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dmlc--dgl/include/dgl/sampling/neighbor.h
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2026-07-13 13:35:51 +08:00

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/**
* Copyright (c) 2020 by Contributors
* @file dgl/sampling/neighbor.h
* @brief Neighborhood-based sampling.
*/
#ifndef DGL_SAMPLING_NEIGHBOR_H_
#define DGL_SAMPLING_NEIGHBOR_H_
#include <dgl/array.h>
#include <dgl/base_heterograph.h>
#include <tuple>
#include <vector>
namespace dgl {
namespace sampling {
/**
* @brief Sample from the neighbors of the given nodes and return the sampled
* edges as a graph.
*
* When sampling with replacement, the sampled subgraph could have parallel
* edges.
*
* For sampling without replace, if fanout > the number of neighbors, all the
* neighbors will be sampled.
*
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param fanouts Number of sampled neighbors for each edge type. The vector
* length should be equal to the number of edge types, or one if they all have
* the same fanout.
* @param dir Edge direction.
* @param probability A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param exclude_edges Edges IDs of each type which will be excluded during
* sampling. The vector length must be equal to the number of edges types. Empty
* array is allowed.
* @param replace If true, sample with replacement.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
HeteroSubgraph SampleNeighbors(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<int64_t>& fanouts, EdgeDir dir,
const std::vector<FloatArray>& probability,
const std::vector<IdArray>& exclude_edges, bool replace = true);
/**
* @brief Sample from the neighbors of the given nodes and convert a graph into
* a bipartite-structured graph for message passing.
*
* Specifically, we create one node type \c ntype_l on the "left" side and
* another node type \c ntype_r on the "right" side for each node type \c ntype.
* The nodes of type \c ntype_r would contain the nodes designated by the
* caller, and node type \c ntype_l would contain the nodes that has an edge
* connecting to one of the designated nodes.
*
* The nodes of \c ntype_l would also contain the nodes in node type \c ntype_r.
* When sampling with replacement, the sampled subgraph could have parallel
* edges.
*
* For sampling without replace, if fanout > the number of neighbors, all the
* neighbors will be sampled.
*
* Non-deterministic algorithm, requires nodes parameter to store unique Node
* IDs.
*
* @tparam IdType Graph's index data type, can be int32_t or int64_t
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param mapping External parameter that should be set to a vector of IdArrays
* filled with -1, required for mapping of nodes in returned
* graph
* @param fanouts Number of sampled neighbors for each edge type. The vector
* length should be equal to the number of edge types, or one if they all have
* the same fanout.
* @param dir Edge direction.
* @param probability A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param exclude_edges Edges IDs of each type which will be excluded during
* sampling. The vector length must be equal to the number of edges types. Empty
* array is allowed.
* @param replace If true, sample with replacement.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
template <typename IdType>
std::tuple<HeteroGraphPtr, std::vector<IdArray>, std::vector<IdArray>>
SampleNeighborsFused(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<IdArray>& mapping, const std::vector<int64_t>& fanouts,
EdgeDir dir, const std::vector<NDArray>& prob_or_mask,
const std::vector<IdArray>& exclude_edges, bool replace = true);
/**
* Select the neighbors with k-largest weights on the connecting edges for each
* given node.
*
* If k > the number of neighbors, all the neighbors are sampled.
*
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param k The k value for each edge type. The vector length should be equal to
* the number of edge types, or one if they all have the same fanout.
* @param dir Edge direction.
* @param weight A vector of 1D float arrays, indicating the weights associated
* witheach edge.
* @param ascending If true, elements are sorted by ascending order, equivalent
* to find the K smallest values. Otherwise, find K largest values.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
HeteroSubgraph SampleNeighborsTopk(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<int64_t>& k, EdgeDir dir,
const std::vector<FloatArray>& weight, bool ascending = false);
HeteroSubgraph SampleNeighborsBiased(
const HeteroGraphPtr hg, const IdArray& nodes, const int64_t fanouts,
const NDArray& bias, const NDArray& tag_offset, const EdgeDir dir,
const bool replace);
} // namespace sampling
} // namespace dgl
#endif // DGL_SAMPLING_NEIGHBOR_H_