using NUnit.Framework; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Constants; using UnityEditor; namespace MCPForUnityTests.Editor.Helpers { public class AssetPathUtilityOfflineTests { private bool _originalForceRefresh; [SetUp] public void SetUp() { _originalForceRefresh = EditorPrefs.GetBool(EditorPrefKeys.DevModeForceServerRefresh, false); } [TearDown] public void TearDown() { EditorPrefs.SetBool(EditorPrefKeys.DevModeForceServerRefresh, _originalForceRefresh); } [Test] public void ShouldUseUvxOffline_WhenForceRefreshEnabled_ReturnsFalse() { EditorPrefs.SetBool(EditorPrefKeys.DevModeForceServerRefresh, true); Assert.IsFalse(AssetPathUtility.ShouldUseUvxOffline()); } [Test] public void ShouldUseUvxOffline_DoesNotThrow() { EditorPrefs.SetBool(EditorPrefKeys.DevModeForceServerRefresh, false); Assert.DoesNotThrow(() => AssetPathUtility.ShouldUseUvxOffline()); } } }