Files
coplaydev--unity-mcp/Server/src/main.py
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2026-07-13 12:49:17 +08:00

941 lines
41 KiB
Python

from starlette.requests import Request
from transport.unity_instance_middleware import (
UnityInstanceMiddleware,
get_unity_instance_middleware
)
from services.api_key_service import ApiKeyService
from transport.legacy.unity_connection import get_unity_connection_pool, UnityConnectionPool
from services.tools import register_all_tools
from core.telemetry import record_milestone, record_telemetry, MilestoneType, RecordType, get_package_version
from services.resources import register_all_resources
from transport.plugin_registry import PluginRegistry
from transport.plugin_hub import PluginHub
from services.custom_tool_service import (
CustomToolService,
resolve_project_id_for_unity_instance,
)
from core.config import config
from starlette.routing import WebSocketRoute
from starlette.responses import JSONResponse
import argparse
import asyncio
# Fix to IPV4 Connection Issue #853
# Will disable features in ProactorEventLoop including subprocess pipes and named pipes
import sys
if sys.platform == "win32":
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
import logging
from contextlib import asynccontextmanager
import os
import threading
import time
from typing import AsyncIterator, Any
from urllib.parse import urlparse
# Workaround for environments where tool signature evaluation runs with a globals
# dict that does not include common `typing` names (e.g. when annotations are strings
# and evaluated via `eval()` during schema generation).
# Making these names available in builtins avoids `NameError: Annotated/Literal/... is not defined`.
try: # pragma: no cover - startup safety guard
import builtins
import typing as _typing
_typing_names = (
"Annotated",
"Literal",
"Any",
"Union",
"Optional",
"Dict",
"List",
"Tuple",
"Set",
"FrozenSet",
)
for _name in _typing_names:
if not hasattr(builtins, _name) and hasattr(_typing, _name):
# type: ignore[attr-defined]
setattr(builtins, _name, getattr(_typing, _name))
except Exception:
pass
from fastmcp import FastMCP
from logging.handlers import RotatingFileHandler
class WindowsSafeRotatingFileHandler(RotatingFileHandler):
"""RotatingFileHandler that gracefully handles Windows file locking during rotation."""
def doRollover(self):
"""Override to catch PermissionError on Windows when log file is locked."""
try:
super().doRollover()
except PermissionError:
# On Windows, another process may have the log file open.
# Skip rotation this time - we'll try again on the next rollover.
pass
# Configure logging using settings from config
logging.basicConfig(
level=getattr(logging, config.log_level),
format=config.log_format,
stream=None, # None -> defaults to sys.stderr; avoid stdout used by MCP stdio
force=True # Ensure our handler replaces any prior stdout handlers
)
logger = logging.getLogger("mcp-for-unity-server")
# Also write logs to a rotating file so logs are available when launched via stdio.
# Location follows OS conventions; override with UNITY_MCP_LOG_DIR.
try:
from utils.log_paths import resolve_log_dir
_log_dir = resolve_log_dir()
os.makedirs(_log_dir, exist_ok=True)
_file_path = os.path.join(_log_dir, "unity_mcp_server.log")
_fh = WindowsSafeRotatingFileHandler(
_file_path, maxBytes=512*1024, backupCount=2, encoding="utf-8")
_fh.setFormatter(logging.Formatter(config.log_format))
_fh.setLevel(getattr(logging, config.log_level))
logger.addHandler(_fh)
