Files
2026-07-13 12:58:18 +08:00

364 lines
17 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Text.Json;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
// SharedStateAgent — the root SalesAgent's two-pass state-sync wrapper.
//
// Harness column: copied VERBATIM from the Framework column. This is a pure
// DelegatingAIAgent — it builds no ChatClientAgent and resolves no credential,
// so the W0 §1 construction/credential delta does not apply. The
// `SalesStateSnapshot` type it references lives with the root SalesAgent
// (platform family slot's SalesAgent.cs); do NOT re-declare it here.
[SuppressMessage("Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Instantiated by SalesAgentFactory / InterruptAgentFactory")]
internal sealed class SharedStateAgent : DelegatingAIAgent
{
// Cap on the total character length of buffered first-pass text updates.
// A pathological first-pass response could otherwise balloon memory — we
// hold onto every TextContent chunk in case we need to replay it after a
// failed structured-output deserialize. At ~1 MB we stop buffering new
// text and log a warning; deserialize-failure fallback will replay only
// what we managed to buffer.
internal const int MaxBufferedTextChars = 1_000_000;
private readonly JsonSerializerOptions _jsonSerializerOptions;
private readonly ILogger<SharedStateAgent> _logger;
public SharedStateAgent(AIAgent innerAgent, JsonSerializerOptions jsonSerializerOptions, ILogger<SharedStateAgent>? logger = null)
: base(innerAgent)
{
ArgumentNullException.ThrowIfNull(innerAgent);
ArgumentNullException.ThrowIfNull(jsonSerializerOptions);
// The structured-output path round-trips JsonElement through
// JsonSerializerOptions.GetTypeInfo(typeof(JsonElement)). If the caller
// hands us a context-only resolver that can't resolve JsonElement, the
// first real request would blow up mid-stream. Fail fast here instead.
try
{
_ = jsonSerializerOptions.GetTypeInfo(typeof(JsonElement));
}
catch (InvalidOperationException ex)
{
// Thrown when the attached TypeInfoResolver is incapable of
// producing metadata for JsonElement (e.g. a locked context-only
// resolver). Narrow the catch deliberately: programmer errors
// like NullReferenceException or environment failures like
// TypeLoadException/FileNotFoundException are NOT misattributed to
// "resolver can't handle JsonElement" — they bubble up unchanged.
throw new ArgumentException(
"JsonSerializerOptions must provide a type resolver that can handle JsonElement.",
nameof(jsonSerializerOptions),
ex);
}
catch (NotSupportedException ex)
{
// Thrown when the resolver explicitly refuses to handle the type.
throw new ArgumentException(
"JsonSerializerOptions must provide a type resolver that can handle JsonElement.",
nameof(jsonSerializerOptions),
ex);
}
_jsonSerializerOptions = jsonSerializerOptions;
_logger = logger ?? NullLogger<SharedStateAgent>.Instance;
}
protected override Task<AgentResponse> RunCoreAsync(IEnumerable<ChatMessage> messages, AgentSession? thread = null, AgentRunOptions? options = null, CancellationToken cancellationToken = default)
{
return RunCoreStreamingAsync(messages, thread, options, cancellationToken).ToAgentResponseAsync(cancellationToken);
}
/// <summary>
/// Streams updates from the inner agent, optionally wrapped in a
/// two-pass JSON-schema state-sync flow when the caller's AG-UI state
/// carries sales data. On the success path the emitted stream contains
/// a <see cref="DataContent"/> update carrying the JSON state snapshot
/// (application/json). On the deserialize-failure fallback path the
/// stream contains ONLY the buffered text updates from the first pass —
/// no <see cref="DataContent"/> is emitted, and no user-facing notice is
/// injected. Consumers that need to detect the fallback (e.g. to surface
/// "[state sync unavailable]" in the UI) should observe the absence of
/// any <see cref="DataContent"/> update in the emitted stream.
/// </summary>
protected override async IAsyncEnumerable<AgentResponseUpdate> RunCoreStreamingAsync(
IEnumerable<ChatMessage> messages,
AgentSession? thread = null,
AgentRunOptions? options = null,
[EnumeratorCancellation] CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(messages);
// Materialize the input messages exactly once. The original method body
// enumerated `messages` twice: once to build `firstRunMessages` on the
// structured-output pass (gated by `ShouldForceStructuredOutput`) and
// again to build `secondRunMessages` on the summary pass (gated by
// `ShouldEmitStateSnapshot`). A caller passing a single-use iterator
// (e.g. a `yield return`-based generator) would silently yield nothing
// on the second pass, and the "concise summary" request would run
// without any user context. Materialize up-front to be safe.
