81 lines
3.7 KiB
C#
81 lines
3.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
namespace MCPForUnity.Editor.Helpers
|
|
{
|
|
/// <summary>
|
|
/// Best-effort detection of a locally installed Blender application, for the Asset Gen tab's
|
|
/// "Blender → Unity handoff" hint. This finds the Blender APP only — it cannot tell whether the
|
|
/// BlenderMCP server is configured in the user's AI client (that lives outside Unity).
|
|
/// </summary>
|
|
internal static class BlenderDetection
|
|
{
|
|
/// <summary>True if a Blender executable is found in a well-known location or on PATH.</summary>
|
|
public static bool IsInstalled()
|
|
{
|
|
try { return DetectIn(CandidatePaths(), File.Exists); }
|
|
catch { return false; }
|
|
}
|
|
|
|
/// <summary>Pure core: true if <paramref name="exists"/> reports any candidate present. Testable.</summary>
|
|
internal static bool DetectIn(IEnumerable<string> candidates, Func<string, bool> exists)
|
|
{
|
|
if (candidates == null || exists == null) return false;
|
|
foreach (string c in candidates)
|
|
if (!string.IsNullOrEmpty(c) && exists(c)) return true;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Well-known Blender executable paths for the current platform, plus PATH entries.</summary>
|
|
internal static IEnumerable<string> CandidatePaths()
|
|
{
|
|
var list = new List<string>();
|
|
bool win = Application.platform == RuntimePlatform.WindowsEditor;
|
|
string exeName = win ? "blender.exe" : "blender";
|
|
|
|
// PATH entries: <dir>/blender(.exe)
|
|
string pathVar = Environment.GetEnvironmentVariable("PATH") ?? string.Empty;
|
|
foreach (string dir in pathVar.Split(win ? ';' : ':'))
|
|
if (!string.IsNullOrWhiteSpace(dir)) list.Add(Path.Combine(dir.Trim(), exeName));
|
|
|
|
switch (Application.platform)
|
|
{
|
|
case RuntimePlatform.OSXEditor:
|
|
list.Add("/Applications/Blender.app/Contents/MacOS/Blender");
|
|
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
|
if (!string.IsNullOrEmpty(home))
|
|
list.Add(Path.Combine(home, "Applications/Blender.app/Contents/MacOS/Blender"));
|
|
break;
|
|
case RuntimePlatform.WindowsEditor:
|
|
foreach (string pf in new[]
|
|
{
|
|
Environment.GetEnvironmentVariable("ProgramFiles"),
|
|
Environment.GetEnvironmentVariable("ProgramFiles(x86)")
|
|
})
|
|
{
|
|
if (string.IsNullOrEmpty(pf)) continue;
|
|
string foundation = Path.Combine(pf, "Blender Foundation");
|
|
// Blender installs under a version subdir (Blender X.Y); enumerate them.
|
|
try
|
|
{
|
|
if (Directory.Exists(foundation))
|
|
foreach (string d in Directory.GetDirectories(foundation))
|
|
list.Add(Path.Combine(d, "blender.exe"));
|
|
}
|
|
catch { /* unreadable dir; ignore */ }
|
|
}
|
|
break;
|
|
case RuntimePlatform.LinuxEditor:
|
|
list.Add("/usr/bin/blender");
|
|
list.Add("/usr/local/bin/blender");
|
|
list.Add("/snap/bin/blender");
|
|
list.Add("/var/lib/flatpak/exports/bin/org.blender.Blender");
|
|
break;
|
|
}
|
|
return list;
|
|
}
|
|
}
|
|
}
|