Files
coplaydev--unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/ManageSceneValidationTests.cs
T
2026-07-13 12:49:17 +08:00

33 lines
1.1 KiB
C#

using NUnit.Framework;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools;
namespace MCPForUnity.Tests.EditMode.Tools
{
[TestFixture]
public class ManageSceneValidationTests
{
[Test]
public void Validate_CleanScene_ReturnsNoIssues()
{
var p = new JObject { ["action"] = "validate" };
var result = ManageScene.HandleCommand(p);
var r = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(r.Value<bool>("success"), r.ToString());
var data = r["data"];
Assert.IsNotNull(data);
Assert.AreEqual(0, data.Value<int>("totalIssues"));
}
[Test]
public void Validate_WithAutoRepair_CleanScene_RepairsNothing()
{
var p = new JObject { ["action"] = "validate", ["autoRepair"] = true };
var result = ManageScene.HandleCommand(p);
var r = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(r.Value<bool>("success"), r.ToString());
Assert.AreEqual(0, r["data"].Value<int>("repaired"));
}
}
}