102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/**
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* Copyright (c) 2019 by Contributors
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* @file dgl/nodeflow.h
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* @brief DGL NodeFlow class.
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*/
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#ifndef DGL_NODEFLOW_H_
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#define DGL_NODEFLOW_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "./runtime/object.h"
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#include "graph_interface.h"
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namespace dgl {
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class ImmutableGraph;
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/**
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* @brief A NodeFlow graph stores the sampling results for a sampler that
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* samples nodes/edges in layers.
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*
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* We store multiple layers of the sampling results in a single graph, which
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* results in a more compact format. We store extra information, such as the
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* node and edge mapping from the NodeFlow graph to the parent graph.
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*/
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struct NodeFlowObject : public runtime::Object {
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/** @brief The graph. */
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GraphPtr graph;
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/**
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* @brief the offsets of each layer.
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*/
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IdArray layer_offsets;
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/**
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* @brief the offsets of each flow.
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*/
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IdArray flow_offsets;
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/**
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* @brief The node mapping from the NodeFlow graph to the parent graph.
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*/
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IdArray node_mapping;
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/**
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* @brief The edge mapping from the NodeFlow graph to the parent graph.
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*/
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IdArray edge_mapping;
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static constexpr const char *_type_key = "graph.NodeFlow";
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DGL_DECLARE_OBJECT_TYPE_INFO(NodeFlowObject, runtime::Object);
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};
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// Define NodeFlow as the reference class of NodeFlowObject
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class NodeFlow : public runtime::ObjectRef {
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public:
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DGL_DEFINE_OBJECT_REF_METHODS(NodeFlow, runtime::ObjectRef, NodeFlowObject);
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/** @brief create a new nodeflow reference */
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static NodeFlow Create() {
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return NodeFlow(std::make_shared<NodeFlowObject>());
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}
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};
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/**
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* @brief Get a slice on a graph that represents a NodeFlow.
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*
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* The entire block has to be taken as a slice. Users have to specify the
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* correct starting and ending location of a layer.
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*
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* If remap is false, the returned arrays can be viewed as a sub-matrix slice
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* of the adjmat of the input graph. Let the adjmat of the input graph be A,
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* then the slice is equal to (in numpy syntax):
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* A[layer1_start:layer1_end, layer0_start:layer0_end]
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*
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* If remap is true, the returned arrays represents an adjacency matrix
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* of shape NxM, where N is the number of nodes in layer1 and M is
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* the number of nodes in layer0. Nodes in layer0 will be remapped to
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* [0, M) and nodes in layer1 will be remapped to [0, N).
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*
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* A row of the returned adjacency matrix represents the destination
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* of an edge and the column represents the source.
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*
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* If fmt == "csr", the function returns three arrays: indptr, indices, eid.
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* If fmt == "coo", the function returns two arrays: idx, eid. Here, the idx
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* array is the concatenation of src and dst node id arrays.
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*
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* @param graph An immutable graph.
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* @param fmt the format of the returned adjacency matrix.
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* @param layer0_size the size of the first layer in the block.
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* @param layer1_start the location where the second layer starts.
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* @param layer1_end the location where the secnd layer ends.
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* @param remap Indicates to remap all vertex ids and edge Ids to local Id
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* space.
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* @return a vector of IdArrays.
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*/
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std::vector<IdArray> GetNodeFlowSlice(
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const ImmutableGraph &graph, const std::string &fmt, size_t layer0_size,
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size_t layer1_start, size_t layer1_end, bool remap);
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} // namespace dgl
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#endif // DGL_NODEFLOW_H_
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