logger.propagate = False # Prevent double logging to root logger
# Add file handler to root logger so __name__-based loggers (e.g. utils.focus_nudge,
# services.tools.run_tests) also write to the log file. Named loggers with
# propagate=False won't double-log.
logging.getLogger().addHandler(_fh)
# Also route telemetry logger to the same rotating file and normal level
try:
tlog = logging.getLogger("unity-mcp-telemetry")
tlog.setLevel(getattr(logging, config.log_level))
tlog.addHandler(_fh)
tlog.propagate = False # Prevent double logging for telemetry too
except Exception as exc:
# Never let logging setup break startup
logger.debug("Failed to configure telemetry logger", exc_info=exc)
except Exception as exc:
# Never let logging setup break startup
logger.debug("Failed to configure main logger file handler", exc_info=exc)
# Quieten noisy third-party loggers to avoid clutter during stdio handshake
for noisy in ("httpx", "urllib3", "mcp.server.lowlevel.server"):
try:
logging.getLogger(noisy).setLevel(
max(logging.WARNING, getattr(logging, config.log_level)))
logging.getLogger(noisy).propagate = False
except Exception:
pass
# Import telemetry only after logging is configured to ensure its logs use stderr and proper levels
# Ensure a slightly higher telemetry timeout unless explicitly overridden by env
try:
# Ensure generous timeout unless explicitly overridden by env
if not os.environ.get("UNITY_MCP_TELEMETRY_TIMEOUT"):
os.environ["UNITY_MCP_TELEMETRY_TIMEOUT"] = "5.0"
except Exception:
pass
# Global connection pool
_unity_connection_pool: UnityConnectionPool | None = None
_plugin_registry: PluginRegistry | None = None
# Cached server version (set at startup to avoid repeated I/O)
_server_version: str | None = None
# In-memory custom tool service initialized after MCP construction
custom_tool_service: CustomToolService | None = None
@asynccontextmanager
async def server_lifespan(server: FastMCP) -> AsyncIterator[dict[str, Any]]:
"""Handle server startup and shutdown."""
global _unity_connection_pool, _server_version
_server_version = get_package_version()
logger.info(f"MCP for Unity Server v{_server_version} starting up")
# Register custom tool management endpoints with FastMCP
# Routes are declared globally below after FastMCP initialization
# Note: When using HTTP transport, FastMCP handles the HTTP server
# Tool registration will be handled through FastMCP endpoints
enable_http_server = os.environ.get(
"UNITY_MCP_ENABLE_HTTP_SERVER", "").lower() in ("1", "true", "yes", "on")
if enable_http_server:
http_host = os.environ.get("UNITY_MCP_HTTP_HOST", "localhost")
http_port = int(os.environ.get("UNITY_MCP_HTTP_PORT", "8080"))
logger.info(
f"HTTP tool registry will be available on http://{http_host}:{http_port}")
global _plugin_registry
if _plugin_registry is None:
_plugin_registry = PluginRegistry()
loop = asyncio.get_running_loop()
PluginHub.configure(_plugin_registry, loop, mcp=server)
# Record server startup telemetry
start_time = time.time()
start_clk = time.perf_counter()
# Defer initial telemetry by 1s to avoid stdio handshake interference
def _emit_startup():
try:
record_telemetry(RecordType.STARTUP, {
"server_version": _server_version,
"startup_time": start_time,
})
record_milestone(MilestoneType.FIRST_STARTUP)
except Exception:
logger.debug("Deferred startup telemetry failed", exc_info=True)
threading.Timer(1.0, _emit_startup).start()
try:
skip_connect = os.environ.get(
"UNITY_MCP_SKIP_STARTUP_CONNECT", "").lower() in ("1", "true", "yes", "on")
if skip_connect:
logger.info(
"Skipping Unity connection on startup (UNITY_MCP_SKIP_STARTUP_CONNECT=1)")
else:
# Initialize connection pool and discover instances
_unity_connection_pool = get_unity_connection_pool()
instances = _unity_connection_pool.discover_all_instances()
if instances:
logger.info(
f"Discovered {len(instances)} Unity instance(s): {[i.id for i in instances]}")
# Try to connect to default instance
try:
_unity_connection_pool.get_connection()
logger.info(
"Connected to default Unity instance on startup")
