chore: import upstream snapshot with attribution
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using MCPForUnity.Editor.Constants;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MCPForUnity.Editor.Windows.Components.Validation
|
||||
{
|
||||
/// <summary>
|
||||
/// Controller for the Script Validation section.
|
||||
/// Handles script validation level settings.
|
||||
/// </summary>
|
||||
public class McpValidationSection
|
||||
{
|
||||
// UI Elements
|
||||
private EnumField validationLevelField;
|
||||
private Label validationDescription;
|
||||
|
||||
// Data
|
||||
private ValidationLevel currentValidationLevel = ValidationLevel.Standard;
|
||||
|
||||
// Validation levels
|
||||
public enum ValidationLevel
|
||||
{
|
||||
Basic,
|
||||
Standard,
|
||||
Comprehensive,
|
||||
Strict
|
||||
}
|
||||
|
||||
public VisualElement Root { get; private set; }
|
||||
|
||||
public McpValidationSection(VisualElement root)
|
||||
{
|
||||
Root = root;
|
||||
CacheUIElements();
|
||||
InitializeUI();
|
||||
RegisterCallbacks();
|
||||
}
|
||||
|
||||
private void CacheUIElements()
|
||||
{
|
||||
validationLevelField = Root.Q<EnumField>("validation-level");
|
||||
validationDescription = Root.Q<Label>("validation-description");
|
||||
}
|
||||
|
||||
private void InitializeUI()
|
||||
{
|
||||
validationLevelField.Init(ValidationLevel.Standard);
|
||||
int savedLevel = EditorPrefs.GetInt(EditorPrefKeys.ValidationLevel, 1);
|
||||
currentValidationLevel = (ValidationLevel)Mathf.Clamp(savedLevel, 0, 3);
|
||||
validationLevelField.value = currentValidationLevel;
|
||||
UpdateValidationDescription();
|
||||
}
|
||||
|
||||
private void RegisterCallbacks()
|
||||
{
|
||||
validationLevelField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
currentValidationLevel = (ValidationLevel)evt.newValue;
|
||||
EditorPrefs.SetInt(EditorPrefKeys.ValidationLevel, (int)currentValidationLevel);
|
||||
UpdateValidationDescription();
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdateValidationDescription()
|
||||
{
|
||||
validationDescription.text = currentValidationLevel switch
|
||||
{
|
||||
ValidationLevel.Basic => "Basic: Validates syntax only. Fast compilation checks.",
|
||||
ValidationLevel.Standard => "Standard (Recommended): Checks syntax + common errors. Balanced speed and coverage.",
|
||||
ValidationLevel.Comprehensive => "Comprehensive: Detailed validation including code quality. Slower but thorough.",
|
||||
ValidationLevel.Strict => "Strict: Maximum validation + warnings as errors. Slowest but catches all issues.",
|
||||
_ => "Unknown validation level"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user