chore: import upstream snapshot with attribution
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using MCPForUnity.Editor.Helpers;
|
||||
|
||||
namespace MCPForUnity.Editor.Tools.Physics
|
||||
{
|
||||
internal static class CollisionMatrixOps
|
||||
{
|
||||
public static object GetCollisionMatrix(JObject @params)
|
||||
{
|
||||
var p = new ToolParams(@params);
|
||||
string dimension = (p.Get("dimension") ?? "3d").ToLowerInvariant();
|
||||
|
||||
if (dimension != "3d" && dimension != "2d")
|
||||
return new ErrorResponse($"Invalid dimension: '{dimension}'. Use '3d' or '2d'.");
|
||||
|
||||
var layers = new List<object>();
|
||||
var populatedIndices = new List<int>();
|
||||
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
string name = LayerMask.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name)) continue;
|
||||
layers.Add(new { index = i, name });
|
||||
populatedIndices.Add(i);
|
||||
}
|
||||
|
||||
var matrix = new Dictionary<string, Dictionary<string, bool>>();
|
||||
|
||||
foreach (int i in populatedIndices)
|
||||
{
|
||||
string nameA = LayerMask.LayerToName(i);
|
||||
var row = new Dictionary<string, bool>();
|
||||
|
||||
foreach (int j in populatedIndices)
|
||||
{
|
||||
if (j > i) continue;
|
||||
string nameB = LayerMask.LayerToName(j);
|
||||
bool collides = dimension == "2d"
|
||||
? !Physics2D.GetIgnoreLayerCollision(i, j)
|
||||
: !UnityEngine.Physics.GetIgnoreLayerCollision(i, j);
|
||||
row[nameB] = collides;
|
||||
}
|
||||
|
||||
matrix[nameA] = row;
|
||||
}
|
||||
|
||||
return new
|
||||
{
|
||||
success = true,
|
||||
message = $"Collision matrix retrieved ({dimension}).",
|
||||
data = new { layers, matrix }
|
||||
};
|
||||
}
|
||||
|
||||
public static object SetCollisionMatrix(JObject @params)
|
||||
{
|
||||
var p = new ToolParams(@params);
|
||||
string dimension = (p.Get("dimension") ?? "3d").ToLowerInvariant();
|
||||
|
||||
if (dimension != "3d" && dimension != "2d")
|
||||
return new ErrorResponse($"Invalid dimension: '{dimension}'. Use '3d' or '2d'.");
|
||||
|
||||
var layerAToken = p.GetRaw("layer_a");
|
||||
var layerBToken = p.GetRaw("layer_b");
|
||||
|
||||
if (layerAToken == null)
|
||||
return new ErrorResponse("'layer_a' parameter is required.");
|
||||
if (layerBToken == null)
|
||||
return new ErrorResponse("'layer_b' parameter is required.");
|
||||
|
||||
int layerA = ResolveLayer(layerAToken);
|
||||
int layerB = ResolveLayer(layerBToken);
|
||||
|
||||
if (layerA < 0 || layerA >= 32)
|
||||
return new ErrorResponse($"Invalid layer_a: '{layerAToken}'. Layer not found or out of range.");
|
||||
if (layerB < 0 || layerB >= 32)
|
||||
return new ErrorResponse($"Invalid layer_b: '{layerBToken}'. Layer not found or out of range.");
|
||||
|
||||
bool collide = p.GetBool("collide", true);
|
||||
|
||||
if (dimension == "2d")
|
||||
{
|
||||
Physics2D.IgnoreLayerCollision(layerA, layerB, !collide);
|
||||
MarkSettingsDirty("ProjectSettings/Physics2DSettings.asset");
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Physics.IgnoreLayerCollision(layerA, layerB, !collide);
|
||||
MarkSettingsDirty("ProjectSettings/DynamicsManager.asset");
|
||||
}
|
||||
|
||||
string nameA = LayerMask.LayerToName(layerA);
|
||||
string nameB = LayerMask.LayerToName(layerB);
|
||||
if (string.IsNullOrEmpty(nameA)) nameA = layerA.ToString();
|
||||
if (string.IsNullOrEmpty(nameB)) nameB = layerB.ToString();
|
||||
|
||||
return new
|
||||
{
|
||||
success = true,
|
||||
message = $"Collision between '{nameA}' and '{nameB}' set to {(collide ? "enabled" : "disabled")} ({dimension}).",
|
||||
data = new { layer_a = nameA, layer_b = nameB, collide, dimension }
|
||||
};
|
||||
}
|
||||
|
||||
private static void MarkSettingsDirty(string assetPath)
|
||||
{
|
||||
var assets = AssetDatabase.LoadAllAssetsAtPath(assetPath);
|
||||
if (assets != null && assets.Length > 0)
|
||||
EditorUtility.SetDirty(assets[0]);
|
||||
}
|
||||
|
||||
private static int ResolveLayer(JToken token)
|
||||
{
|
||||
if (token.Type == JTokenType.Integer)
|
||||
{
|
||||
int idx = token.Value<int>();
|
||||
return idx >= 0 && idx < 32 ? idx : -1;
|
||||
}
|
||||
string name = token.ToString();
|
||||
if (int.TryParse(name, out int parsed))
|
||||
return parsed >= 0 && parsed < 32 ? parsed : -1;
|
||||
return LayerMask.NameToLayer(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user