chore: import upstream snapshot with attribution
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
#ifndef TEST_COMMON_H_
|
||||
#define TEST_COMMON_H_
|
||||
|
||||
#include <dgl/runtime/ndarray.h>
|
||||
|
||||
static constexpr DGLContext CTX = DGLContext{kDGLCPU, 0};
|
||||
static constexpr DGLContext CPU = DGLContext{kDGLCPU, 0};
|
||||
#ifdef DGL_USE_CUDA
|
||||
static constexpr DGLContext GPU = DGLContext{kDGLCUDA, 0};
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
inline T* Ptr(dgl::runtime::NDArray nd) {
|
||||
return static_cast<T*>(nd->data);
|
||||
}
|
||||
|
||||
inline int64_t* PI64(dgl::runtime::NDArray nd) {
|
||||
return static_cast<int64_t*>(nd->data);
|
||||
}
|
||||
|
||||
inline int32_t* PI32(dgl::runtime::NDArray nd) {
|
||||
return static_cast<int32_t*>(nd->data);
|
||||
}
|
||||
|
||||
inline int64_t Len(dgl::runtime::NDArray nd) { return nd->shape[0]; }
|
||||
|
||||
template <typename T>
|
||||
inline bool ArrayEQ(dgl::runtime::NDArray a1, dgl::runtime::NDArray a2) {
|
||||
if (a1->ndim != a2->ndim) return false;
|
||||
if (a1->dtype != a2->dtype) return false;
|
||||
if (a1->ctx != a2->ctx) return false;
|
||||
if (a1.NumElements() != a2.NumElements()) return false;
|
||||
if (a1.NumElements() == 0) return true;
|
||||
int64_t num = 1;
|
||||
for (int i = 0; i < a1->ndim; ++i) {
|
||||
if (a1->shape[i] != a2->shape[i]) return false;
|
||||
num *= a1->shape[i];
|
||||
}
|
||||
a1 = a1.CopyTo(CPU);
|
||||
a2 = a2.CopyTo(CPU);
|
||||
for (int64_t i = 0; i < num; ++i)
|
||||
if (static_cast<T*>(a1->data)[i] != static_cast<T*>(a2->data)[i])
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline bool IsInArray(dgl::runtime::NDArray a, T x) {
|
||||
if (!a.defined() || a->shape[0] == 0) return false;
|
||||
for (int64_t i = 0; i < a->shape[0]; ++i) {
|
||||
if (x == static_cast<T*>(a->data)[i]) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // TEST_COMMON_H_
|
||||
Reference in New Issue
Block a user