# LibND4J Native operations for nd4j. Build using cmake ## Prerequisites * GCC 4.9+ * CUDA Toolkit Versions 10 or 11 * CMake 3.8 (as of Nov 2017, in near future will require 3.9) ### Additional build arguments There's few additional arguments for `buildnativeoperations.sh` script you could use: ```bash -a XXXXXXXX// shortcut for -march/-mtune, i.e. -a native -b release OR -b debug // enables/desables debug builds. release is considered by default -j XX // this argument defines how many threads will be used to binaries on your box. i.e. -j 8 -cc XX// CUDA-only argument, builds only binaries for target GPU architecture. use this for fast builds --check-vectorization auto-vectorization report for developers. (Currently, only GCC is supported) ``` [More about AutoVectorization report](auto_vectorization/AutoVectorization.md) You can provide the compute capability for your card [on the NVIDIA website here](https://developer.nvidia.com/cuda-gpus) or use auto. Please also check your Cuda Toolkit Release notes for supported and dropped features. Here is [the latest CUDA Toolkit Release note](https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html#deprecated-features). You can find the same information for the older Toolkit versions [in the CUDA archives](https://docs.nvidia.com/cuda/archive/). | -cc and --compute option examples | description | | -------- | -------- | |-cc all | builds for common GPUs| |-cc auto |tries to detect automatically | |-cc Maxwell | GPU microarchitecture codename | |-cc 75|compute capability 7.5 without a dot| |-cc 7.5|compute capability 7.5 with a dot| |-cc "Maxwell 6.0 7.5"| space-separated multiple arguments within quotes (note: numbers only with a dot)| ## OS Specific Requirements ### Android [Download the NDK](https://developer.android.com/ndk/downloads/), extract it somewhere, and execute the following commands, replacing `android-xxx` with either `android-arm` or `android-x86`: ```bash git clone https://github.com/eclipse/deeplearning4j export ANDROID_NDK=/path/to/android-ndk/ cd deeplearning4j/libnd4j bash buildnativeoperations.sh -platform android-xxx cd ../nd4j mvn clean install -Djavacpp.platform=android-xxx -DskipTests -pl '!:nd4j-cuda-9.0,!:nd4j-cuda-9.0-platform,!:nd4j-tests' ``` ### OSX Run ./setuposx.sh (Please ensure you have brew installed) See [macOSx10 CPU only.md](macOSx10%20%28CPU%20only%29.md) #### Ubuntu Linux 15.10 ```bash wget http://developer.download.nvidia.com/compute/cuda/7.5/Prod/local_installers/cuda-repo-ubuntu1504-7-5-local_7.5-18_amd64.deb sudo dpkg -i cuda-repo-ubuntu1504-7-5-local_7.5-18_amd64.deb sudo apt-get update sudo apt-get install cuda sudo apt-get install cmake sudo apt-get install gcc-4.9 sudo apt-get install g++-4.9 sudo apt-get install git git clone https://github.com/deeplearning4j/libnd4j cd libnd4j/ export LIBND4J_HOME=~/libnd4j/ sudo rm /usr/bin/gcc sudo rm /usr/bin/g++ sudo ln -s /usr/bin/gcc-4.9 /usr/bin/gcc sudo ln -s /usr/bin/g++-4.9 /usr/bin/g++ ./buildnativeoperations.sh ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH ``` #### Ubuntu Linux 16.04 ```bash sudo apt install cmake sudo apt install nvidia-cuda-dev nvidia-cuda-toolkit nvidia-361 export TRICK_NVCC=YES ./buildnativeoperations.sh ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH ``` The standard development headers are needed. #### CentOS 6 ```bash yum install centos-release-scl-rh epel-release yum install devtoolset-3-toolchain maven30 cmake3 git scl enable devtoolset-3 maven30 bash ./buildnativeoperations.sh ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH ``` ### Windows See [Windows.md](windows.md) ## Setup for All OS 1. Set a LIBND4J_HOME as an environment variable to the libnd4j folder you've obtained from GIT * Note: this is required for building nd4j as well. 2. Setup cpu followed by gpu, run the following on the command line: * For standard builds: ```bash ./buildnativeoperations.sh ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH ``` * For Debug builds: ```bash ./buildnativeoperations.sh blas -b debug ./buildnativeoperations.sh blas -c cuda -сс YOUR_DEVICE_ARCH -b debug ``` * For release builds (default): ```bash ./buildnativeoperations.sh ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH ``` ## OpenMP support OpenMP 4.0+ should be used to compile libnd4j. However, this shouldn't be any trouble, since OpenMP 4 was released in 2015 and should be available on all major platforms. ## Linking with MKL We can link with MKL either at build time, or at runtime with binaries initially linked with another BLAS implementation such as OpenBLAS. In either case, simply add the path containing `libmkl_rt.so` (or `mkl_rt.dll` on