using Newtonsoft.Json.Linq; using NUnit.Framework; using MCPForUnity.Editor.Tools; using static MCPForUnityTests.Editor.TestUtilities; namespace MCPForUnityTests.Editor.Tools { public class ExecuteCodeTests { [SetUp] public void SetUp() { ExecuteCode.HandleCommand(new JObject { ["action"] = "clear_history" }); } // ──────────────────── Execute: success cases ──────────────────── [Test] public void Execute_ReturnString_ReturnsSuccess() { var result = Execute("return \"hello\";"); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual("hello", result["data"]["result"].Value()); } [Test] public void Execute_ReturnInt_ReturnsSuccess() { var result = Execute("return 42;"); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(42, result["data"]["result"].Value()); } [Test] public void Execute_ReturnNull_NoResultValue() { var result = Execute("int x = 1; return null;"); Assert.IsTrue(result.Value("success"), result.ToString()); // data may contain compiler info but should not have a "result" key var data = result["data"] as JObject; if (data != null) Assert.IsNull(data["result"], "Expected no 'result' key when code returns null"); } [Test] public void Execute_VoidReturn_Succeeds() { var result = Execute("UnityEngine.Debug.Log(\"test\"); return null;"); Assert.IsTrue(result.Value("success"), result.ToString()); } [Test] public void Execute_UnityAPI_CanAccessSceneManager() { var result = Execute( "var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();\n" + "return scene.name;"); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.IsNotNull(result["data"]["result"]); } [Test] public void Execute_Generics_ListOfString() { var result = Execute( "var list = new System.Collections.Generic.List();\n" + "list.Add(\"a\"); list.Add(\"b\");\n" + "return list;"); Assert.IsTrue(result.Value("success"), result.ToString()); var arr = result["data"]["result"] as JArray; Assert.IsNotNull(arr, "Expected array result"); Assert.AreEqual(2, arr.Count); } [Test] public void Execute_LINQ_SelectWorks() { var result = Execute( "var nums = new int[] { 1, 2, 3 };\n" + "return nums.Select(n => n * 2).ToList();"); Assert.IsTrue(result.Value("success"), result.ToString()); var arr = result["data"]["result"] as JArray; Assert.IsNotNull(arr); Assert.AreEqual(3, arr.Count); Assert.AreEqual(2, arr[0].Value()); Assert.AreEqual(6, arr[2].Value()); } [Test] public void Execute_Dictionary_ReturnsStructured() { var result = Execute( "var dict = new Dictionary { { \"a\", 1 }, { \"b\", 2 } };\n" + "return dict;"); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.IsNotNull(result["data"]["result"]); } // ──────────────────── Execute: error cases ──────────────────── [Test] public void Execute_CompilationError_ReturnsErrors() { var result = Execute("int x = \"not an int\";"); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Compilation failed", result.Value("error")); Assert.IsNotNull(result["data"]["errors"]); } [Test] public void Execute_RuntimeException_ReturnsError() { var result = Execute("throw new System.Exception(\"boom\");"); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("boom", result.Value("error")); } [Test] public void Execute_MissingCode_ReturnsError() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute" })); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("code", result.Value("error").ToLowerInvariant()); } [Test] public void Execute_EmptyCode_ReturnsError() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute", ["code"] = " " })); Assert.IsFalse(result.Value("success"), result.ToString()); } // ──────────────────── Safety checks ──────────────────── [Test] public void Execute_SafetyChecks_BlocksFileDelete() { var result = Execute("System.IO.File.Delete(\"x\");"); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Blocked pattern", result.Value("error")); } [Test] public void Execute_SafetyChecks_BlocksProcessStart() { var result = Execute("Process.Start(\"cmd\");"); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Blocked pattern", result.Value("error")); } [Test] public void Execute_SafetyChecks_BlocksInfiniteLoop() { var result = Execute("while (true) { }"); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Blocked pattern", result.Value("error")); } [Test] public void Execute_SafetyChecksDisabled_AllowsBlockedPattern() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute", ["code"] = "while (true) { break; } return null;", ["safety_checks"] = false })); if (!result.Value("success")) { var error = result.Value("error") ?? ""; Assert.IsFalse(error.Contains("Blocked pattern"), "Safety checks should be disabled but still blocked"); } } // ──────────────────── History ──────────────────── [Test] public void GetHistory_Empty_ReturnsZero() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "get_history" })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(0, result["data"]["total"].Value()); } [Test] public void GetHistory_AfterExecution_RecordsEntry() { Execute("return 1;"); var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "get_history" })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(1, result["data"]["total"].Value()); var entries = result["data"]["entries"] as JArray; Assert.IsNotNull(entries); Assert.AreEqual(1, entries.Count); Assert.IsTrue(entries[0]["success"].Value()); } [Test] public void GetHistory_Limit_RespectsParameter() { Execute("return 1;"); Execute("return 2;"); Execute("return 3;"); var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "get_history", ["limit"] = 2 })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(3, result["data"]["total"].Value()); var entries = result["data"]["entries"] as JArray; Assert.AreEqual(2, entries.Count); } [Test] public void ClearHistory_RemovesAll() { Execute("return 1;"); Execute("return 2;"); var clearResult = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "clear_history" })); Assert.IsTrue(clearResult.Value("success"), clearResult.ToString()); var historyResult = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "get_history" })); Assert.AreEqual(0, historyResult["data"]["total"].Value()); } // ──────────────────── Replay ──────────────────── [Test] public void Replay_ValidIndex_ReExecutes() { Execute("return 42;"); var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "replay", ["index"] = 0 })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(42, result["data"]["result"].Value()); } [Test] public void Replay_InvalidIndex_ReturnsError() { Execute("return 1;"); var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "replay", ["index"] = 99 })); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Invalid history index", result.Value("error")); } [Test] public void Replay_EmptyHistory_ReturnsError() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "replay", ["index"] = 0 })); Assert.IsFalse(result.Value("success"), result.ToString()); } // ──────────────────── Action validation ──────────────────── [Test] public void UnknownAction_ReturnsError() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "invalid_action" })); Assert.IsFalse(result.Value("success"), result.ToString()); StringAssert.Contains("Unknown action", result.Value("error")); } [Test] public void NullParams_ReturnsError() { var result = ToJObject(ExecuteCode.HandleCommand(null)); Assert.IsFalse(result.Value("success"), result.ToString()); } // ──────────────────── CodeDom backend ──────────────────── // Regression for CoplayDev/unity-mcp#1144: large projects (~100+ asmdefs) blew past the // Windows 32 KB CreateProcess limit because every reference became an inline /r: flag. // The fix routes references through a @responsefile, so this just verifies that the // codedom path still compiles and runs end-to-end. [Test] public void Execute_CodedomBackend_CompilesAndRuns() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute", ["code"] = "return 1 + 1;", ["compiler"] = "codedom" })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.AreEqual(2, result["data"]["result"].Value()); Assert.AreEqual("codedom", result["data"]["compiler"].Value()); } [Test] public void Execute_CodedomBackend_ResolvesUnityTypes() { var result = ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute", ["code"] = "return UnityEngine.Application.unityVersion;", ["compiler"] = "codedom" })); Assert.IsTrue(result.Value("success"), result.ToString()); Assert.IsNotNull(result["data"]["result"]); } // ──────────────────── Helpers ──────────────────── private static JObject Execute(string code) { return ToJObject(ExecuteCode.HandleCommand(new JObject { ["action"] = "execute", ["code"] = code })); } } }