chore: import upstream snapshot with attribution

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wehub-resource-sync
2026-07-13 13:35:51 +08:00
commit c36a561cd8
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/**
* Copyright (c) 2020 by Contributors
* @file dgl/sampling/negative.h
* @brief Negative sampling.
*/
#ifndef DGL_SAMPLING_NEGATIVE_H_
#define DGL_SAMPLING_NEGATIVE_H_
#include <dgl/array.h>
#include <dgl/base_heterograph.h>
#include <utility>
namespace dgl {
namespace sampling {
/**
* @brief Given an edge type, uniformly sample source-destination pairs that do
* not have an edge in between using rejection sampling.
*
* @note This function may not return the same number of elements as the given
* number of samples.
* @note This function requires sorting the CSR or CSC matrix of the graph
* in-place. It prefers CSC over CSR.
*
* @param hg The graph.
* @param etype The edge type.
* @param num_samples The number of negative examples to sample.
* @param num_trials The number of rejection sampling trials.
* @param exclude_self_loops Do not include the examples where the source equals
* the destination.
* @param replace Whether to sample with replacement.
* @param redundancy How much redundant negative examples to take in case of
* duplicate examples.
* @return The pair of source and destination tensors.
*/
std::pair<IdArray, IdArray> GlobalUniformNegativeSampling(
HeteroGraphPtr hg, dgl_type_t etype, int64_t num_samples, int num_trials,
bool exclude_self_loops, bool replace, double redundancy);
}; // namespace sampling
}; // namespace dgl
#endif // DGL_SAMPLING_NEGATIVE_H_
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/**
* Copyright (c) 2020 by Contributors
* @file dgl/sampling/neighbor.h
* @brief Neighborhood-based sampling.
*/
#ifndef DGL_SAMPLING_NEIGHBOR_H_
#define DGL_SAMPLING_NEIGHBOR_H_
#include <dgl/array.h>
#include <dgl/base_heterograph.h>
#include <tuple>
#include <vector>
namespace dgl {
namespace sampling {
/**
* @brief Sample from the neighbors of the given nodes and return the sampled
* edges as a graph.
*
* When sampling with replacement, the sampled subgraph could have parallel
* edges.
*
* For sampling without replace, if fanout > the number of neighbors, all the
* neighbors will be sampled.
*
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param fanouts Number of sampled neighbors for each edge type. The vector
* length should be equal to the number of edge types, or one if they all have
* the same fanout.
* @param dir Edge direction.
* @param probability A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param exclude_edges Edges IDs of each type which will be excluded during
* sampling. The vector length must be equal to the number of edges types. Empty
* array is allowed.
* @param replace If true, sample with replacement.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
HeteroSubgraph SampleNeighbors(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<int64_t>& fanouts, EdgeDir dir,
const std::vector<FloatArray>& probability,
const std::vector<IdArray>& exclude_edges, bool replace = true);
/**
* @brief Sample from the neighbors of the given nodes and convert a graph into
* a bipartite-structured graph for message passing.
*
* Specifically, we create one node type \c ntype_l on the "left" side and
* another node type \c ntype_r on the "right" side for each node type \c ntype.
* The nodes of type \c ntype_r would contain the nodes designated by the
* caller, and node type \c ntype_l would contain the nodes that has an edge
* connecting to one of the designated nodes.
*
* The nodes of \c ntype_l would also contain the nodes in node type \c ntype_r.
* When sampling with replacement, the sampled subgraph could have parallel
* edges.
*
* For sampling without replace, if fanout > the number of neighbors, all the
* neighbors will be sampled.
*
* Non-deterministic algorithm, requires nodes parameter to store unique Node
* IDs.
*
* @tparam IdType Graph's index data type, can be int32_t or int64_t
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param mapping External parameter that should be set to a vector of IdArrays
* filled with -1, required for mapping of nodes in returned
* graph
* @param fanouts Number of sampled neighbors for each edge type. The vector
* length should be equal to the number of edge types, or one if they all have
* the same fanout.
* @param dir Edge direction.
* @param probability A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param exclude_edges Edges IDs of each type which will be excluded during
* sampling. The vector length must be equal to the number of edges types. Empty
* array is allowed.