Windows), say `/path/to/intel64/lib/`, to the `LD_LIBRARY_PATH` environment variable on Linux (or `PATH` on Windows), and build or run your Java application as usual. If you get an error message like `undefined symbol: omp_get_num_procs`, it probably means that `libiomp5.so`, `libiomp5.dylib`, or `libiomp5md.dll` is not present on your system. In that case though, it is still possible to use the GNU version of OpenMP by setting these environment variables on Linux, for example: ```bash export MKL_THREADING_LAYER=GNU export LD_PRELOAD=/usr/lib64/libgomp.so.1 ``` ##Troubleshooting MKL Sometimes the above steps might not be all you need to do. Another additional step might be the need to add: ```bash export LD_LIBRARY_PATH=/opt/intel/lib/intel64/:/opt/intel/mkl/lib/intel64 ``` This ensures that mkl will be found first and liked to. ## Packaging If on Ubuntu (14.04 or above) or CentOS (6 or above), this repository is also set to create packages for your distribution. Let's assume you have built: - for the cpu, your command-line was `./buildnativeoperations.sh ...`: ```bash cd blasbuild/cpu make package ``` - for the gpu, your command-line was `./buildnativeoperations.sh -c cuda ...`: ```bash cd blasbuild/cuda make package ``` ## Running tests Tests are written with [gtest](https://github.com/google/googletest), run using cmake. Tests are currently under tests_cpu/ There are 2 directories for running tests: 1. libnd4j_tests: These are older legacy ops tests. 2. layers_tests: This covers the newer graph operations and ops associated with samediff. For running the tests, we currently use cmake or CLion to run the tests. To run tests using CUDA backend it's pretty much similar process: 1. ./buildnativeoperations.h -c cuda -cc -b debug -t -j 2. ./blasbuild/cuda/tests_cpu/layers_tests/runtests (.exe on Windows) ## Development In order to extend and update libnd4j, understanding libnd4j's various cmake flags is the key. Many of them are in buildnativeoperations.sh. The pom.xml is used to integrate and auto configure the project for building with deeplearning4j. At a minimum, you will want to enable tests. An example default set of flags for running tests and getting cpu builds working is as follows: ```bash -DSD_CPU=true -DBLAS=TRUE -DSD_ARCH=x86-64 -DSD_EXTENSION= -DSD_LIBRARY_NAME=nd4jcpu -DSD_CHECK_VECTORIZATION=OFF -DSD_SHARED_LIB=ON -DSD_STATIC_LIB=OFF -DSD_BUILD_MINIFIER=false -DSD_ALL_OPS=true -DCMAKE_BUILD_TYPE=Release -DPACKAGING=none -DSD_BUILD_TESTS=OFF -DCOMPUTE=all -DOPENBLAS_PATH=C:/Users/agibs/.javacpp/cache/openblas-0.3.10-1.5.4-windows-x86_64.jar/org/bytedeco/openblas/windows-x86_64 -DDEV=FALSE -DCMAKE_NEED_RESPONSE=YES -DMKL_MULTI_THREADED=TRUE -DSD_BUILD_TESTS=YES ``` The way the main build script works, it dynamically generates a set of flags suitable for use for building the projects. Understanding the build script will go a long way in to configuring cmake for your particular IDE. ## CMakeSettings.Presets.json overview This document presents an overview of two key configuration files: `CMakeSettings.json` and `CMakePresets.json`, used in building the libnd4j C++ library. ### `CMakeSettings.json` `CMakeSettings.json` provides project configurations for building the libnd4j C++ library with CMake in an IDE. #### Configurations - **x64-Debug and x64-Release** - Purpose: Building the project on a 64-bit system using the Ninja generator and specifically for Microsoft Visual Studio's 64-bit compiler (`msvc_x64_x64`). - CUDA: Enabled - Library name: `nd4jcuda` - **WSL-GCC-Debug** - Purpose: Building the project using the GCC compiler on the Windows Subsystem for Linux (WSL). - All operations enabled: Yes (`-DSD_ALL_OPS=true`) - Library name: `nd4jcpu` - Additional: Utilizes OpenBLAS ### `CMakePresets.json` `CMakePresets.json` defines presets for the configure, build, and test steps. Each preset can be selected based on the specific needs of the user. #### Configure Presets - **base_cpu and base_cpu_tests**: Presets for CPU builds, with optional tests. - **base_cuda and base_cuda_tests**: Presets for CUDA-enabled GPU builds. - **veda_vednn_base and veda_vednn_debug**: Presets for Veda architecture with optional debugging. - **cuda_cudnn and cuda_cudnn_debug**: Presets for CUDA-enabled builds with cuDNN, a GPU-accelerated library from NVIDIA for deep neural networks. #### Build Presets Presets for building the project after configuration, specifying the number of parallel jobs to run during the build process. #### Test Presets Presets for testing the project after building. They inherit the configuration from the configure presets, ensuring that the testing environment matches the build environment.