chore: import upstream snapshot with attribution
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@@ -0,0 +1,96 @@
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using System;
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using System.IO;
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using System.Reflection;
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using MCPForUnity.Editor.Helpers;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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using PackageInfo = UnityEditor.PackageManager.PackageInfo;
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namespace MCPForUnity.Editor.Resources.Project
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{
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/// <summary>
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/// Provides static project configuration information.
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/// </summary>
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[McpForUnityResource("get_project_info")]
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public static class ProjectInfo
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{
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public static object HandleCommand(JObject @params)
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{
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try
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{
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string assetsPath = Application.dataPath.Replace('\\', '/');
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string projectRoot = Directory.GetParent(assetsPath)?.FullName.Replace('\\', '/');
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string projectName = Path.GetFileName(projectRoot);
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var info = new
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{
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projectRoot = projectRoot ?? "",
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projectName = projectName ?? "",
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unityVersion = Application.unityVersion,
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platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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assetsPath = assetsPath,
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renderPipeline = RenderPipelineUtility.GetActivePipeline().ToString(),
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activeInputHandler = GetActiveInputHandler(),
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packages = new
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{
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ugui = IsPackageInstalled("com.unity.ugui"),
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textmeshpro = IsPackageInstalled("com.unity.textmeshpro"),
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inputsystem = IsPackageInstalled("com.unity.inputsystem"),
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uiToolkit = true,
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screenCapture = true,
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}
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};
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return new SuccessResponse("Retrieved project info.", info);
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}
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catch (Exception e)
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{
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return new ErrorResponse($"Error getting project info: {e.Message}");
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}
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}
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/// <summary>
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/// Reads PlayerSettings.activeInputHandler via reflection to avoid
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/// compile-time dependency on the Input System package.
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/// Returns "Old" (0), "New" (1), or "Both" (2).
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/// </summary>
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private static string GetActiveInputHandler()
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{
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try
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{
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var prop = typeof(PlayerSettings).GetProperty(
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"activeInputHandler",
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BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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if (prop == null)
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return "Old";
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int value = (int)prop.GetValue(null);
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return value switch
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{
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0 => "Old",
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1 => "New",
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2 => "Both",
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_ => "Old"
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};
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}
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catch
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{
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return "Old";
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}
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}
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private static bool IsPackageInstalled(string packageName)
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{
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try
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{
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return PackageInfo.FindForAssetPath("Packages/" + packageName) != null;
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}
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catch
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{
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return false;
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}
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}
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}
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}
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