chore: import upstream snapshot with attribution
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using System.Runtime.InteropServices;
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using MCPForUnity.Editor.Dependencies;
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using NUnit.Framework;
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namespace MCPForUnityTests.Editor
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{
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/// <summary>
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/// Verifies the one-click uv installer builds the correct command per platform. The command
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/// is built by a pure method so it can be asserted without actually running the installer.
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/// </summary>
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public class UvInstallerTests
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{
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[Test]
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public void BuildInstallCommand_MatchesPlatform()
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{
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var (file, args) = UvInstaller.BuildInstallCommand();
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Assert.AreEqual("powershell", file);
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StringAssert.Contains("astral.sh/uv/install.ps1", args);
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StringAssert.Contains("iex", args);
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}
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else
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{
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Assert.AreEqual("/bin/sh", file);
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StringAssert.Contains("-c", args);
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StringAssert.Contains("astral.sh/uv/install.sh", args);
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}
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}
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[Test]
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public void DescribeCommand_IncludesFileAndInstallerUrl()
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{
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var (file, _) = UvInstaller.BuildInstallCommand();
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string desc = UvInstaller.DescribeCommand();
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StringAssert.Contains(file, desc);
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StringAssert.Contains("astral.sh/uv", desc);
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}
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[Test]
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public void IsSupported_IsTrueOnDesktopEditorPlatforms()
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{
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// EditMode tests only run on Windows/macOS/Linux editors, all of which are supported.
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Assert.IsTrue(UvInstaller.IsSupported);
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}
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}
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}
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