# In stdio mode, query Unity for tool enabled states and sync
# server-level visibility. In HTTP mode this is handled by
# register_tools via WebSocket in PluginHub.
if (config.transport_mode or "stdio").lower() != "http":
try:
from services.tools import sync_tool_visibility_from_unity
sync_result = await sync_tool_visibility_from_unity(notify=False)
if sync_result.get("synced"):
logger.info(
"Stdio startup: synced tool visibility from Unity — "
"enabled=[%s], disabled=[%s]",
", ".join(sync_result.get("enabled_groups", [])),
", ".join(sync_result.get("disabled_groups", [])),
)
else:
# Unsupported command = old Unity package; just debug-log
log_fn = logger.debug if sync_result.get("unsupported") else logger.warning
log_fn(
"Stdio startup: could not sync tool visibility: %s",
sync_result.get("error", "unknown"),
)
except Exception as sync_exc:
logger.debug(
"Stdio startup: tool visibility sync failed: %s", sync_exc)
# Record successful Unity connection (deferred)
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "connected",
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
"instance_count": len(instances)
}
)).start()
except Exception as e:
logger.warning(
f"Could not connect to default Unity instance: {e}")
else:
logger.warning("No Unity instances found on startup")
except ConnectionError as e:
logger.warning(f"Could not connect to Unity on startup: {e}")
# Record connection failure (deferred)
_err_msg = str(e)[:200]
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "failed",
"error": _err_msg,
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
}
)).start()
except Exception as e:
logger.warning(f"Unexpected error connecting to Unity on startup: {e}")
_err_msg = str(e)[:200]
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "failed",
"error": _err_msg,
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
}
)).start()
try:
# Yield shared state for lifespan consumers (e.g., middleware)
yield {
"pool": _unity_connection_pool,
"plugin_registry": _plugin_registry,
}
finally:
if _unity_connection_pool:
_unity_connection_pool.disconnect_all()
logger.info("MCP for Unity Server shut down")
def _build_instructions(project_scoped_tools: bool) -> str:
if project_scoped_tools:
custom_tools_note = (
"I have a dynamic tool system. Always check the mcpforunity://custom-tools resource first "
"to see what special capabilities are available for the current project."
)
else:
custom_tools_note = (
"Custom tools are registered as standard tools when Unity connects. "
"No project-scoped custom tools resource is available."
)
return f"""
This server provides tools to interact with the Unity Game Engine Editor.
{custom_tools_note}
Targeting Unity instances:
- Use the resource mcpforunity://instances to list active Unity sessions (Name@hash).
- When multiple instances are connected, call set_active_instance with the exact Name@hash before using tools/resources to pin routing for the whole session. The server will error if multiple are connected and no active instance is set.
- Alternatively, pass unity_instance as a parameter on any individual tool call to route just that call (e.g. unity_instance="MyGame@abc123", unity_instance="abc" for a hash prefix, or unity_instance="6401" for a port number in stdio mode). This does not change the session default.
Important Workflows:
Resources vs Tools:
- Use RESOURCES to read editor state (editor_state, project_info, project_tags, tests, etc)
- Use TOOLS to perform actions and mutations (manage_editor for play mode control, tag/layer management, etc)
- Always check related resources before modifying the engine state with tools
Reading resources (read this before using ANY resource named below):
- Resources are addressed by URI, never by name. A resource's name and URI are NOT interchangeable: names use underscores (e.g. editor_state) while URIs use slashes (e.g. mcpforunity://editor/state). Do NOT build a URI by swapping separators in the name — you will 404.
- Always read the exact URI from your MCP client's resource listing (resources/list). Where these instructions mention a resource by name, look up its URI in that listing rather than guessing it.
- Resource payloads are wrapped: the content lives under a top-level `data` object, so field paths are `data.<section>.<field>` (e.g. `data.advice.ready_for_tools`), not bare top-level fields.
Script Management:
- After creating or modifying scripts (by your own tools or the `manage_script` tool) use `read_console` to check for compilation errors before proceeding
- Only after successful compilation can new components/types be used
- You can poll the `editor_state` resource's `isCompiling` field to check if the domain reload is complete
Scene Setup:
- Always include a Camera and main Light (Directional Light) in new scenes
- Create prefabs with `manage_asset` for reusable GameObjects
- Use `manage_scene` to load, save, and query scene information
Path Conventions:
- Unless specified otherwise, all paths are relative to the project's `Assets/` folder
- Use forward slashes (/) in paths for cross-platform compatibility
Console Monitoring:
- Check `read_console` regularly to catch errors, warnings, and compilation status
- Filter by log type (Error, Warning, Log) to focus on specific issues
Menu Items:
- Use `execute_menu_item` when you have read the menu items resource
- This lets you interact with Unity's menu system and third-party tools
Unity API Verification (requires 'docs' tool group):
- When the 'docs' tool group is active, use `unity_reflect` and `unity_docs` to verify Unity API details before answering questions or writing C# code. LLM training data frequently contains incorrect, outdated, or hallucinated Unity APIs.
