224 lines
9.8 KiB
C#
224 lines
9.8 KiB
C#
using System;
|
|
using System.Threading.Tasks;
|
|
using MCPForUnity.Editor.Helpers;
|
|
using MCPForUnity.Editor.Services.Transport;
|
|
using MCPForUnity.Editor.Windows;
|
|
using UnityEditor;
|
|
|
|
namespace MCPForUnity.Editor.Services
|
|
{
|
|
/// <summary>
|
|
/// Ensures HTTP transports resume after domain reloads similar to the legacy stdio bridge.
|
|
/// </summary>
|
|
[InitializeOnLoad]
|
|
internal static class HttpBridgeReloadHandler
|
|
{
|
|
// SessionState, not EditorPrefs: it survives domain reloads but dies with the editor
|
|
// process and is per-editor-instance. EditorPrefs is per-user machine-global, so a
|
|
// second open editor could consume or delete this editor's pending resume, and a
|
|
// crash mid-compile would leave a stale flag that resurrects the bridge on the next
|
|
// launch (#1229).
|
|
internal const string ResumeSessionKey = "MCPForUnity.ResumeHttpAfterReload";
|
|
|
|
private static readonly TimeSpan[] ResumeRetrySchedule =
|
|
{
|
|
TimeSpan.Zero,
|
|
TimeSpan.FromSeconds(1),
|
|
TimeSpan.FromSeconds(3),
|
|
TimeSpan.FromSeconds(5),
|
|
TimeSpan.FromSeconds(10),
|
|
TimeSpan.FromSeconds(30)
|
|
};
|
|
|
|
static HttpBridgeReloadHandler()
|
|
{
|
|
// Migration: the flag lived in EditorPrefs before it moved to SessionState — the
|
|
// key STRING is shared, so renaming ResumeSessionKey would silently break this
|
|
// cleanup. Once per session, not per reload: the EditorPrefs key is machine-global,
|
|
// and an older-version editor open concurrently still uses it for its own resume.
|
|
// Safe to delete this block a few releases after v10.
|
|
const string migratedKey = "MCPForUnity.ResumeHttpAfterReload.Migrated";
|
|
if (!SessionState.GetBool(migratedKey, false))
|
|
{
|
|
EditorPrefs.DeleteKey(ResumeSessionKey);
|
|
SessionState.SetBool(migratedKey, true);
|
|
}
|
|
|
|
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
|
|
AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
|
|
}
|
|
|
|
internal static bool IsResumePending => SessionState.GetBool(ResumeSessionKey, false);
|
|
|
|
/// <summary>
|
|
/// Drops a pending reload-resume. Called when the user takes manual control of the
|
|
/// bridge lifecycle (Connect, End Session, transport switch, orphan cleanup); the
|
|
/// retry loop re-checks the flag per attempt, so this also aborts an in-flight loop.
|
|
/// </summary>
|
|
internal static void CancelPendingResume() => SessionState.EraseBool(ResumeSessionKey);
|
|
|
|
private static void OnBeforeAssemblyReload()
|
|
{
|
|
try
|
|
{
|
|
OnBeforeAssemblyReloadCore(MCPServiceLocator.TransportManager);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
McpLog.Warn($"Failed to evaluate HTTP bridge reload state: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
internal static void OnBeforeAssemblyReloadCore(TransportManager transport)
|
|
{
|
|
if (transport.IsRunning(TransportMode.Http))
|
|
{
|
|
SessionState.SetBool(ResumeSessionKey, true);
|
|
|
|
// beforeAssemblyReload is synchronous; force a synchronous teardown so we do not
|
|
// leave an orphaned socket due to an unfinished async close handshake.
|
|
transport.ForceStop(TransportMode.Http);
|
|
}
|
|
// When the bridge is not running, leave any pending flag alone: during a multi-pass
|
|
// compile the next reload lands before the deferred resume ran, and deleting the
|
|
// flag here is what used to lose the resume permanently (#1229). Explicit cancel
|
|
// paths (End Session, transport switch, orphan cleanup) erase the flag instead.
|
|
}
|
|
|
|
private static void OnAfterAssemblyReload()
|
|
{
|
|
if (OnAfterAssemblyReloadCore())
|
|
{
|
|
EditorApplication.update += ResumeTick;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decision core, separated so EditMode tests can drive it. Returns true when a resume
|
|
/// should be scheduled. Does not consume the flag — it survives until the resume
|
|
/// succeeds, is cancelled, or exhausts its retries, so a further reload in the middle
|
|
/// of any deferral re-enters here instead of losing the resume.
|
|
/// </summary>
|
|
internal static bool OnAfterAssemblyReloadCore()
|
|
{
|
|
try
|
|
{
|
|
if (!SessionState.GetBool(ResumeSessionKey, false)) return false;
|
|
|
|
// Only resume HTTP if it is still the selected transport.
