chore: import upstream snapshot with attribution
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---
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title: "core tools"
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sidebar_label: "core"
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description: "MCP for Unity tools in the core group."
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---
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# `core` tools
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Essential scene, script, asset & editor tools (always on by default)
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- **[`apply_text_edits`](./apply_text_edits.md)** — Apply small text edits to a C# script identified by URI.
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- **[`batch_execute`](./batch_execute.md)** — Executes multiple MCP commands in a single batch for dramatically better performance.
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- **[`create_script`](./create_script.md)** — Create a new C# script at the given project path.
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- **[`debug_request_context`](./debug_request_context.md)** — Return the current FastMCP request context details (client_id, session_id, and meta dump).
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- **[`delete_script`](./delete_script.md)** — Delete a C# script by URI or Assets-relative path.
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- **[`execute_custom_tool`](./execute_custom_tool.md)** — Execute a project-scoped custom tool registered by Unity.
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- **[`execute_menu_item`](./execute_menu_item.md)** — Execute a Unity menu item by path.
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- **[`find_gameobjects`](./find_gameobjects.md)** — Search for GameObjects in the scene by name, tag, layer, component type, or path.
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- **[`find_in_file`](./find_in_file.md)** — Searches a file with a regex pattern and returns line numbers and excerpts.
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- **[`get_sha`](./get_sha.md)** — Get SHA256 and basic metadata for a Unity C# script without returning file contents.
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- **[`manage_asset`](./manage_asset.md)** — Performs asset operations (import, create, modify, delete, etc.) in Unity.
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- **[`manage_build`](./manage_build.md)** — Manage Unity player builds — trigger builds, switch platforms, configure settings, manage build scenes and profiles, run batch builds across platforms.
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- **[`manage_camera`](./manage_camera.md)** — Manage cameras (Unity Camera + Cinemachine).
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- **[`manage_components`](./manage_components.md)** — Add, remove, or set properties on components attached to GameObjects.
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- **[`manage_editor`](./manage_editor.md)** — Controls and queries the Unity editor's state and settings.
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- **[`manage_gameobject`](./manage_gameobject.md)** — Performs CRUD operations on GameObjects.
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- **[`manage_graphics`](./manage_graphics.md)** — Manage rendering graphics: volumes, post-processing, light baking, rendering stats, pipeline settings, and URP renderer features.
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- **[`manage_material`](./manage_material.md)** — Manages Unity materials (set properties, colors, shaders, etc).
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- **[`manage_packages`](./manage_packages.md)** — Manage Unity packages: query, install, remove, embed, and configure registries.
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- **[`manage_physics`](./manage_physics.md)** — Manage physics settings, collision matrix, materials, joints, queries, and validation.
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- **[`manage_prefabs`](./manage_prefabs.md)** — Manages Unity Prefab assets.
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- **[`manage_scene`](./manage_scene.md)** — Performs CRUD operations on Unity scenes.
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- **[`manage_script`](./manage_script.md)** — Compatibility router for legacy script operations.
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- **[`manage_script_capabilities`](./manage_script_capabilities.md)** — Get manage_script capabilities (supported ops, limits, and guards).
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- **[`manage_tools`](./manage_tools.md)** — Manage which tool groups are visible in this session.
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- **[`read_console`](./read_console.md)** — Gets messages from or clears the Unity Editor console.
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- **[`refresh_unity`](./refresh_unity.md)** — Request a Unity asset database refresh and optionally a script compilation.
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- **[`script_apply_edits`](./script_apply_edits.md)** — Structured C# edits (methods/classes) with safer boundaries - prefer this over raw text.
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- **[`set_active_instance`](./set_active_instance.md)** — Set the active Unity instance for this client/session.
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- **[`validate_script`](./validate_script.md)** — Validate a C# script and return diagnostics.
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