chore: import upstream snapshot with attribution
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using MCPForUnity.Editor.Constants;
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using MCPForUnity.Editor.Setup;
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using MCPForUnity.Editor.Windows;
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using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Editor.MenuItems
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{
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public static class MCPForUnityMenu
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{
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[MenuItem(ProductInfo.MenuRoot + "/Toggle MCP Window %#m", priority = 1)]
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public static void ToggleMCPWindow()
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{
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MCPForUnityEditorWindow.ShowWindow();
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}
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[MenuItem(ProductInfo.MenuRoot + "/Local Setup Window", priority = 2)]
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public static void ShowSetupWindow()
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{
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SetupWindowService.ShowSetupWindow();
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}
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[MenuItem(ProductInfo.MenuRoot + "/Edit EditorPrefs", priority = 3)]
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public static void ShowEditorPrefsWindow()
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{
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EditorPrefsWindow.ShowWindow();
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}
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}
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}
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