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2026-07-13 13:35:51 +08:00

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C++

/**
* Copyright (c) 2017 by Contributors
* @file dgl/runtime/serializer.h
* @brief Serializer extension to support DGL data types
* Include this file to enable serialization of DGLDataType, DGLContext
*/
#ifndef DGL_RUNTIME_SERIALIZER_H_
#define DGL_RUNTIME_SERIALIZER_H_
#include <dmlc/io.h>
#include <dmlc/serializer.h>
#include "c_runtime_api.h"
#include "smart_ptr_serializer.h"
namespace dmlc {
namespace serializer {
template <>
struct Handler<DGLDataType> {
inline static void Write(Stream *strm, const DGLDataType &dtype) {
Handler<uint8_t>::Write(strm, dtype.code);
Handler<uint8_t>::Write(strm, dtype.bits);
Handler<uint16_t>::Write(strm, dtype.lanes);
}
inline static bool Read(Stream *strm, DGLDataType *dtype) {
if (!Handler<uint8_t>::Read(strm, &(dtype->code))) return false;
if (!Handler<uint8_t>::Read(strm, &(dtype->bits))) return false;
if (!Handler<uint16_t>::Read(strm, &(dtype->lanes))) return false;
return true;
}
};
template <>
struct Handler<DGLContext> {
inline static void Write(Stream *strm, const DGLContext &ctx) {
int32_t device_type = static_cast<int32_t>(ctx.device_type);
Handler<int32_t>::Write(strm, device_type);
Handler<int32_t>::Write(strm, ctx.device_id);
}
inline static bool Read(Stream *strm, DGLContext *ctx) {
int32_t device_type = 0;
if (!Handler<int32_t>::Read(strm, &(device_type))) return false;
ctx->device_type = static_cast<DGLDeviceType>(device_type);
if (!Handler<int32_t>::Read(strm, &(ctx->device_id))) return false;
return true;
}
};
} // namespace serializer
} // namespace dmlc
#endif // DGL_RUNTIME_SERIALIZER_H_