chore: import upstream snapshot with attribution

This commit is contained in:
wehub-resource-sync
2026-07-13 12:49:17 +08:00
commit 7243d5823b
2201 changed files with 257291 additions and 0 deletions
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using System;
namespace MCPForUnity.Editor.Resources
{
/// <summary>
/// Marks a class as an MCP resource handler for auto-discovery.
/// The class must have a public static HandleCommand(JObject) method.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class McpForUnityResourceAttribute : Attribute
{
/// <summary>
/// The resource name used to route requests to this resource.
/// If not specified, defaults to the PascalCase class name converted to snake_case.
/// </summary>
public string ResourceName { get; }
/// <summary>
/// Human-readable description of what this resource provides.
/// </summary>
public string Description { get; set; }
/// <summary>
/// Create an MCP resource attribute with auto-generated resource name.
/// The resource name will be derived from the class name (PascalCase → snake_case).
/// Example: ManageAsset → manage_asset
/// </summary>
public McpForUnityResourceAttribute()
{
ResourceName = null; // Will be auto-generated
}
/// <summary>
/// Create an MCP resource attribute with explicit resource name.
/// </summary>
/// <param name="resourceName">The resource name (e.g., "manage_asset")</param>
public McpForUnityResourceAttribute(string resourceName)
{
ResourceName = resourceName;
}
}
}