chore: import upstream snapshot with attribution
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using Newtonsoft.Json.Linq;
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using MCPForUnity.Editor.Helpers;
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using UnityEngine;
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namespace MCPForUnity.Editor.Tools.Vfx
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{
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internal static class ManageVfxCommon
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{
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public static Color ParseColor(JToken token) => VectorParsing.ParseColorOrDefault(token);
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public static Vector3 ParseVector3(JToken token) => VectorParsing.ParseVector3OrDefault(token);
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public static Vector4 ParseVector4(JToken token) => VectorParsing.ParseVector4OrDefault(token);
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public static Gradient ParseGradient(JToken token) => VectorParsing.ParseGradientOrDefault(token);
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public static AnimationCurve ParseAnimationCurve(JToken token, float defaultValue = 1f)
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=> VectorParsing.ParseAnimationCurveOrDefault(token, defaultValue);
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public static GameObject FindTargetGameObject(JObject @params)
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=> ObjectResolver.ResolveGameObject(@params["target"], @params["searchMethod"]?.ToString());
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public static Material FindMaterialByPath(string path)
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=> ObjectResolver.ResolveMaterial(path);
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public static T FindComponent<T>(JObject @params) where T : Component
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{
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GameObject go = FindTargetGameObject(@params);
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if (go == null) return null;
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int? idx = ParamCoercion.CoerceIntNullable(@params["componentIndex"] ?? @params["component_index"]);
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if (idx.HasValue)
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{
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var all = go.GetComponents<T>();
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return (idx.Value >= 0 && idx.Value < all.Length) ? all[idx.Value] : null;
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}
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return go.GetComponent<T>();
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}
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public static string FindComponentError<T>(JObject @params) where T : Component
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{
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string typeName = typeof(T).Name;
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GameObject go = FindTargetGameObject(@params);
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if (go == null) return $"{typeName} not found";
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int? idx = ParamCoercion.CoerceIntNullable(@params["componentIndex"] ?? @params["component_index"]);
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if (idx.HasValue)
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{
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int count = go.GetComponents<T>().Length;
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if (idx.Value < 0 || idx.Value >= count)
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return $"component_index {idx.Value} out of range. Found {count} {typeName} component(s) on '{go.name}'.";
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}
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return $"{typeName} not found";
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}
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}
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}
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