/* * extract_node_stack.h — Growable TSNode stack for AST traversal. * * Replaces fixed-size TSNode stack[] arrays that silently drop AST subtrees * when the stack overflows (GitHub issue #199). * * Uses the arena allocator for zero-fragmentation growth: old blocks are * abandoned (freed when the arena is destroyed at end of file extraction). * Initial capacity matches the previous fixed caps so small files allocate * no extra memory. */ #ifndef CBM_EXTRACT_NODE_STACK_H #define CBM_EXTRACT_NODE_STACK_H #include "arena.h" #include "tree_sitter/api.h" #include /* memcpy */ typedef struct { TSNode *items; int count; int cap; } TSNodeStack; /* Initialize a stack with the given initial capacity, arena-allocated. */ static inline void ts_nstack_init(TSNodeStack *s, CBMArena *arena, int initial_cap) { s->items = (TSNode *)cbm_arena_alloc(arena, (size_t)initial_cap * sizeof(TSNode)); s->count = 0; s->cap = s->items ? initial_cap : 0; } /* Push a node onto the stack, growing 2x if needed. */ static inline void ts_nstack_push(TSNodeStack *s, CBMArena *arena, TSNode node) { if (s->count >= s->cap) { int new_cap = s->cap ? s->cap * 2 : 512; TSNode *new_items = (TSNode *)cbm_arena_alloc(arena, (size_t)new_cap * sizeof(TSNode)); if (!new_items) return; /* OOM: best-effort, stop growing */ if (s->items && s->count > 0) { memcpy(new_items, s->items, (size_t)s->count * sizeof(TSNode)); } /* Old s->items is abandoned in the arena — freed on arena_destroy. */ s->items = new_items; s->cap = new_cap; } s->items[s->count++] = node; } /* Pop a node from the stack. Caller must check s->count > 0. */ static inline TSNode ts_nstack_pop(TSNodeStack *s) { return s->items[--s->count]; } /* * Push all children of `node` so they POP in forward (source) order — a drop-in * replacement for the common idiom: * for (int i = (int)count - 1; i >= 0; i--) ts_nstack_push(s, a, ts_node_child(node, i)); * * That idiom calls ts_node_child(node, i) once per index, and ts_node_child is * O(i) in tree-sitter (it walks the child iterator from the first child each * time). Over a node with N children that is O(N^2) — catastrophic on a program * root holding hundreds of thousands of top-level nodes (e.g. fixture/generated * files). This helper enumerates children in a single O(N) cursor pass, then * reverses the just-pushed segment so pop order is identical to the old idiom. */ static inline void ts_nstack_push_children(TSNodeStack *s, CBMArena *arena, TSNode node) { int base = s->count; TSTreeCursor cursor = ts_tree_cursor_new(node); if (ts_tree_cursor_goto_first_child(&cursor)) { do { ts_nstack_push(s, arena, ts_tree_cursor_current_node(&cursor)); } while (ts_tree_cursor_goto_next_sibling(&cursor)); } ts_tree_cursor_delete(&cursor); /* Reverse [base, count) so the first child pops first (forward order). */ int lo = base, hi = s->count - 1; while (lo < hi) { TSNode tmp = s->items[lo]; s->items[lo] = s->items[hi]; s->items[hi] = tmp; lo++; hi--; } } #endif /* CBM_EXTRACT_NODE_STACK_H */