- BEFORE answering Unity API questions: search the project's assets (`manage_asset`) and reflect the API (`unity_reflect`) to verify. Do NOT rely on training data alone.
- Common hallucination areas: shaders and materials (always search assets for actual shader names), package-specific APIs (Input System, Cinemachine, ProBuilder, NavMesh, URP/HDRP), and APIs that changed between Unity versions.
- Workflow: `unity_reflect search` → `unity_reflect get_type` → `unity_reflect get_member` → `unity_docs get_doc` (if you need examples/caveats).
- For shader/material questions: use `manage_asset(action="search", filter_type="Shader")` to find actual shaders in the project before recommending one.
Payload sizing & paging (important):
- Many Unity queries can return very large JSON. Prefer **paged + summary-first** calls.
- `manage_scene(action="get_hierarchy")`:
- Use `page_size` + `cursor` and follow `next_cursor` until null.
- `page_size` is **items per page**; recommended starting point: **50**.
- `manage_gameobject(action="get_components")`:
- Start with `include_properties=false` (metadata-only) and small `page_size` (e.g. **10-25**).
- Only request `include_properties=true` when needed; keep `page_size` small (e.g. **3-10**) to bound payloads.
- `manage_asset(action="search")`:
- Use paging (`page_size`, `page_number`) and keep `page_size` modest (e.g. **25-50**) to avoid token-heavy responses.
- Keep `generate_preview=false` unless you explicitly need thumbnails (previews may include large base64 payloads).
"""
def _normalize_instance_token(instance_token: str | None) -> tuple[str | None, str | None]:
if not instance_token:
return None, None
if "@" in instance_token:
name_part, _, hash_part = instance_token.partition("@")
return (name_part or None), (hash_part or None)
return None, instance_token
def create_mcp_server(project_scoped_tools: bool) -> FastMCP:
mcp = FastMCP(
name="mcp-for-unity-server",
lifespan=server_lifespan,
instructions=_build_instructions(project_scoped_tools),
)
global custom_tool_service
custom_tool_service = CustomToolService(
mcp, project_scoped_tools=project_scoped_tools)
@mcp.custom_route("/health", methods=["GET"])
async def health_http(_: Request) -> JSONResponse:
return JSONResponse({
"status": "healthy",
"timestamp": time.time(),
"version": _server_version or "unknown",
"message": "MCP for Unity server is running"
})
@mcp.custom_route("/api/auth/login-url", methods=["GET"])
async def auth_login_url(_: Request) -> JSONResponse:
"""Return the login URL for users to obtain/manage API keys."""
if not config.api_key_login_url:
return JSONResponse(
{
"success": False,
"error": "API key management not configured. Contact your server administrator.",
},
status_code=404,
)
return JSONResponse({
"success": True,
"login_url": config.api_key_login_url,
})
# Only expose CLI routes if running locally (not in remote hosted mode)
if not config.http_remote_hosted:
@mcp.custom_route("/api/command", methods=["POST"])
async def cli_command_route(request: Request) -> JSONResponse:
"""REST endpoint for CLI commands to Unity."""
try:
body = await request.json()
command_type = body.get("type")
params = body.get("params", {})
unity_instance = body.get("unity_instance")
if not command_type:
return JSONResponse({"success": False, "error": "Missing 'type' field"}, status_code=400)
# Get available sessions
sessions = await PluginHub.get_sessions()
if not sessions.sessions:
return JSONResponse({
"success": False,
"error": "No Unity instances connected. Make sure Unity is running with MCP plugin."