* @param replace If true, sample with replacement.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
template <typename IdType>
std::tuple<HeteroGraphPtr, std::vector<IdArray>, std::vector<IdArray>>
SampleNeighborsFused(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<IdArray>& mapping, const std::vector<int64_t>& fanouts,
EdgeDir dir, const std::vector<NDArray>& prob_or_mask,
const std::vector<IdArray>& exclude_edges, bool replace = true);
/**
* Select the neighbors with k-largest weights on the connecting edges for each
* given node.
*
* If k > the number of neighbors, all the neighbors are sampled.
*
* @param hg The input graph.
* @param nodes Node IDs of each type. The vector length must be equal to the
* number of node types. Empty array is allowed.
* @param k The k value for each edge type. The vector length should be equal to
* the number of edge types, or one if they all have the same fanout.
* @param dir Edge direction.
* @param weight A vector of 1D float arrays, indicating the weights associated
* witheach edge.
* @param ascending If true, elements are sorted by ascending order, equivalent
* to find the K smallest values. Otherwise, find K largest values.
* @return Sampled neighborhoods as a graph. The return graph has the same
* schema as the original one.
*/
HeteroSubgraph SampleNeighborsTopk(
const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
const std::vector<int64_t>& k, EdgeDir dir,
const std::vector<FloatArray>& weight, bool ascending = false);
HeteroSubgraph SampleNeighborsBiased(
const HeteroGraphPtr hg, const IdArray& nodes, const int64_t fanouts,
const NDArray& bias, const NDArray& tag_offset, const EdgeDir dir,
const bool replace);
} // namespace sampling
} // namespace dgl
#endif // DGL_SAMPLING_NEIGHBOR_H_
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/**
* Copyright (c) 2019 by Contributors
* @file dgl/samplinig/randomwalks.h
* @brief Random walk functions.
*/
#ifndef DGL_SAMPLING_RANDOMWALKS_H_
#define DGL_SAMPLING_RANDOMWALKS_H_
#include <dgl/array.h>
#include <dgl/base_heterograph.h>
#include <tuple>
#include <utility>
#include <vector>
namespace dgl {
namespace sampling {
/**
* @brief Metapath-based random walk.
* @param hg The heterograph.
* @param seeds A 1D array of seed nodes, with the type the source type of the
* first edge type in the metapath.
* @param metapath A 1D array of edge types representing the metapath.
* @param prob A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @return A pair of
* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node
* IDs. The paths that terminated early are padded with -1.
* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs.
* The paths that terminated early are padded with -1.
* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
*/
std::tuple<IdArray, IdArray, TypeArray> RandomWalk(
const HeteroGraphPtr hg, const IdArray seeds, const TypeArray metapath,
const std::vector<FloatArray> &prob);
/**
* @brief Metapath-based random walk with restart probability.
* @param hg The heterograph.
* @param seeds A 1D array of seed nodes, with the type the source type of the
* first edge type in the metapath.
* @param metapath A 1D array of edge types representing the metapath.
* @param prob A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param restart_prob Restart probability.
* @return A pair of
* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node
* IDs. The paths that terminated early are padded with -1.
* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs.
* The paths that terminated early are padded with -1.
* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
*/
std::tuple<IdArray, IdArray, TypeArray> RandomWalkWithRestart(
const HeteroGraphPtr hg, const IdArray seeds, const TypeArray metapath,
const std::vector<FloatArray> &prob, double restart_prob);
/**
* @brief Metapath-based random walk with stepwise restart probability. Useful
* for PinSAGE-like models.
* @param hg The heterograph.
* @param seeds A 1D array of seed nodes, with the type the source type of the
* first edge type in the metapath.
* @param metapath A 1D array of edge types representing the metapath.
* @param prob A vector of 1D float arrays, indicating the transition
* probability of each edge by edge type. An empty float array assumes uniform
* transition.
* @param restart_prob Restart probability array which has the same number of
* elements as \c metapath, indicating the probability to terminate after
* transition.
* @return A pair of
* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node
* IDs. The paths that terminated early are padded with -1.
* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs.
* The paths that terminated early are padded with -1.
* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
*/
std::tuple<IdArray, IdArray, TypeArray> RandomWalkWithStepwiseRestart(
const HeteroGraphPtr hg, const IdArray seeds, const TypeArray metapath,
const std::vector<FloatArray> &prob, FloatArray restart_prob);
}; // namespace sampling
}; // namespace dgl
#endif // DGL_SAMPLING_RANDOMWALKS_H_