Deterministic bridge E2E
bridge_smoke.py drives a live Unity Editor over the real wire path
(send_command_with_retry) with a fixed sequence of tool calls and exact
assertions. It is the no-LLM counterpart to claude-nl-suite.yml: deterministic,
free (no Anthropic API key), and therefore safe to gate PRs.
It is not collected by pytest tests/ (the filename is not test_*.py), so
the normal unit suite never tries to reach a Unity instance.
Run locally
Start a Unity Editor with the MCP bridge active, then:
cd Server
uv run python tests/e2e/bridge_smoke.py # auto-discovers the instance
uv run python tests/e2e/bridge_smoke.py --instance MyProject@<hash>
Exit codes: 0 all steps passed · 1 a step failed an assertion (real bridge
regression) · 2 no Unity bridge reachable (setup problem, not a contract bug).
CI
.github/workflows/e2e-bridge.yml boots headless Unity via
McpForUnity.Editor.McpCiBoot.StartStdioForCi (the same step the NL suite uses),
waits for the bridge status file, then runs this driver. It triggers on PRs that
touch MCPForUnity/Editor, MCPForUnity/Runtime, or Server/src, and on
workflow_dispatch. It self-skips (does not fail) when Unity license secrets are
absent.
Adding steps
Append a Step(...) in build_steps() with a check(resp) callback that raises
AssertionError on failure. Use _ok() / _result() to stay tolerant of both
Unity response shapes. Keep new objects uniquely named (see the _RUN suffix) and
delete anything you create so reruns stay clean.