}, status_code=503)
# Find target session
session_id = None
session_details = None
instance_name, instance_hash = _normalize_instance_token(
unity_instance)
if unity_instance:
# Try to match by hash or project name
for sid, details in sessions.sessions.items():
if details.hash == instance_hash or details.project in (instance_name, unity_instance):
session_id = sid
session_details = details
break
# If a specific unity_instance was requested but not found, return an error
# (Check done here so execute_custom_tool can also validate the instance)
if unity_instance and not session_id:
return JSONResponse(
{
"success": False,
"error": f"Unity instance '{unity_instance}' not found",
},
status_code=404,
)
# If no specific unity_instance requested, use first available session
# (Must be done before execute_custom_tool check so all command types benefit)
if not session_id:
try:
session_id = next(iter(sessions.sessions.keys()))
session_details = sessions.sessions.get(session_id)
except StopIteration:
# No sessions available - sessions.sessions is empty
# This should not happen since we checked at line 378, but handle gracefully
return JSONResponse({
"success": False,
"error": "No Unity instances connected. Make sure Unity is running with MCP plugin."
}, status_code=503)
# Custom tool execution - must be checked BEFORE the final PluginHub.send_command call
# This applies to both cases: with or without explicit unity_instance
if command_type == "execute_custom_tool":
# session_id and session_details are already set above
if not session_id or not session_details:
return JSONResponse(
{"success": False,
"error": "No valid Unity session available for custom tool execution"},
status_code=503,
)
tool_name = None
tool_params = {}
if isinstance(params, dict):
tool_name = params.get(
"tool_name") or params.get("name")
tool_params = params.get(
"parameters") or params.get("params") or {}
if not tool_name:
return JSONResponse(
{"success": False,
"error": "Missing 'tool_name' for execute_custom_tool"},
status_code=400,
)
if tool_params is None:
tool_params = {}
if not isinstance(tool_params, dict):
return JSONResponse(
{"success": False,
"error": "Tool parameters must be an object/dict"},
status_code=400,
)
# Prefer a concrete hash for project-scoped tools.
unity_instance_hint = unity_instance
if session_details and session_details.hash:
unity_instance_hint = session_details.hash
project_id = resolve_project_id_for_unity_instance(
unity_instance_hint)
if not project_id:
return JSONResponse(
{"success": False,
"error": "Could not resolve project id for custom tool"},
status_code=400,
)
service = CustomToolService.get_instance()
result = await service.execute_tool(
project_id, tool_name, unity_instance_hint, tool_params
)
return JSONResponse(result.model_dump())
# Send command to Unity
result = await PluginHub.send_command(session_id, command_type, params)
return JSONResponse(result)
except Exception as e:
logger.exception("CLI command error: %s", e)
return JSONResponse({"success": False, "error": str(e)}, status_code=500)
@mcp.custom_route("/api/instances", methods=["GET"])
async def cli_instances_route(_: Request) -> JSONResponse:
"""REST endpoint to list connected Unity instances."""
try:
sessions = await PluginHub.get_sessions()
instances = []
for session_id, details in sessions.sessions.items():
instances.append({
"session_id": session_id,
"project": details.project,
"hash": details.hash,
"unity_version": details.unity_version,
"connected_at": details.connected_at,
})
return JSONResponse({"success": True, "instances": instances})
except Exception as e:
return JSONResponse({"success": False, "error": str(e)}, status_code=500)
@mcp.custom_route("/api/custom-tools", methods=["GET"])
async def cli_custom_tools_route(request: Request) -> JSONResponse:
"""REST endpoint to list custom tools for the active Unity project."""
try:
unity_instance = request.query_params.get("instance")
instance_name, instance_hash = _normalize_instance_token(
unity_instance)
sessions = await PluginHub.get_sessions()
if not sessions.sessions:
return JSONResponse({
"success": False,
"error": "No Unity instances connected. Make sure Unity is running with MCP plugin."
