90 lines
3.8 KiB
C#
90 lines
3.8 KiB
C#
namespace MCPForUnity.Editor.Services
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{
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/// <summary>
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/// Interface for server management operations
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/// </summary>
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public interface IServerManagementService
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{
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/// <summary>
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/// Clear the local uvx cache for the MCP server package
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/// </summary>
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/// <returns>True if successful, false otherwise</returns>
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bool ClearUvxCache();
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/// <summary>
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/// Start the local HTTP server headless (no terminal window), redirecting its output to a
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/// per-port launch log. Stops any existing server on the port and clears stale artifacts first.
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/// </summary>
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/// <param name="quiet">When true, skip confirmation dialogs (used by auto-start).</param>
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/// <returns>True if server was started successfully, false otherwise</returns>
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bool StartLocalHttpServer(bool quiet = false);
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/// <summary>
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/// Gets the launch-log path for the configured local HTTP server port, or null if unavailable.
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/// </summary>
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string GetLocalHttpServerLaunchLogPath();
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/// <summary>
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/// Returns true while the most-recently launched headless server process is still alive.
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/// Used by callers to keep waiting for reachability instead of declaring failure prematurely.
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/// </summary>
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bool IsManagedServerLaunchProcessAlive();
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/// <summary>
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/// True when this domain launched the local HTTP server and still holds its Process
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/// handle. Handles do not survive domain reloads, so false also means "unknown" —
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/// callers should wait rather than fail fast.
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/// </summary>
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bool HasManagedServerLaunchHandle { get; }
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/// <summary>
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/// Writes a launch-failure report to the Console (Error): the tail of the launch log,
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/// the log path, and a copy-command hint pointing at the Manual Server Launch foldout.
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/// </summary>
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void LogLocalHttpServerLaunchFailure();
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/// <summary>
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/// Stop the local HTTP server by finding the process listening on the configured port
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/// </summary>
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bool StopLocalHttpServer();
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/// <summary>
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/// Stop the Unity-managed local HTTP server if a handshake/pidfile exists,
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/// even if the current transport selection has changed.
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/// </summary>
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bool StopManagedLocalHttpServer();
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/// <summary>
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/// Best-effort detection: returns true if a local MCP HTTP server appears to be running
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/// on the configured local URL/port (used to drive UI state even if the session is not active).
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/// </summary>
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bool IsLocalHttpServerRunning();
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/// <summary>
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/// Fast reachability check: returns true if a local TCP listener is accepting connections
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/// for the configured local URL/port (used for UI state without process inspection).
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/// </summary>
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bool IsLocalHttpServerReachable();
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/// <summary>
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/// Attempts to get the command that will be executed when starting the local HTTP server
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/// </summary>
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/// <param name="command">The command that will be executed when available</param>
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/// <param name="error">Reason why a command could not be produced</param>
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/// <returns>True if a command is available, false otherwise</returns>
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bool TryGetLocalHttpServerCommand(out string command, out string error);
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/// <summary>
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/// Check if the configured HTTP URL is a local address
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/// </summary>
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/// <returns>True if URL is local (localhost, 127.0.0.1, etc.)</returns>
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bool IsLocalUrl();
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/// <summary>
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/// Check if the local HTTP server can be started
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/// </summary>
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/// <returns>True if HTTP transport is enabled and URL satisfies local launch security policy</returns>
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bool CanStartLocalServer();
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}
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}
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