
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* (radius=1).
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* @return the predecessor id array.
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*/
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virtual IdArray Predecessors(dgl_id_t vid, uint64_t radius = 1) const = 0;
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/**
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* @brief Find the successors of a vertex.
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* @param vid The vertex id.
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* @param radius The radius of the neighborhood. Default is immediate neighbor
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* (radius=1).
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* @return the successor id array.
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*/
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virtual IdArray Successors(dgl_id_t vid, uint64_t radius = 1) const = 0;
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/**
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* @brief Get all edge ids between the two given endpoints
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* @note Edges are associated with an integer id start from zero.
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* The id is assigned when the edge is being added to the graph.
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* @param src The source vertex.
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* @param dst The destination vertex.
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* @return the edge id array.
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*/
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virtual IdArray EdgeId(dgl_id_t src, dgl_id_t dst) const = 0;
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/**
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* @brief Get all edge ids between the given endpoint pairs.
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* @note Edges are associated with an integer id start from zero.
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* The id is assigned when the edge is being added to the graph.
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* If duplicate pairs exist, the returned edge IDs will also duplicate.
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* The order of returned edge IDs will follow the order of src-dst pairs
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* first, and ties are broken by the order of edge ID.
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* @return EdgeArray containing all edges between all pairs.
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*/
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virtual EdgeArray EdgeIds(IdArray src, IdArray dst) const = 0;
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/**
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* @brief Find the edge ID and return the pair of endpoints
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* @param eid The edge ID
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* @return a pair whose first element is the source and the second the
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* destination.
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*/
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virtual std::pair<dgl_id_t, dgl_id_t> FindEdge(dgl_id_t eid) const = 0;
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/**
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* @brief Find the edge IDs and return their source and target node IDs.
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* @param eids The edge ID array.
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* @return EdgeArray containing all edges with id in eid. The order is
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* preserved.
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*/
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virtual EdgeArray FindEdges(IdArray eids) const = 0;
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/**
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* @brief Get the in edges of the vertex.
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* @note The returned dst id array is filled with vid.
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* @param vid The vertex id.
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* @return the edges
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*/
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virtual EdgeArray InEdges(dgl_id_t vid) const = 0;
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/**
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* @brief Get the in edges of the vertices.
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* @param vids The vertex id array.
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* @return the id arrays of the two endpoints of the edges.
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*/
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virtual EdgeArray InEdges(IdArray vids) const = 0;
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/**
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* @brief Get the out edges of the vertex.
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* @note The returned src id array is filled with vid.
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* @param vid The vertex id.
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* @return the id arrays of the two endpoints of the edges.
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*/
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virtual EdgeArray OutEdges(dgl_id_t vid) const = 0;
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/**
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* @brief Get the out edges of the vertices.
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* @param vids The vertex id array.
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* @return the id arrays of the two endpoints of the edges.
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*/
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virtual EdgeArray OutEdges(IdArray vids) const = 0;
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/**
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* @brief Get all the edges in the graph.
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* @note If order is "srcdst", the returned edges list is sorted by their src
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* and dst ids. If order is "eid", they are in their edge id order.
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* Otherwise, in the arbitrary order.
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* @param order The order of the returned edge list.
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* @return the id arrays of the two endpoints of the edges.
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*/
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virtual EdgeArray Edges(const std::string &order = "") const = 0;
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/**
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* @brief Get the in degree of the given vertex.
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* @param vid The vertex id.
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* @return the in degree
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*/
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virtual uint64_t InDegree(dgl_id_t vid) const = 0;
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/**
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* @brief Get the in degrees of the given vertices.
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* @param vid The vertex id array.
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* @return the in degree array
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*/
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virtual DegreeArray InDegrees(IdArray vids) const = 0;
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/**
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* @brief Get the out degree of the given vertex.
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* @param vid The vertex id.
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* @return the out degree
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*/
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virtual uint64_t OutDegree(dgl_id_t vid) const = 0;
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/**
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* @brief Get the out degrees of the given vertices.
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* @param vid The vertex id array.
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* @return the out degree array
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*/
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virtual DegreeArray OutDegrees(IdArray vids) const = 0;
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/**
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* @brief Construct the induced subgraph of the given vertices.
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*
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* The induced subgraph is a subgraph formed by specifying a set of vertices
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* V' and then selecting all of the edges from the original graph that connect
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* two vertices in V'.
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*
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* Vertices and edges in the original graph will be "reindexed" to local
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* index. The local index of the vertices preserve the order of the given id
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* array, while the local index of the edges preserve the index order in the
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* original graph. Vertices not in the original graph are ignored.