var messageList = messages as IReadOnlyList<ChatMessage> ?? messages.ToList();
if (options is not ChatClientAgentRunOptions { ChatOptions.AdditionalProperties: { } properties } chatRunOptions ||
!properties.TryGetValue("ag_ui_state", out JsonElement state) ||
!ShouldForceStructuredOutput(state))
{
// Either there's no AG-UI state attached, or the attached state has no
// sales data to synchronize. Either way, skip the structured-output
// two-pass flow (which forces ResponseFormat=json) and run the agent
// normally so text replies stream through. Forcing JSON output on a
// plain chat prompt like "hello" produces an unparseable sales snapshot
// and yields nothing to the client — that was the L3 smoke failure.
await foreach (var update in InnerAgent.RunStreamingAsync(messageList, thread, options, cancellationToken).ConfigureAwait(false))
{
yield return update;
}
yield break;
}
var firstRunOptions = new ChatClientAgentRunOptions
{
ChatOptions = chatRunOptions.ChatOptions.Clone(),
AllowBackgroundResponses = chatRunOptions.AllowBackgroundResponses,
ContinuationToken = chatRunOptions.ContinuationToken,
ChatClientFactory = chatRunOptions.ChatClientFactory,
};
// Configure JSON schema response format for structured state output
firstRunOptions.ChatOptions.ResponseFormat = ChatResponseFormat.ForJsonSchema<SalesStateSnapshot>(
schemaName: "SalesStateSnapshot",
schemaDescription: "A response containing the current sales pipeline state");
ChatMessage stateUpdateMessage = new(
ChatRole.System,
[
new TextContent("Here is the current state in JSON format:"),
new TextContent(state.GetRawText()),
new TextContent("The new state is:")
]);
var firstRunMessages = messageList.Append(stateUpdateMessage);
var allUpdates = new List<AgentResponseUpdate>();
var bufferedTextUpdates = new List<AgentResponseUpdate>();
var bufferedTextCharCount = 0;
var bufferCapWarned = false;
// Total chars we dropped after hitting the cap. Logged as a final
// summary on stream completion so operators can see the true drop
// volume — not just "we hit the cap" (the one-shot warning) but
// "we dropped N additional chars after that".
var droppedAfterCapChars = 0;
await foreach (var update in InnerAgent.RunStreamingAsync(firstRunMessages, thread, firstRunOptions, cancellationToken).ConfigureAwait(false))
{
allUpdates.Add(update);
// Policy for mixed-content updates: if an update carries BOTH text
// and non-text content, we yield the whole update inline (including
// the text portion) — this ensures tool-call data is never delayed
// behind a structured-output decision. On deserialize-success we do
// NOT re-buffer the text, and on deserialize-failure we replay only
// the text-only updates in `bufferedTextUpdates`. This means a text
// fragment carried alongside non-text content is emitted exactly
// once — no duplication on either path.
bool hasNonTextContent = update.Contents.Any(c => c is not TextContent);
if (hasNonTextContent)
{
yield return update;
}
else if (update.Contents.Any(c => c is TextContent))
{
// Cap memory usage of the buffered replay. Once we exceed the
// cap we stop retaining new text-only updates; deserialize
// fallback will replay only what we managed to buffer. We log
// exactly once on first drop to avoid spam, and emit a final
// summary with the total dropped chars below.
var incomingChars = update.Contents.OfType<TextContent>().Sum(tc => tc.Text?.Length ?? 0);
if (bufferedTextCharCount + incomingChars <= MaxBufferedTextChars)
{
bufferedTextUpdates.Add(update);
bufferedTextCharCount += incomingChars;
}
else
{
droppedAfterCapChars += incomingChars;
if (!bufferCapWarned)
{
bufferCapWarned = true;
_logger.LogWarning(
"SharedStateAgent: buffered text updates exceeded {Cap} chars; dropping subsequent text updates for deserialize-failure fallback.",
MaxBufferedTextChars);
}
}
}
}
// Final summary for the buffer cap. Emitted only when the cap was
// actually hit, so quiet streams don't produce noisy logs. Reports
// buffered chars vs. dropped chars so operators can size the cap
// against real traffic rather than guess.
if (bufferCapWarned)
{
_logger.LogWarning(
"SharedStateAgent: first-pass stream complete. Buffered {Buffered} chars (cap {Cap}); dropped {Dropped} additional chars after cap was hit.",
bufferedTextCharCount,
MaxBufferedTextChars,
droppedAfterCapChars);
}
var response = allUpdates.ToAgentResponse();
if (TryDeserializeResponseText(response.Text, _jsonSerializerOptions, out JsonElement stateSnapshot))
{
if (ShouldEmitStateSnapshot(stateSnapshot))
{
byte[] stateBytes = JsonSerializer.SerializeToUtf8Bytes(
stateSnapshot,
_jsonSerializerOptions.GetTypeInfo(typeof(JsonElement)));
yield return new AgentResponseUpdate
{
Contents = [new DataContent(stateBytes, "application/json")]
};
}
else
{
_logger.LogDebug(
"SharedStateAgent: deserialized state snapshot had no sales data; skipping DataContent emit.");
}
}
else
{
// Deserialization failed. Rather than silently dropping everything
// the model said during the first pass, replay the buffered text
// updates so the user still sees a response.
