1.9 KiB
1.9 KiB
title, sidebar_label, description
| title | sidebar_label | description |
|---|---|---|
| manage_scriptable_object | manage_scriptable_object | Creates and modifies ScriptableObject assets using Unity SerializedObject property paths. |
manage_scriptable_object
Auto-generated from the Python tool registry. Do not hand-edit outside
<!-- examples:start --><!-- examples:end -->blocks — the generator (tools/generate_docs_reference.py) will overwrite them.
Group: scripting_ext · Module: services.tools.manage_scriptable_object
Description
Creates and modifies ScriptableObject assets using Unity SerializedObject property paths.
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
action |
Literal['create', 'modify'] |
yes | Action to perform: create or modify. |
type_name |
str | None |
— | Namespace-qualified ScriptableObject type name (for create). |
folder_path |
str | None |
— | Target folder under Assets/... (for create). |
asset_name |
str | None |
— | Asset file name without extension (for create). |
overwrite |
bool | str | None |
— | If true, overwrite existing asset at same path (for create). |
target |
dict[str, Any] | str | None |
— | Target asset reference {guid|path} (for modify). |
patches |
list[dict[str, Any]] | str | None |
— | Patch list (or JSON string) to apply. For object references: use {"ref": {"guid": "..."}} or {"value": {"guid": "..."}}. For Sprite sub-assets: include "spriteName" in the ref/value object. Single-sprite textures auto-resolve from guid/path alone. |
dry_run |
bool | str | None |
— | If true, validate patches without applying (modify only). |
Returns
A dict containing the Unity response. The exact shape depends on the action.
Examples
No examples yet. Add usage examples here — they will be preserved across regenerations.