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2026-07-13 12:47:05 +08:00

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C++

/* ******************************************************************************
*
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* See the NOTICE file distributed with this work for additional
* information regarding copyright ownership.
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// Created by raver119 on 30.11.17.
//
#include <exceptions/cuda_exception.h>
#include <execution/AffinityManager.h>
#include <execution/LaunchContext.h>
#include <helpers/logger.h>
#include <thread>
// NOTE: Removed thread_local to fix "cannot allocate memory in static TLS block" error
// when JavaCPP loads library via dlopen(). This error occurs because:
// 1. dlopen() loads the library at runtime (not at program startup)
// 2. thread_local variables require space in the static TLS block
// 3. The static TLS block has limited size and cannot be extended after program start
// 4. When loaded via dlopen(), the library's TLS requirements must fit in remaining space
// 5. If sanitizers or lifecycle tracking are enabled, TLS space may already be exhausted
//
// iOS/Apple/Android builds already avoid thread_local for similar reasons.
// For CPU builds, making this a non-thread-local global is acceptable because:
// - Each LaunchContext instance maintains its own thread-safe state
// - The global contextBuffers is used as a default/fallback buffer pool
// - Proper synchronization is handled at the LaunchContext level
sd::ContextBuffers contextBuffers = sd::ContextBuffers();
#if HAVE_ONEDNN
#include <dnnl.hpp>
#endif
namespace sd {
LaunchContext::~LaunchContext() {
#if HAVE_ONEDNN
// Intentionally NOT deleting _engine to avoid use-after-free during shutdown
// The LaunchContext objects are kept alive in a function-local static vector (contexts())
// to survive JVM shutdown. Deleting _engine here causes crashes because
// OneDNN's static cleanup may have already run, making the engine invalid.
// This is safe because LaunchContext instances are never destroyed during
// normal operation - only during process exit when memory cleanup doesn't matter.
// delete reinterpret_cast<dnnl::engine*>(_engine);
#endif
}
// Use pointer to prevent static destructor from running.
// The vector is intentionally leaked to avoid crashes during shutdown when:
// 1. An exception is thrown that references LaunchContext
// 2. JVM shuts down and runs static destructors
// 3. The vector's destructor tries to destroy stored contexts while they're still in use
// This is safe because LaunchContexts are only created during initialization and
// process exit cleans up all memory anyway.
std::vector<LaunchContext*>& LaunchContext::contexts() {
static std::vector<LaunchContext*>* _contexts = new std::vector<LaunchContext*>();
return *_contexts;
}
SD_MAP_IMPL<int, std::mutex*> LaunchContext::_deviceMutexes;
std::mutex LaunchContext::_mutex;
////////////////////////////////////////////////////////////////////////
LaunchContext::LaunchContext() {
// default constructor, just to make clang/ranlib happy
_workspace = nullptr;
_deviceID = 0;
#if HAVE_ONEDNN
_engine = new dnnl::engine(dnnl::engine::kind::cpu, 0);
#endif
}
LaunchContext::LaunchContext(sd::Pointer cudaStream, sd::Pointer reductionPointer, sd::Pointer scalarPointer,
sd::Pointer allocationPointer) {}
static std::mutex _lock;
LaunchContext* LaunchContext::defaultContext() {
{
// synchronous block goes here
std::lock_guard<std::mutex> lock(_lock);
// TODO: we need it to be device-aware, but only once we add NUMA support for cpu
if (LaunchContext::contexts().empty())
LaunchContext::contexts().emplace_back(new LaunchContext());
}
// return context for current device
return LaunchContext::contexts().at(0);
}
std::mutex* LaunchContext::deviceMutex() { return &_mutex; }
void LaunchContext::swapContextBuffers(ContextBuffers& buffers) {
//
}
bool LaunchContext::isInitialized() { return true; }
void LaunchContext::releaseBuffers() {
//
}
sd::ErrorReference* LaunchContext::errorReference() { return contextBuffers.errorReference(); }
void* LaunchContext::engine() { return _engine; }
} // namespace sd