chore: import upstream snapshot with attribution
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@@ -0,0 +1,19 @@
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using UnityEngine;
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public class Bouncer : MonoBehaviour
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{
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public float speed = 1f;
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public float height = 2f;
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private Vector3 startPos;
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void Start()
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{
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startPos = transform.position;
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}
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void Update()
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{
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float newY = startPos.y + Mathf.Abs(Mathf.Sin(Time.time * speed)) * height;
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transform.position = new Vector3(startPos.x, newY, startPos.z);
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}
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}
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