|
|
if (!EditorConfigurationCache.Instance.UseHttpTransport)
|
|
{
|
|
SessionState.EraseBool(ResumeSessionKey);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Transport-config read failed (services racing the reload boundary): schedule
|
|
// the resume anyway rather than dropping it — the retry loop re-checks the
|
|
// transport per attempt and erases the flag itself on cancel/switch/exhaustion,
|
|
// so a stale flag cannot wedge the session.
|
|
McpLog.Warn($"Failed to read HTTP bridge reload flag: {ex.Message}");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
private static void ResumeTick()
|
|
{
|
|
if (IsEditorBusy()) return;
|
|
EditorApplication.update -= ResumeTick;
|
|
_ = ResumeHttpWithRetriesAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Busy gate for the deferral ticks. Uses the #549-aware compiling check because raw
|
|
/// EditorApplication.isCompiling stays true for a whole play session under the
|
|
/// "Recompile After Finished Playing" preference, which would block resume until
|
|
/// play mode exits.
|
|
/// </summary>
|
|
internal static bool IsEditorBusy()
|
|
=> EditorStateCache.GetActualIsCompiling() || EditorApplication.isUpdating;
|
|
|
|
// scheduleOverride lets EditMode tests pass an all-zero schedule so the loop
|
|
// completes synchronously (the test framework floor cannot run async tests).
|
|
internal static async Task ResumeHttpWithRetriesAsync(TimeSpan[] scheduleOverride = null)
|
|
{
|
|
TimeSpan[] schedule = scheduleOverride ?? ResumeRetrySchedule;
|
|
Exception lastException = null;
|
|
|
|
for (int i = 0; i < schedule.Length; i++)
|
|
{
|
|
int attempt = i + 1;
|
|
McpLog.Debug($"[HTTP Reload] Resume attempt {attempt}/{schedule.Length}");
|
|
|
|
TimeSpan delay = schedule[i];
|
|
if (delay > TimeSpan.Zero)
|
|
{
|
|
McpLog.Debug($"[HTTP Reload] Waiting {delay.TotalSeconds:0.#}s before resume attempt {attempt}");
|
|
try { await Task.Delay(delay); }
|
|
catch { return; }
|
|
}
|
|
|
|
// The flag doubles as the cancel signal (see CancelPendingResume).
|
|
if (!IsResumePending) return;
|
|
|
|
try
|
|
{
|
|
// Inside the attempt try: a service read racing the reload boundary must
|
|
// burn a retry, not kill this fire-and-forget task with the flag still set
|
|
// (which would leave nothing scheduled to consume it until the next reload).
|
|
|
|
// Abort retries if the user switched transports while we were waiting.
|
|
if (!EditorConfigurationCache.Instance.UseHttpTransport)
|
|
{
|
|
SessionState.EraseBool(ResumeSessionKey);
|
|
return;
|
|
}
|
|
|
|
// Never bounce a session someone else established while we were waiting
|
|
// (WebSocketTransportClient.StartAsync tears down a live connection first).
|
|
if (MCPServiceLocator.TransportManager.IsRunning(TransportMode.Http))
|
|
{
|
|
SessionState.EraseBool(ResumeSessionKey);
|
|
return;
|
|
}
|
|
|
|
bool started = await MCPServiceLocator.TransportManager.StartAsync(TransportMode.Http);
|
|
if (started)
|
|
{
|
|
SessionState.EraseBool(ResumeSessionKey);
|
|
McpLog.Debug($"[HTTP Reload] Resume succeeded on attempt {attempt}");
|
|
MCPForUnityEditorWindow.RequestHealthVerification();
|
|
return;
|
|
}
|
|
|
|
var state = MCPServiceLocator.TransportManager.GetState(TransportMode.Http);
|
|
string reason = string.IsNullOrWhiteSpace(state?.Error) ? "no error detail" : state.Error;
|
|
McpLog.Debug($"[HTTP Reload] Resume attempt {attempt} failed: {reason}");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
lastException = ex;
|
|
McpLog.Debug($"[HTTP Reload] Resume attempt {attempt} threw: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
// Exhausted: erase the flag so later reload boundaries don't replay this failure
|
|
// loop for the rest of the session. This cannot swallow a multi-pass resume — a
|
|
// reload mid-loop kills the task before this line, leaving the flag set.
|
|
SessionState.EraseBool(ResumeSessionKey);
|
|
|
|
if (lastException != null)
|
|
{
|
|
McpLog.Warn($"Failed to resume HTTP MCP bridge after domain reload: {lastException.Message}");
|
|
}
|
|
else
|
|
{
|
|
McpLog.Warn("Failed to resume HTTP MCP bridge after domain reload");
|
|
}
|
|
}
|
|
}
|
|
}
|