}, status_code=503)
session_details = None
if unity_instance:
# Try to match by hash or project name
for _, details in sessions.sessions.items():
if details.hash == instance_hash or details.project in (instance_name, unity_instance):
session_details = details
break
if not session_details:
return JSONResponse(
{
"success": False,
"error": f"Unity instance '{unity_instance}' not found",
},
status_code=404,
)
else:
# No specific unity_instance requested: use first available session
session_details = next(iter(sessions.sessions.values()))
unity_instance_hint = unity_instance
if session_details and session_details.hash:
unity_instance_hint = session_details.hash
project_id = resolve_project_id_for_unity_instance(
unity_instance_hint)
if not project_id:
return JSONResponse(
{"success": False,
"error": "Could not resolve project id for custom tools"},
status_code=400,
)
service = CustomToolService.get_instance()
tools = await service.list_registered_tools(project_id)
tools_payload = [
tool.model_dump() if hasattr(tool, "model_dump") else tool for tool in tools
]
return JSONResponse({
"success": True,
"project_id": project_id,
"tool_count": len(tools_payload),
"tools": tools_payload,
})
except Exception as e:
logger.exception("CLI custom tools error: %s", e)
return JSONResponse({"success": False, "error": str(e)}, status_code=500)
# Initialize and register middleware for session-based Unity instance routing
# Using the singleton getter ensures we use the same instance everywhere
unity_middleware = get_unity_instance_middleware()
mcp.add_middleware(unity_middleware)
logger.info("Registered Unity instance middleware for session-based routing")
# Initialize API key authentication if in remote-hosted mode
if config.http_remote_hosted and config.api_key_validation_url:
ApiKeyService(
validation_url=config.api_key_validation_url,
cache_ttl=config.api_key_cache_ttl,
service_token_header=config.api_key_service_token_header,
service_token=config.api_key_service_token,
)
logger.info(
"Initialized API key authentication service (validation URL: %s, TTL: %.0fs)",
config.api_key_validation_url,
config.api_key_cache_ttl,
)
# Mount plugin websocket hub at /hub/plugin when HTTP transport is active.
# NOTE: Uses FastMCP private API because custom_route() only supports HTTP
# methods, not WebSocket. _additional_http_routes accepts Starlette Route
# objects and is still present in FastMCP 3.x.
existing_routes = [
route for route in mcp._get_additional_http_routes()
if isinstance(route, WebSocketRoute) and route.path == "/hub/plugin"
]
if not existing_routes:
mcp._additional_http_routes.append(
WebSocketRoute("/hub/plugin", PluginHub))
# Register all tools
register_all_tools(mcp, project_scoped_tools=project_scoped_tools)
# Register all resources
register_all_resources(mcp, project_scoped_tools=project_scoped_tools)
return mcp
def main():
"""Entry point for uvx and console scripts."""
parser = argparse.ArgumentParser(
description="MCP for Unity Server",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Environment Variables:
UNITY_MCP_DEFAULT_INSTANCE Default Unity instance to target (project name, hash, or 'Name@hash')
UNITY_MCP_SKIP_STARTUP_CONNECT Skip initial Unity connection attempt (set to 1/true/yes/on)
UNITY_MCP_TELEMETRY_ENABLED Enable telemetry (set to 1/true/yes/on)
UNITY_MCP_TRANSPORT Transport protocol: stdio or http (default: stdio)
UNITY_MCP_HTTP_URL HTTP server URL (default: http://127.0.0.1:8080)
UNITY_MCP_HTTP_HOST HTTP server host (overrides URL host)
UNITY_MCP_HTTP_PORT HTTP server port (overrides URL port)
Examples:
# Use specific Unity project as default
python -m src.server --default-instance "MyProject"
# Start with HTTP transport
python -m src.server --transport http --http-url http://127.0.0.1:8080
# Start with stdio transport (default)
python -m src.server --transport stdio
# Use environment variable for transport
UNITY_MCP_TRANSPORT=http UNITY_MCP_HTTP_URL=http://localhost:9000 python -m src.server
"""
)
parser.add_argument(
"--default-instance",
type=str,
metavar="INSTANCE",
help="Default Unity instance to target (project name, hash, or 'Name@hash'). "
"Overrides UNITY_MCP_DEFAULT_INSTANCE environment variable."
)
parser.add_argument(
"--transport",
type=str,
choices=["stdio", "http"],
default="stdio",
help="Transport protocol to use: stdio or http (default: stdio). "
"Overrides UNITY_MCP_TRANSPORT environment variable."
)
parser.add_argument(
"--http-url",
type=str,
default="http://127.0.0.1:8080",
metavar="URL",
help="HTTP server URL (default: http://127.0.0.1:8080). "
"Can also set via UNITY_MCP_HTTP_URL environment variable."
