using System; using System.Collections.Generic; using System.IO; using MCPForUnity.Editor.Models; namespace MCPForUnity.Editor.Clients.Configurators { /// /// Kimi Code CLI MCP client configurator. /// Kimi Code uses a JSON-based configuration file with mcpServers section. /// Config path: ~/.kimi/mcp.json /// /// Kimi Code supports both stdio (uvx) and HTTP transport modes. /// Default: stdio mode (works without Unity Editor for basic operations) /// HTTP mode: requires Unity Editor running with MCP HTTP server started /// public class KimiCodeConfigurator : JsonFileMcpConfigurator { public KimiCodeConfigurator() : base(new McpClient { name = "Kimi Code", windowsConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"), macConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"), linuxConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"), SupportsHttpTransport = true, }) { } public override IList GetInstallationSteps() => new List { "Ensure Kimi Code CLI is installed (pip install kimi-cli or see https://github.com/MoonshotAI/kimi-cli)", "Click 'Auto Configure' to automatically add UnityMCP to ~/.kimi/mcp.json", "OR click 'Manual Setup' to copy the configuration JSON", "Open ~/.kimi/mcp.json and paste the configuration", "Save and restart Kimi Code CLI", "Use 'kimi mcp list' to verify Unity MCP is connected", "Note: For full functionality, open Unity Editor and start HTTP server" }; } }