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2026-07-13 12:58:18 +08:00

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/**
* Mechanism-GREEN tests for the `waitForTurnComplete` 3-conjunct primitive.
*
* This primitive composes three independent readiness signals into one
* settle gate for a single turn:
*
* 1. SSE — `window.__hk_runsFinished >= turnIndex` (s7 counter)
* 2. DOM — bubble at strict index `turnIndex - 1` exists under
* the shared cascade (s5/s6 helper)
* 3. TEXT — that bubble's textContent is non-empty AND stable
* across `settleMs` of consecutive polls
*
* We don't need a real Playwright Page here — we hand the primitive a
* structural fake whose `evaluate()` dispatches on the function body
* (the SSE read references `__hk_runsFinished`, the atomic cascade read
* uses `querySelectorAll` + `textContent` + the literal `{ count`
* substring the closure uses to construct its return object). That keeps
* each case deterministic + millisecond-cheap, while still exercising the
* EXACT runtime code path of the primitive (same dispatch the production
* helpers make).
*
* Post-r4f2 (commit 6a98baef1) the runner uses `readCascadeState` which
* returns `{ count, text }` atomically in a single `page.evaluate` — so
* each poll makes TWO evaluates (SSE counter + atomic cascade state),
* not three (previously SSE + count + text).
*/
import { describe, it, expect } from "vitest";
import {
waitForTurnComplete,
TurnNotCompleteError,
} from "../../src/probes/helpers/conversation-runner.js";
interface ScriptStep {
runsFinished: number;
count: number;
text: string | null;
}
/**
* Build a structural Page double whose successive `evaluate()` calls
* return values from a pre-baked script. Each script step represents
* "the state of the world the next time the primitive looks at it" —
* so a single step is consumed by the two reads the primitive makes
* per iteration (sse + atomic cascade state). We collapse those two
* into one step by branching on the function body.
*
* The dispatch heuristic:
* - body mentions `__hk_runsFinished` -> SSE read; return runsFinished
* - body mentions `querySelectorAll` AND `textContent` AND `{ count`
* -> atomic `readCascadeState` read; return `{ count, text }`
* mirroring the production helper's return shape (see
* `assistant-message-count.ts:readCascadeState`).
* - body mentions `querySelectorAll` but NOT `textContent` and NOT
* `{ count` -> `countAssistantMessages` (the final-classification
* count-only re-read after timeout); return `step.count`.
*
* We do NOT advance the script on every evaluate — we advance once per
* "tick" (2 evaluates: sse + cascade state). That keeps the script
* 1:1 with poll iterations during the in-loop polling phase.
*
* Final-classification reads (`readRunsFinished` + `countAssistantMessages`
* after the timeout) drain from the frozen last script step, which mirrors
* "steady state at the deadline".
*
* Why `{ count` as the discriminator: the production `readCascadeState`
* closure body contains both `querySelectorAll` and `textContent`, AND
* the literal substring `{ count` (it constructs `{ count, text }`
* objects to return). The unit-test fakes in `conversation-runner.test.ts`
* use the same `{ count` substring to route the call to the atomic
* cascade branch — we mirror that pattern here.
*/
function makeScriptedPage(script: ScriptStep[]) {
let tickIdx = 0;
const currentStep = (): ScriptStep =>
script[Math.min(tickIdx, script.length - 1)];
return {
async evaluate(fn: unknown, arg?: unknown): Promise<unknown> {
const body = String(fn);
const step = currentStep();
if (body.includes("__hk_runsFinished")) return step.runsFinished;
// CopilotKit v2 run-lifecycle summary (`__hk_copilotRunning`) — the
// PRIMARY done-signal. These mechanism scripts model the legacy
// SSE-counter world (no chat-view attribute), so return the
// "attribute absent" shape; the gate falls back to the SSE counter,
// preserving the exact pre-fix conjunct semantics these tests assert.
if (body.includes("__hk_copilotRunning")) {
return {
attrPresent: false,
runningNow: null,
sawRunningTrue: false,
runStartCount: 0,
lastStoppedAtMs: 0,
};
}
// Atomic cascade-state read (`readCascadeState`): returns BOTH the
// count and the indexed text from the SAME cascade tier in ONE
// round-trip. The distinguishing substring is the literal `{ count`
// that the production closure uses to construct its return object —
// same dispatch pattern as `conversation-runner.test.ts`'s fake.
if (
body.includes("querySelectorAll") &&
body.includes("textContent") &&
body.includes("{ count")
) {
// The atomic cascade read is the once-per-poll anchor — advance the
// script tick HERE (rather than counting raw evaluates) so the
// script stays 1:1 with poll iterations regardless of how many
// auxiliary reads (`__hk_runsFinished`, `__hk_copilotRunning`) the
// primitive makes per poll. This is robust to the done-signal
// overhaul adding a third per-poll read.
const idx = (arg as number | undefined) ?? 0;
const result =
idx < 0 || idx >= step.count
? { count: step.count, text: null }
: // Only index 0 has populated text in our scripts; mirror the
// null-when-out-of-range behaviour of the production cascade.
