--- id: index slug: /getting-started title: Overview sidebar_label: Overview description: AI-driven game development for the Unity Editor via the Model Context Protocol. --- # Overview MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with the Unity Editor via the [Model Context Protocol](https://modelcontextprotocol.io/introduction). Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows. ![MCP for Unity building a scene](https://raw.githubusercontent.com/CoplayDev/unity-mcp/beta/docs/images/building_scene.gif) ## What you get - **40+ Unity Editor tools** exposed over MCP — `manage_scene`, `manage_script`, `manage_gameobject`, `manage_material`, `manage_physics`, `run_tests`, and more. - **25+ read-only resources** for state introspection — `editor_state`, `gameobject_components`, `project_info`, `unity_instances`, etc. - **Auto-configuration** for popular MCP clients — Claude Desktop, Claude Code, Cursor, VS Code, Windsurf, Cline, Codex, Qwen, Gemini CLI, Copilot CLI, OpenClaw. - **Multi-instance support** — drive several Unity Editors from a single session via `set_active_instance`. - **Two transports** — HTTP (multi-agent, default) and stdio (single-agent legacy). ## When you'd use it - Prototype scenes and gameplay with natural language ("build a player controller with WASD and a double-jump"). - Generate and refactor C# scripts with full project context and validation. - Automate repetitive editor tasks — bulk asset processing, scene validation, regression testing. - Build custom AI-driven editor tools on top of the MCP protocol. ## Next steps - **[Install](./install.md)** — Add the Unity package, install the Python server, and connect your first MCP client. - **[Your First Prompt](./first-prompt.md)** — End-to-end "build me a red cube" tutorial. - **[Choosing an MCP Client](./clients.md)** — A capability matrix across all supported clients. - **Setup Wizard** *(coming soon)* — Walk through the first-run experience. --- MIT licensed. Sponsored and maintained by [Aura](https://www.tryaura.dev/). Not affiliated with Unity Technologies.