chore: import upstream snapshot with attribution
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/*
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* ******************************************************************************
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* *
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* *
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* * This program and the accompanying materials are made available under the
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* * terms of the Apache License, Version 2.0 which is available at
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* * https://www.apache.org/licenses/LICENSE-2.0.
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* *
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* * See the NOTICE file distributed with this work for additional
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* * information regarding copyright ownership.
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* * Unless required by applicable law or agreed to in writing, software
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* * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* * License for the specific language governing permissions and limitations
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* * under the License.
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* *
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* * SPDX-License-Identifier: Apache-2.0
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* *****************************************************************************
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*/
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include "utils.fbs"; //For: IntPair
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include "variable.fbs"; //For: VarType
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include "array.fbs"; //For: DataType
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namespace graph;
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enum UIInfoType:byte {
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GRAPH_STRUCTURE,
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SYTEM_INFO,
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START_EVENTS //An enum that means "we're done encoding static info, hereafter log contains only event pairs"
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}
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//Used only as a type/information header, so we know what to expect next (and hence how to decode it)
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table UIStaticInfoRecord {
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infoType:UIInfoType;
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}
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table UISystemInfo {
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//TODO - standard hardware information: CPU, GPU(s), total memory, etc.
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// Also software info.
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physicalCores:int;
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}
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//A representation of the graph structure for visual rendering
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table UIGraphStructure {
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inputs:[string];
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inputsPair:[IntPair];
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outputs:[string];
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variables:[UIVariable];
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ops:[UIOp];
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}
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table UIVariable {
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id:IntPair; //Existing IntPair class
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name:string;
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type:VarType; //Use existing VarType: VARIABLE, CONSTANT, ARRAY, PLACEHOLDER
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datatype:DType;
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shape:[long];
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controlDeps:[string]; //Input control dependencies: variable x -> this
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outputOfOp:string; //Null for placeholders/constants. For array type SDVariables, the name of the op it's an output of
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inputsForOp:[string]; //Used as input for specific op. Mainly for quick lookup on front end
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controlDepsForOp:[string]; //if a op control dependency (x -> opY) exists, then "opY" will be in this list
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controlDepsForVar:[string]; //if a variable control dependency (x -> varY) exists, then "varY" will be in this list
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gradientVariable:string; //Variable (if any) corresponding to gradient of this variable
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uiLabelExtra:string; //Optional extra information (line(s)) to show in UI for variable label
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constantValue:FlatArray; //Array for the constant, usually for displaying scalars. May not be encoded for larger constants
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}
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table UIOp {
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name:string; //Unique name of this specific op
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opName:string; //Name of the op ("linspace", "add" etc)
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inputs:[string]; //Name of input variables
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outputs:[string]; //Name of output variables
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controlDeps:[string]; //Name of control dependencies
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uiLabelExtra:string; //Optional extra information (line(s)) to show in UI for op label. Example: frame for enter/exit ops
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}
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