using System.Collections.Generic;
namespace MCPForUnity.Editor.Services.AssetGen.Http
{
///
/// Transport-agnostic description of a single HTTP request. Provider adapters build one
/// of these and hand it to an ; this keeps adapters free of
/// any direct dependency on UnityWebRequest so they can be unit-tested without a network.
///
public sealed class HttpRequestSpec
{
public string Method;
public string Url;
public Dictionary Headers = new Dictionary();
public byte[] Body;
public string ContentType;
}
}