using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Setup; using MCPForUnity.Editor.Windows; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.MenuItems { public static class MCPForUnityMenu { [MenuItem(ProductInfo.MenuRoot + "/Toggle MCP Window %#m", priority = 1)] public static void ToggleMCPWindow() { MCPForUnityEditorWindow.ShowWindow(); } [MenuItem(ProductInfo.MenuRoot + "/Local Setup Window", priority = 2)] public static void ShowSetupWindow() { SetupWindowService.ShowSetupWindow(); } [MenuItem(ProductInfo.MenuRoot + "/Edit EditorPrefs", priority = 3)] public static void ShowEditorPrefsWindow() { EditorPrefsWindow.ShowWindow(); } } }