Files
coplaydev--unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/Fixtures/ManageScriptableObjectTestDefinitionBase.cs
T
2026-07-13 12:49:17 +08:00

15 lines
377 B
C#

using UnityEngine;
namespace MCPForUnityTests.Editor.Tools.Fixtures
{
// NOTE: File name matches class name so Unity can resolve a MonoScript asset for this ScriptableObject type.
public class ManageScriptableObjectTestDefinitionBase : ScriptableObject
{
[SerializeField] private int baseNumber = 1;
public int BaseNumber => baseNumber;
}
}