)
parser.add_argument(
"--http-host",
type=str,
default=None,
metavar="HOST",
help="HTTP server host (overrides URL host). "
"Overrides UNITY_MCP_HTTP_HOST environment variable."
)
parser.add_argument(
"--http-port",
type=int,
default=None,
metavar="PORT",
help="HTTP server port (overrides URL port). "
"Overrides UNITY_MCP_HTTP_PORT environment variable."
)
parser.add_argument(
"--http-remote-hosted",
action="store_true",
help="Treat HTTP transport as remotely hosted (forces explicit Unity instance selection). "
"Can also set via UNITY_MCP_HTTP_REMOTE_HOSTED=true."
)
parser.add_argument(
"--api-key-validation-url",
type=str,
default=None,
metavar="URL",
help="External URL to validate API keys (POST with {'api_key': '...'}). "
"Required when --http-remote-hosted is set. "
"Can also set via UNITY_MCP_API_KEY_VALIDATION_URL."
)
parser.add_argument(
"--api-key-login-url",
type=str,
default=None,
metavar="URL",
help="URL where users can obtain/manage API keys. "
"Returned by /api/auth/login-url endpoint. "
"Can also set via UNITY_MCP_API_KEY_LOGIN_URL."
)
parser.add_argument(
"--api-key-cache-ttl",
type=float,
default=300.0,
metavar="SECONDS",
help="Cache TTL for validated API keys in seconds (default: 300). "
"Can also set via UNITY_MCP_API_KEY_CACHE_TTL."
)
parser.add_argument(
"--api-key-service-token-header",
type=str,
default=None,
metavar="HEADER",
help="Header name for service token sent to validation endpoint (e.g. X-Service-Token). "
"Can also set via UNITY_MCP_API_KEY_SERVICE_TOKEN_HEADER."
)
parser.add_argument(
"--api-key-service-token",
type=str,
default=None,
metavar="TOKEN",
help="Service token value sent to validation endpoint for server authentication. "
"WARNING: Prefer UNITY_MCP_API_KEY_SERVICE_TOKEN env var in production to avoid process listing exposure."
)
parser.add_argument(
"--unity-instance-token",
type=str,
default=None,
metavar="TOKEN",
help="Optional per-launch token set by Unity for deterministic lifecycle management. "
"Used by Unity to validate it is stopping the correct process."
)
parser.add_argument(
"--pidfile",
type=str,
default=None,
metavar="PATH",
help="Optional path where the server will write its PID on startup. "
"Used by Unity to stop the exact process it launched when running in a terminal."
)
parser.add_argument(
"--project-scoped-tools",
action="store_true",
help="Keep custom tools scoped to the active Unity project and enable the custom tools resource. "
"Can also set via UNITY_MCP_PROJECT_SCOPED_TOOLS=true."
)
args = parser.parse_args()
# Set environment variables from command line args
if args.default_instance:
os.environ["UNITY_MCP_DEFAULT_INSTANCE"] = args.default_instance
logger.info(
f"Using default Unity instance from command-line: {args.default_instance}")
# Set transport mode
config.transport_mode = args.transport or os.environ.get(
"UNITY_MCP_TRANSPORT", "stdio")
logger.info(f"Transport mode: {config.transport_mode}")
config.http_remote_hosted = (
bool(args.http_remote_hosted)
or os.environ.get("UNITY_MCP_HTTP_REMOTE_HOSTED", "").lower() in ("true", "1", "yes", "on")
)
# API key authentication configuration
config.api_key_validation_url = (
args.api_key_validation_url
or os.environ.get("UNITY_MCP_API_KEY_VALIDATION_URL")
)
config.api_key_login_url = (
args.api_key_login_url
or os.environ.get("UNITY_MCP_API_KEY_LOGIN_URL")
)
try:
cache_ttl_env = os.environ.get("UNITY_MCP_API_KEY_CACHE_TTL")
config.api_key_cache_ttl = (
float(cache_ttl_env) if cache_ttl_env else args.api_key_cache_ttl
)
except ValueError:
logger.warning(
"Invalid UNITY_MCP_API_KEY_CACHE_TTL value, using default 300.0"
)
config.api_key_cache_ttl = 300.0
# Service token for authenticating to validation endpoint
config.api_key_service_token_header = (