_logger.LogWarning(
"SharedStateAgent: failed to deserialize structured state snapshot from first-pass response; falling back to buffered text updates ({Count} buffered).",
bufferedTextUpdates.Count);
foreach (var textUpdate in bufferedTextUpdates)
{
yield return textUpdate;
}
yield break;
}
// Second-pass options asymmetry: the first pass uses firstRunOptions
// (a clone of the caller's ChatClientAgentRunOptions with ResponseFormat
// overridden to a JSON schema) to force structured output. The second
// pass deliberately passes the original `options` parameter (which may
// be null) through to the inner agent — this lets it fall back to the
// inner agent's default chat behavior for the follow-up summary and
// avoids any lingering JSON-schema response format.
var secondRunMessages = messageList.Concat(response.Messages).Append(
new ChatMessage(
ChatRole.System,
[new TextContent("Please provide a concise summary of the state changes in at most two sentences.")]));
await foreach (var update in InnerAgent.RunStreamingAsync(secondRunMessages, thread, options, cancellationToken).ConfigureAwait(false))
{
yield return update;
}
}
/// <summary>
/// Parses the agent response text as a JSON document into a
/// <see cref="JsonElement"/>. Returns <c>false</c> (with a default
/// <paramref name="value"/>) when the text is empty or is not valid JSON.
/// Replaces the old <c>AgentRunResponse.TryDeserialize&lt;T&gt;</c> helper,
/// which was removed from the 1.6.x agent abstractions.
/// </summary>
private static bool TryDeserializeResponseText(string? text, JsonSerializerOptions options, out JsonElement value)
{
if (string.IsNullOrWhiteSpace(text))
{
value = default;
return false;
}
try
{
value = JsonSerializer.Deserialize<JsonElement>(text, options);
return true;
}
catch (JsonException)
{
value = default;
return false;
}
}
/// <summary>
/// Inbound predicate: should we FORCE the two-pass JSON-schema flow for
/// this request? We only do so when the caller's shared state already
/// carries sales data; otherwise a plain chat prompt like "hello" would
/// be forced into <c>ResponseFormat=json</c> and yield unparseable garbage.
/// </summary>
/// <remarks>
/// Currently delegates to <see cref="StateContainsSalesData"/>; the
/// inbound and outbound decisions happen to share the same predicate
/// today but are conceptually distinct (see
/// <see cref="ShouldEmitStateSnapshot"/>). Keeping them as separate named
/// helpers documents the intent and lets the two policies diverge later
/// without re-auditing every call site.
/// </remarks>
internal static bool ShouldForceStructuredOutput(JsonElement state)
=> StateContainsSalesData(state);
/// <summary>
/// Outbound predicate: should we EMIT a <c>DataContent</c> state snapshot
/// to the client? A trivial snapshot (empty/no todos) would stomp rich
/// client state with <c>{todos: []}</c>; we only emit when the model
/// actually produced meaningful sales data.
/// </summary>
/// <remarks>
/// Currently delegates to <see cref="StateContainsSalesData"/>; see
/// <see cref="ShouldForceStructuredOutput"/> for why the two policies
/// are named separately despite sharing an implementation today.
/// </remarks>
internal static bool ShouldEmitStateSnapshot(JsonElement stateSnapshot)
=> StateContainsSalesData(stateSnapshot);
// The state-snapshot two-pass flow is only meaningful when the shared state
// actually carries sales data (i.e. the shared-state / sales-pipeline demos:
// shared-state-read, shared-state-write). For generic demos like agentic-chat
// the state payload is an empty object and we must not force JSON-schema
// output on the model.
//
// Shape check: we require `todos` to be a non-empty array AND each element
// to be a JSON object (the expected SalesTodo shape). This rejects malformed
// payloads like {"todos":[1,2,3]} or {"todos":[null]} that would otherwise
// slip through and confuse downstream rendering. We intentionally do NOT
// require specific property keys on each element — the model is free to
// emit partial todos during streaming, and strict key validation would
// over-reject valid interim shapes.
internal static bool StateContainsSalesData(JsonElement state)
{
if (state.ValueKind != JsonValueKind.Object)
{
return false;
}
if (!state.TryGetProperty("todos", out var todos))
{
return false;
}
if (todos.ValueKind != JsonValueKind.Array || todos.GetArrayLength() == 0)
{
return false;
}
foreach (var todo in todos.EnumerateArray())
{
if (todo.ValueKind != JsonValueKind.Object)
{
return false;
}
}
return true;
}
}