chore: import upstream snapshot with attribution
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using System;
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using System.Collections.Generic;
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using System.IO;
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using MCPForUnity.Editor.Models;
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namespace MCPForUnity.Editor.Clients.Configurators
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{
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/// <summary>
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/// Kimi Code CLI MCP client configurator.
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/// Kimi Code uses a JSON-based configuration file with mcpServers section.
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/// Config path: ~/.kimi/mcp.json
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///
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/// Kimi Code supports both stdio (uvx) and HTTP transport modes.
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/// Default: stdio mode (works without Unity Editor for basic operations)
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/// HTTP mode: requires Unity Editor running with MCP HTTP server started
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/// </summary>
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public class KimiCodeConfigurator : JsonFileMcpConfigurator
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{
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public KimiCodeConfigurator() : base(new McpClient
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{
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name = "Kimi Code",
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windowsConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"),
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macConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"),
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linuxConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kimi", "mcp.json"),
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SupportsHttpTransport = true,
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})
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{ }
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public override IList<string> GetInstallationSteps() => new List<string>
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{
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"Ensure Kimi Code CLI is installed (pip install kimi-cli or see https://github.com/MoonshotAI/kimi-cli)",
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"Click 'Auto Configure' to automatically add UnityMCP to ~/.kimi/mcp.json",
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"OR click 'Manual Setup' to copy the configuration JSON",
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"Open ~/.kimi/mcp.json and paste the configuration",
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"Save and restart Kimi Code CLI",
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"Use 'kimi mcp list' to verify Unity MCP is connected",
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"Note: For full functionality, open Unity Editor and start HTTP server"
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};
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}
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}
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