chore: import upstream snapshot with attribution
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/**
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* Copyright (c) 2018 by Contributors
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* @file dgl/sampler.h
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* @brief DGL sampler header.
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*/
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#ifndef DGL_SAMPLER_H_
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#define DGL_SAMPLER_H_
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#include <cstdlib>
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#include <ctime>
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#include <string>
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#include <vector>
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#include "graph_interface.h"
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#include "nodeflow.h"
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namespace dgl {
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class ImmutableGraph;
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class SamplerOp {
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public:
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/**
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* @brief Sample a graph from the seed vertices with neighbor sampling.
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* The neighbors are sampled with a uniform distribution.
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*
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* @param graph A graph for sampling.
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* @param seeds the nodes where we should start to sample.
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* @param edge_type the type of edges we should sample neighbors.
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* @param num_hops the number of hops to sample neighbors.
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* @param expand_factor the max number of neighbors to sample.
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* @param add_self_loop whether to add self loop to the sampled subgraph
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* @param probability the transition probability (float/double).
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* @return a NodeFlow graph.
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*/
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template <typename ValueType>
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static NodeFlow NeighborSample(
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const ImmutableGraph *graph, const std::vector<dgl_id_t> &seeds,
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const std::string &edge_type, int num_hops, int expand_factor,
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const bool add_self_loop, const ValueType *probability);
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/**
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* @brief Sample a graph from the seed vertices with layer sampling.
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* The layers are sampled with a uniform distribution.
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*
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* @param graph A graph for sampling.
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* @param seeds the nodes where we should start to sample.
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* @param edge_type the type of edges we should sample neighbors.
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* @param layer_sizes The size of layers.
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* @return a NodeFlow graph.
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*/
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static NodeFlow LayerUniformSample(
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const ImmutableGraph *graph, const std::vector<dgl_id_t> &seeds,
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const std::string &neigh_type, IdArray layer_sizes);
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};
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} // namespace dgl
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#endif // DGL_SAMPLER_H_
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