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*
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* The result subgraph is read-only.
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*
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* @param vids The vertices in the subgraph.
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* @return the induced subgraph
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*/
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virtual Subgraph VertexSubgraph(IdArray vids) const = 0;
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/**
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* @brief Construct the induced edge subgraph of the given edges.
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*
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* The induced edges subgraph is a subgraph formed by specifying a set of
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* edges E' and then selecting all of the nodes from the original graph that
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* are endpoints in E'.
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*
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* Vertices and edges in the original graph will be "reindexed" to local
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* index. The local index of the edges preserve the order of the given id
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* array, while the local index of the vertices preserve the index order in
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* the original graph. Edges not in the original graph are ignored.
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*
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* The result subgraph is read-only.
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*
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* @param eids The edges in the subgraph.
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* @param preserve_nodes If true, the vertices will not be relabeled, so some
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* vertices may have no incident edges.
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* @return the induced edge subgraph
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*/
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virtual Subgraph EdgeSubgraph(
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IdArray eids, bool preserve_nodes = false) const = 0;
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/**
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* @brief Return the successor vector
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* @param vid The vertex id.
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* @return the successor vector iterator pair.
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*/
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virtual DGLIdIters SuccVec(dgl_id_t vid) const = 0;
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/**
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* @brief Return the out edge id vector
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* @param vid The vertex id.
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* @return the out edge id vector iterator pair.
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*/
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virtual DGLIdIters OutEdgeVec(dgl_id_t vid) const = 0;
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/**
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* @brief Return the predecessor vector
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* @param vid The vertex id.
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* @return the predecessor vector iterator pair.
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*/
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virtual DGLIdIters PredVec(dgl_id_t vid) const = 0;
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/**
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* @brief Return the in edge id vector
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* @param vid The vertex id.
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* @return the in edge id vector iterator pair.
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*/
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virtual DGLIdIters InEdgeVec(dgl_id_t vid) const = 0;
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/**
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* @brief Get the adjacency matrix of the graph.
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*
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* By default, a row of returned adjacency matrix represents the destination
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* of an edge and the column represents the source.
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*
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* If the fmt is 'csr', the function should return three arrays, representing
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* indptr, indices and edge ids
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*
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* If the fmt is 'coo', the function should return one array of shape (2,
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* nnz), representing a horitonzal stack of row and col indices.
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*
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* @param transpose A flag to transpose the returned adjacency matrix.
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* @param fmt the format of the returned adjacency matrix.
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* @return a vector of IdArrays.
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*/
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virtual std::vector<IdArray> GetAdj(
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bool transpose, const std::string &fmt) const = 0;
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/**
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* @brief Sort the columns in CSR.
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*
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* This sorts the columns in each row based on the column Ids.
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* The edge ids should be sorted accordingly.
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*/
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virtual void SortCSR() {}
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static constexpr const char *_type_key = "graph.Graph";
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DGL_DECLARE_OBJECT_TYPE_INFO(GraphInterface, runtime::Object);
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};
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// Define GraphRef
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DGL_DEFINE_OBJECT_REF(GraphRef, GraphInterface);
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/** @brief Subgraph data structure */
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struct Subgraph : public runtime::Object {
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/** @brief The graph. */
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GraphPtr graph;
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/**
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* @brief The induced vertex ids.
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* @note This is also a map from the new vertex id to the vertex id in the
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* parent graph.
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*/
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IdArray induced_vertices;
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/**
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* @brief The induced edge ids.
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* @note This is also a map from the new edge id to the edge id in the parent
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* graph.
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*/
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IdArray induced_edges;
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static constexpr const char *_type_key = "graph.Subgraph";
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DGL_DECLARE_OBJECT_TYPE_INFO(Subgraph, runtime::Object);
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};
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/** @brief Subgraph data structure for negative subgraph */
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struct NegSubgraph : public Subgraph {
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/** @brief The existence of the negative edges in the parent graph. */
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IdArray exist;
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/** @brief The Ids of head nodes */
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IdArray head_nid;
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/** @brief The Ids of tail nodes */
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IdArray tail_nid;
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};
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/** @brief Subgraph data structure for halo subgraph */
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struct HaloSubgraph : public Subgraph {
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/** @brief Indicate if a node belongs to the partition. */
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IdArray inner_nodes;
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};
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// Define SubgraphRef
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DGL_DEFINE_OBJECT_REF(SubgraphRef, Subgraph);
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} // namespace dgl
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#endif // DGL_GRAPH_INTERFACE_H_
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