{ count: step.count, text: idx === 0 ? step.text : null };
tickIdx += 1;
return result;
}
// Count-only re-read (`countAssistantMessages`): used by the
// final-classification path AFTER the polling loop times out.
// The closure body iterates cascade tiers and returns the first
// tier's `.length` — `querySelectorAll` present, `textContent`
// absent, `{ count` absent. Mirror the cascade by returning the
// current step's count.
if (body.includes("querySelectorAll")) {
return step.count;
}
return 0;
},
} as unknown as Parameters<typeof waitForTurnComplete>[0]["page"];
}
describe("waitForTurnComplete (mechanism-GREEN)", () => {
it("happy path — returns once SSE + DOM + stable text all hold", async () => {
// Steady state from step 0: SSE=1, count=1, text="hello" for long enough
// that the stable-text window of 50ms elapses across multiple polls.
const steady: ScriptStep = {
runsFinished: 1,
count: 1,
text: "hello",
};
const page = makeScriptedPage([
{ runsFinished: 0, count: 0, text: null },
steady,
steady,
steady,
steady,
steady,
steady,
steady,
steady,
]);
const result = await waitForTurnComplete({
page,
turnIndex: 1,
settleMs: 50,
timeoutMs: 5_000,
pollIntervalMs: 20,
});
expect(result.bubbleIndex).toBe(0);
expect(result.text).toBe("hello");
});
it("sse-missing — throws TurnNotCompleteError with reason 'sse-missing' when RUN_FINISHED never arrives", async () => {
// DOM + text are ready immediately, but the SSE counter NEVER ticks
// to 1. We expect the primitive to time out and classify the cause
// as sse-missing (runsFinished < turnIndex at the final read).
const page = makeScriptedPage([
{ runsFinished: 0, count: 1, text: "premature" },
]);
let caught: unknown = null;
try {
await waitForTurnComplete({
page,
turnIndex: 1,
settleMs: 20,
timeoutMs: 300,
pollIntervalMs: 20,
});
} catch (err) {
caught = err;
}
expect(caught).toBeInstanceOf(TurnNotCompleteError);
expect((caught as TurnNotCompleteError).reason).toBe("sse-missing");
expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
});
it("dom-missing — throws TurnNotCompleteError with reason 'dom-missing' when bubble at index never appears", async () => {
// SSE counter ticks to 1, but the cascade never finds any bubble.
// Final-classification preference order is sse-missing > dom-missing
// > text-unstable, so with sse>=turnIndex at the final read this must
// surface as dom-missing.
const page = makeScriptedPage([{ runsFinished: 1, count: 0, text: null }]);
let caught: unknown = null;
try {
await waitForTurnComplete({
page,
turnIndex: 1,
settleMs: 20,
timeoutMs: 300,
pollIntervalMs: 20,
});
} catch (err) {
caught = err;
}
expect(caught).toBeInstanceOf(TurnNotCompleteError);
expect((caught as TurnNotCompleteError).reason).toBe("dom-missing");
expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
});
it("text-unstable — throws TurnNotCompleteError with reason 'text-unstable' when text never settles", async () => {
// SSE counter ticks to 1, cascade returns count=1 throughout, but the
// bubble's text keeps changing on every poll — settle window never
// closes. With sse>=turnIndex and count>bubbleIndex at the final
// read, the classification falls through to text-unstable.
const flapping: ScriptStep[] = [];
for (let i = 0; i < 50; i += 1) {
flapping.push({
runsFinished: 1,
count: 1,
text: `chunk-${i}`,
});
}
const page = makeScriptedPage(flapping);
let caught: unknown = null;
try {
await waitForTurnComplete({
page,
turnIndex: 1,
settleMs: 200,
timeoutMs: 300,
pollIntervalMs: 20,
});
} catch (err) {
caught = err;
}
expect(caught).toBeInstanceOf(TurnNotCompleteError);
expect((caught as TurnNotCompleteError).reason).toBe("text-unstable");
expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
});
});