90 lines
3.4 KiB
C#
90 lines
3.4 KiB
C#
namespace MCPForUnity.Editor.Services
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{
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/// <summary>
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/// Service for checking package updates and version information
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/// </summary>
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public interface IPackageUpdateService
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{
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/// <summary>
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/// Checks if a newer version of the package is available
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/// </summary>
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/// <param name="currentVersion">The current package version</param>
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/// <returns>Update check result containing availability and latest version info</returns>
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UpdateCheckResult CheckForUpdate(string currentVersion);
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/// <summary>
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/// Returns a cached update result if one exists for today, or null if a network fetch is needed.
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/// Main-thread only (reads EditorPrefs).
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/// </summary>
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UpdateCheckResult TryGetCachedResult(string currentVersion);
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/// <summary>
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/// Performs only the network fetch and version comparison (no EditorPrefs access).
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/// Safe to call from a background thread.
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/// </summary>
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UpdateCheckResult FetchAndCompare(string currentVersion);
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/// <summary>
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/// Performs only the network fetch and version comparison using pre-computed installation info.
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/// Use this overload when calling from a background thread to avoid main-thread-only API calls.
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/// </summary>
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UpdateCheckResult FetchAndCompare(string currentVersion, bool isGitInstallation, string gitBranch);
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/// <summary>
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/// Caches a successful fetch result in EditorPrefs. Must be called from the main thread.
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/// </summary>
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void CacheFetchResult(string currentVersion, string fetchedVersion);
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/// <summary>
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/// Compares two version strings to determine if the first is newer than the second
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/// </summary>
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/// <param name="version1">First version string</param>
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/// <param name="version2">Second version string</param>
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/// <returns>True if version1 is newer than version2</returns>
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bool IsNewerVersion(string version1, string version2);
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/// <summary>
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/// Determines if the package was installed via Git or Asset Store
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/// </summary>
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/// <returns>True if installed via Git, false if Asset Store or unknown</returns>
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bool IsGitInstallation();
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/// <summary>
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/// Determines the Git branch to check for updates (e.g. "main" or "beta").
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/// Must be called from the main thread (uses Unity PackageManager APIs).
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/// </summary>
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string GetGitUpdateBranch(string currentVersion);
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/// <summary>
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/// Clears the cached update check data, forcing a fresh check on next request
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/// </summary>
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void ClearCache();
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}
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/// <summary>
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/// Result of an update check operation
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/// </summary>
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public class UpdateCheckResult
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{
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/// <summary>
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/// Whether an update is available
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/// </summary>
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public bool UpdateAvailable { get; set; }
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/// <summary>
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/// The latest version available (null if check failed or no update)
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/// </summary>
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public string LatestVersion { get; set; }
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/// <summary>
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/// Whether the check was successful (false if network error, etc.)
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/// </summary>
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public bool CheckSucceeded { get; set; }
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/// <summary>
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/// Optional message about the check result
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/// </summary>
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public string Message { get; set; }
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}
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}
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