chore: import upstream snapshot with attribution
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@@ -0,0 +1,50 @@
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using NUnit.Framework;
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using Newtonsoft.Json.Linq;
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using MCPForUnity.Editor.Tools;
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using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Tests.EditMode.Tools
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{
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[TestFixture]
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public class ManageEditorUndoTests
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{
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[Test]
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public void Undo_ReturnsSuccess()
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{
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var p = new JObject { ["action"] = "undo" };
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var result = ManageEditor.HandleCommand(p);
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var r = result as JObject ?? JObject.FromObject(result);
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Assert.IsTrue(r.Value<bool>("success"), r.ToString());
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}
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[Test]
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public void Redo_ReturnsSuccess()
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{
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var p = new JObject { ["action"] = "redo" };
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var result = ManageEditor.HandleCommand(p);
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var r = result as JObject ?? JObject.FromObject(result);
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Assert.IsTrue(r.Value<bool>("success"), r.ToString());
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}
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[Test]
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public void Undo_AfterRecordedChange_RevertsChange()
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{
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var go = new GameObject("UndoTestGO");
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try
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{
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Undo.RecordObject(go, "Rename UndoTestGO");
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go.name = "RenamedGO";
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Undo.FlushUndoRecordObjects();
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var p = new JObject { ["action"] = "undo" };
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ManageEditor.HandleCommand(p);
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Assert.AreEqual("UndoTestGO", go.name, "Name should revert after undo");
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}
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finally
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{
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Object.DestroyImmediate(go);
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}
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}
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}
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}
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