chore: import upstream snapshot with attribution
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+111
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#!/usr/bin/env bash
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set -euo pipefail
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configuration="Release"
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runtime="osx-arm64"
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output="artifacts/osx-arm64"
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--configuration)
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configuration="${2:?Missing value for --configuration}"
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shift 2
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;;
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--runtime)
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runtime="${2:?Missing value for --runtime}"
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shift 2
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;;
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--output)
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output="${2:?Missing value for --output}"
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shift 2
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;;
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-h|--help)
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cat <<'EOF'
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Usage: scripts/publish-gui-macos.sh [--configuration Release] [--runtime osx-arm64] [--output artifacts/osx-arm64]
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Publishes the Avalonia macOS GUI as a self-contained app bundle.
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Set DOTNET=/path/to/dotnet to use a specific SDK.
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EOF
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exit 0
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;;
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*)
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echo "Unknown argument: $1" >&2
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exit 1
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;;
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esac
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done
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repo_root="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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project="$repo_root/desktop/CodexProviderSync.Mac/CodexProviderSync.Mac.csproj"
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output_dir="$repo_root/$output"
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publish_dir="$output_dir/publish"
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app_dir="$output_dir/CodexProviderSync.app"
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contents_dir="$app_dir/Contents"
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macos_dir="$contents_dir/MacOS"
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resources_dir="$contents_dir/Resources"
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dotnet="${DOTNET:-dotnet}"
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if [[ "$runtime" != osx-* ]]; then
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echo "Runtime must be a macOS RID such as osx-arm64 or osx-x64." >&2
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exit 1
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fi
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if [[ -e "$output_dir" ]]; then
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rm -rf "$output_dir"
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fi
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mkdir -p "$publish_dir" "$macos_dir" "$resources_dir"
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"$dotnet" publish "$project" \
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--runtime "$runtime" \
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-c "$configuration" \
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--self-contained true \
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-o "$publish_dir" \
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/p:PublishSingleFile=true \
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/p:IncludeNativeLibrariesForSelfExtract=true \
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/p:EnableCompressionInSingleFile=true \
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/p:DebugType=None \
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/p:DebugSymbols=false \
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/p:PublishTrimmed=false
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cp -R "$publish_dir"/. "$macos_dir"/
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chmod +x "$macos_dir/CodexProviderSync"
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cat > "$contents_dir/Info.plist" <<'EOF'
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>Codex Provider Sync</string>
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<key>CFBundleExecutable</key>
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<string>CodexProviderSync</string>
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<key>CFBundleIdentifier</key>
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<string>com.dailin521.codexprovidersync</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Codex Provider Sync</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.2.5</string>
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<key>CFBundleVersion</key>
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<string>0.2.5</string>
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<key>LSMinimumSystemVersion</key>
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<string>12.0</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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EOF
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rm -rf "$publish_dir"
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if command -v codesign >/dev/null 2>&1; then
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codesign --force --deep --sign - "$app_dir" >/dev/null
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fi
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echo "macOS GUI app published to $app_dir"
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@@ -0,0 +1,37 @@
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param(
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[string]$Configuration = "Release",
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[string]$Runtime = "win-x64",
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[string]$Output = "artifacts\win-x64"
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)
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$ErrorActionPreference = "Stop"
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$repoRoot = Resolve-Path (Join-Path $PSScriptRoot "..")
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$project = Join-Path $repoRoot "desktop\CodexProviderSync.App\CodexProviderSync.App.csproj"
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$outputDir = Join-Path $repoRoot $Output
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if (Test-Path $outputDir) {
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try {
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Remove-Item -Recurse -Force $outputDir
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}
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catch {
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throw "Unable to clean publish output '$outputDir'. Close CodexProviderSync.exe if it is still running, or pass -Output to publish into a different directory."
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}
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}
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dotnet publish $project `
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--runtime $Runtime `
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-c $Configuration `
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--self-contained true `
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-o $outputDir `
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/p:PublishSingleFile=true `
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/p:IncludeNativeLibrariesForSelfExtract=true `
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/p:EnableCompressionInSingleFile=true `
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/p:DebugType=None `
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/p:DebugSymbols=false
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if ($LASTEXITCODE -ne 0) {
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throw "dotnet publish failed with exit code $LASTEXITCODE"
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}
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Write-Host "GUI build published to $outputDir"
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