using System;
using System.Collections.Generic;
using System.Linq;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Services;
using MCPForUnity.Editor.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
public static class ConfigJsonBuilder
{
public static string BuildManualConfigJson(string uvPath, McpClient client)
{
var root = new JObject();
bool isVSCode = client?.IsVsCodeLayout == true;
if (!string.IsNullOrEmpty(client?.SchemaUrl)) root["$schema"] = client.SchemaUrl;
JObject container = EnsureObject(root, GetContainerKey(client, isVSCode));
var unity = new JObject();
PopulateUnityNode(unity, uvPath, client, isVSCode);
container["unityMCP"] = unity;
return root.ToString(Formatting.Indented);
}
public static JObject ApplyUnityServerToExistingConfig(JObject root, string uvPath, McpClient client)
{
if (root == null) root = new JObject();
bool isVSCode = client?.IsVsCodeLayout == true;
if (!string.IsNullOrEmpty(client?.SchemaUrl) && root["$schema"] == null) root["$schema"] = client.SchemaUrl;
JObject container = EnsureObject(root, GetContainerKey(client, isVSCode));
JObject unity = container["unityMCP"] as JObject ?? new JObject();
PopulateUnityNode(unity, uvPath, client, isVSCode);
container["unityMCP"] = unity;
return root;
}
///
/// Centralized builder that applies all caveats consistently.
/// - Sets command/args with uvx and package version
/// - Ensures env exists
/// - Adds transport configuration (HTTP or stdio)
/// - Adds disabled:false for Windsurf/Kiro only when missing
///
private static void PopulateUnityNode(JObject unity, string uvPath, McpClient client, bool isVSCode)
{
// Get transport preference (default to HTTP)
bool prefValue = EditorConfigurationCache.Instance.UseHttpTransport;
bool clientSupportsHttp = client?.SupportsHttpTransport != false;
bool useHttpTransport = clientSupportsHttp && prefValue;
string httpProperty = string.IsNullOrEmpty(client?.HttpUrlProperty) ? "url" : client.HttpUrlProperty;
var urlPropsToRemove = new HashSet(StringComparer.OrdinalIgnoreCase) { "url", "serverUrl" };
urlPropsToRemove.Remove(httpProperty);
if (useHttpTransport)
{
// HTTP mode: Use URL, no command
string httpUrl = HttpEndpointUtility.GetMcpRpcUrl();
unity[httpProperty] = httpUrl;
foreach (var prop in urlPropsToRemove)
{
if (unity[prop] != null) unity.Remove(prop);
}
// Remove command/args if they exist from previous config
if (unity["command"] != null) unity.Remove("command");
if (unity["args"] != null) unity.Remove("args");
// Only include API key header for remote-hosted mode
if (HttpEndpointUtility.IsRemoteScope())
{
string apiKey = EditorPrefs.GetString(EditorPrefKeys.ApiKey, string.Empty);
if (!string.IsNullOrEmpty(apiKey))
{
var headers = new JObject { [AuthConstants.ApiKeyHeader] = apiKey };
unity["headers"] = headers;
}
else
{
if (unity["headers"] != null) unity.Remove("headers");
}
}
else
{
// Local HTTP doesn't use API keys; remove any stale headers
if (unity["headers"] != null) unity.Remove("headers");
}
// Per-client override of the HTTP "type" value: Cline/Roo expect "streamableHttp"
// and Kilo expects "remote"; both fall back to stdio when they see the generic
// "http". Defaults to "http" (standard MCP protocol field) when unset, so clients
// don't default to SSE on seeing a URL without a type.
unity["type"] = string.IsNullOrEmpty(client?.HttpTypeValue) ? "http" : client.HttpTypeValue;
}
else
{
// Stdio mode: Use uvx command
var (uvxPath, fromUrl, packageName) = AssetPathUtility.GetUvxCommandParts();
var toolArgs = BuildUvxArgs(fromUrl, packageName);
unity["command"] = uvxPath;
unity["args"] = JArray.FromObject(toolArgs.ToArray());
// Remove url/serverUrl if they exist from previous config
if (unity["url"] != null) unity.Remove("url");
if (unity["serverUrl"] != null) unity.Remove("serverUrl");
// Include type for all clients — standard MCP protocol field. A few clients use a
// different token for local transport (e.g. Kilo uses "local").
unity["type"] = string.IsNullOrEmpty(client?.StdioTypeValue) ? "stdio" : client.StdioTypeValue;
}
bool requiresEnv = client?.EnsureEnvObject == true;
bool stripEnv = client?.StripEnvWhenNotRequired == true;
if (requiresEnv)
{
if (unity["env"] == null)
{
unity["env"] = new JObject();
}
}
else if (stripEnv && unity["env"] != null)
{
unity.Remove("env");
}
if (client?.DefaultUnityFields != null)
{
foreach (var kvp in client.DefaultUnityFields)
{
if (unity[kvp.Key] == null)
{
unity[kvp.Key] = kvp.Value != null ? JToken.FromObject(kvp.Value) : JValue.CreateNull();
}
}
}
}
private static string GetContainerKey(McpClient client, bool isVSCode)
{
if (isVSCode) return "servers";
return string.IsNullOrEmpty(client?.ServerContainerKey) ? "mcpServers" : client.ServerContainerKey;
}
private static JObject EnsureObject(JObject parent, string name)
{
if (parent[name] is JObject o) return o;
var created = new JObject();
parent[name] = created;
return created;
}
private static IList BuildUvxArgs(string fromUrl, string packageName)
{
// Dev mode: force a fresh install/resolution (avoids stale cached builds while iterating).
// `--no-cache` avoids reading from cache; `--refresh` ensures metadata is revalidated.
// Note: --reinstall is not supported by uvx and will cause a warning.
// Keep ordering consistent with other uvx builders: dev flags first, then --from , then package name.
var args = new List();
foreach (var flag in AssetPathUtility.GetUvxDevFlagsList())
args.Add(flag);
// Use centralized helper for beta server / prerelease args
foreach (var arg in AssetPathUtility.GetBetaServerFromArgsList())
{
args.Add(arg);
}
args.Add(packageName);
args.Add("--transport");
args.Add("stdio");
return args;
}
}
}