args.api_key_service_token_header
or os.environ.get("UNITY_MCP_API_KEY_SERVICE_TOKEN_HEADER")
)
config.api_key_service_token = (
args.api_key_service_token
or os.environ.get("UNITY_MCP_API_KEY_SERVICE_TOKEN")
)
# Validate: remote-hosted HTTP mode requires API key validation URL
if config.http_remote_hosted and config.transport_mode == "http" and not config.api_key_validation_url:
logger.error(
"--http-remote-hosted requires --api-key-validation-url or "
"UNITY_MCP_API_KEY_VALIDATION_URL environment variable"
)
raise SystemExit(1)
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
parsed_url = urlparse(http_url)
# Allow individual host/port to override URL components
http_host = args.http_host or os.environ.get(
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "127.0.0.1"
# Safely parse optional environment port (may be None or non-numeric)
_env_port_str = os.environ.get("UNITY_MCP_HTTP_PORT")
try:
_env_port = int(_env_port_str) if _env_port_str is not None else None
except ValueError:
logger.warning(
"Invalid UNITY_MCP_HTTP_PORT value '%s', ignoring", _env_port_str)
_env_port = None
http_port = args.http_port or _env_port or parsed_url.port or 8080
os.environ["UNITY_MCP_HTTP_HOST"] = http_host
os.environ["UNITY_MCP_HTTP_PORT"] = str(http_port)
# Optional lifecycle handshake for Unity-managed terminal launches
if args.unity_instance_token:
os.environ["UNITY_MCP_INSTANCE_TOKEN"] = args.unity_instance_token
if args.pidfile:
try:
pid_dir = os.path.dirname(args.pidfile)
if pid_dir:
os.makedirs(pid_dir, exist_ok=True)
with open(args.pidfile, "w", encoding="ascii") as f:
f.write(str(os.getpid()))
except Exception as exc:
logger.warning(
"Failed to write pidfile '%s': %s", args.pidfile, exc)
if args.http_url != "http://127.0.0.1:8080":
logger.info(f"HTTP URL set to: {http_url}")
if args.http_host:
logger.info(f"HTTP host override: {http_host}")
if args.http_port:
logger.info(f"HTTP port override: {http_port}")
# Explicit CLI/env overrides always win
project_scoped_tools_explicit = (
bool(args.project_scoped_tools)
or os.environ.get("UNITY_MCP_PROJECT_SCOPED_TOOLS", "").lower() in ("true", "1", "yes", "on")
)
# If not explicitly set, check Unity status files for the default instance.
# In stdio mode there is typically only one instance, so "first match wins" is fine.
project_scoped_tools = project_scoped_tools_explicit
if not project_scoped_tools_explicit:
try:
from transport.legacy.unity_connection import get_unity_connection_pool
pool = get_unity_connection_pool()
instances = pool.discover_all_instances()
# If ANY discovered instance requests project-scoped tools, enable them
for inst in instances:
if getattr(inst, "project_scoped_tools", False):
project_scoped_tools = True
logger.info(
"Enabling project-scoped tools because Unity instance %s requested it",
inst.id,
)
break
except Exception:
logger.debug("Could not discover Unity instances for project-scoped tool default", exc_info=True)
mcp = create_mcp_server(project_scoped_tools)
# Determine transport mode
if config.transport_mode == 'http':
# Use HTTP transport for FastMCP
transport = 'http'
# Use the parsed host and port from URL/args
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
parsed_url = urlparse(http_url)
host = args.http_host or os.environ.get(
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "127.0.0.1"
port = args.http_port or _env_port or parsed_url.port or 8080
logger.info(f"Starting FastMCP with HTTP transport on {host}:{port}")
mcp.run(transport=transport, host=host, port=port)
else:
# Use stdio transport for traditional MCP
logger.info("Starting FastMCP with stdio transport")
mcp.run(transport='stdio')
# Run the server
if __name__ == "__main__":
main()