244 lines
9.7 KiB
TypeScript
244 lines
9.7 KiB
TypeScript
/**
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* Mechanism-GREEN tests for the `waitForTurnComplete` 3-conjunct primitive.
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*
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* This primitive composes three independent readiness signals into one
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* settle gate for a single turn:
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*
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* 1. SSE — `window.__hk_runsFinished >= turnIndex` (s7 counter)
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* 2. DOM — bubble at strict index `turnIndex - 1` exists under
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* the shared cascade (s5/s6 helper)
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* 3. TEXT — that bubble's textContent is non-empty AND stable
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* across `settleMs` of consecutive polls
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*
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* We don't need a real Playwright Page here — we hand the primitive a
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* structural fake whose `evaluate()` dispatches on the function body
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* (the SSE read references `__hk_runsFinished`, the atomic cascade read
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* uses `querySelectorAll` + `textContent` + the literal `{ count`
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* substring the closure uses to construct its return object). That keeps
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* each case deterministic + millisecond-cheap, while still exercising the
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* EXACT runtime code path of the primitive (same dispatch the production
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* helpers make).
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*
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* Post-r4f2 (commit 6a98baef1) the runner uses `readCascadeState` which
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* returns `{ count, text }` atomically in a single `page.evaluate` — so
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* each poll makes TWO evaluates (SSE counter + atomic cascade state),
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* not three (previously SSE + count + text).
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*/
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import { describe, it, expect } from "vitest";
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import {
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waitForTurnComplete,
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TurnNotCompleteError,
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} from "../../src/probes/helpers/conversation-runner.js";
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interface ScriptStep {
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runsFinished: number;
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count: number;
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text: string | null;
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}
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/**
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* Build a structural Page double whose successive `evaluate()` calls
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* return values from a pre-baked script. Each script step represents
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* "the state of the world the next time the primitive looks at it" —
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* so a single step is consumed by the two reads the primitive makes
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* per iteration (sse + atomic cascade state). We collapse those two
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* into one step by branching on the function body.
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*
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* The dispatch heuristic:
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* - body mentions `__hk_runsFinished` -> SSE read; return runsFinished
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* - body mentions `querySelectorAll` AND `textContent` AND `{ count`
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* -> atomic `readCascadeState` read; return `{ count, text }`
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* mirroring the production helper's return shape (see
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* `assistant-message-count.ts:readCascadeState`).
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* - body mentions `querySelectorAll` but NOT `textContent` and NOT
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* `{ count` -> `countAssistantMessages` (the final-classification
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* count-only re-read after timeout); return `step.count`.
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*
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* We do NOT advance the script on every evaluate — we advance once per
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* "tick" (2 evaluates: sse + cascade state). That keeps the script
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* 1:1 with poll iterations during the in-loop polling phase.
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*
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* Final-classification reads (`readRunsFinished` + `countAssistantMessages`
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* after the timeout) drain from the frozen last script step, which mirrors
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* "steady state at the deadline".
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*
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* Why `{ count` as the discriminator: the production `readCascadeState`
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* closure body contains both `querySelectorAll` and `textContent`, AND
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* the literal substring `{ count` (it constructs `{ count, text }`
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* objects to return). The unit-test fakes in `conversation-runner.test.ts`
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* use the same `{ count` substring to route the call to the atomic
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* cascade branch — we mirror that pattern here.
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*/
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function makeScriptedPage(script: ScriptStep[]) {
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let tickIdx = 0;
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const currentStep = (): ScriptStep =>
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script[Math.min(tickIdx, script.length - 1)];
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return {
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async evaluate(fn: unknown, arg?: unknown): Promise<unknown> {
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const body = String(fn);
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const step = currentStep();
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if (body.includes("__hk_runsFinished")) return step.runsFinished;
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// CopilotKit v2 run-lifecycle summary (`__hk_copilotRunning`) — the
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// PRIMARY done-signal. These mechanism scripts model the legacy
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// SSE-counter world (no chat-view attribute), so return the
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// "attribute absent" shape; the gate falls back to the SSE counter,
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// preserving the exact pre-fix conjunct semantics these tests assert.
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if (body.includes("__hk_copilotRunning")) {
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return {
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attrPresent: false,
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runningNow: null,
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sawRunningTrue: false,
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runStartCount: 0,
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lastStoppedAtMs: 0,
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};
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}
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// Atomic cascade-state read (`readCascadeState`): returns BOTH the
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// count and the indexed text from the SAME cascade tier in ONE
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// round-trip. The distinguishing substring is the literal `{ count`
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// that the production closure uses to construct its return object —
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// same dispatch pattern as `conversation-runner.test.ts`'s fake.
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if (
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body.includes("querySelectorAll") &&
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body.includes("textContent") &&
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body.includes("{ count")
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) {
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// The atomic cascade read is the once-per-poll anchor — advance the
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// script tick HERE (rather than counting raw evaluates) so the
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// script stays 1:1 with poll iterations regardless of how many
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// auxiliary reads (`__hk_runsFinished`, `__hk_copilotRunning`) the
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// primitive makes per poll. This is robust to the done-signal
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// overhaul adding a third per-poll read.
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const idx = (arg as number | undefined) ?? 0;
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const result =
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idx < 0 || idx >= step.count
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? { count: step.count, text: null }
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: // Only index 0 has populated text in our scripts; mirror the
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// null-when-out-of-range behaviour of the production cascade.
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{ count: step.count, text: idx === 0 ? step.text : null };
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tickIdx += 1;
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return result;
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}
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// Count-only re-read (`countAssistantMessages`): used by the
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// final-classification path AFTER the polling loop times out.
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// The closure body iterates cascade tiers and returns the first
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// tier's `.length` — `querySelectorAll` present, `textContent`
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// absent, `{ count` absent. Mirror the cascade by returning the
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// current step's count.
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if (body.includes("querySelectorAll")) {
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return step.count;
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}
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return 0;
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},
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} as unknown as Parameters<typeof waitForTurnComplete>[0]["page"];
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}
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describe("waitForTurnComplete (mechanism-GREEN)", () => {
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it("happy path — returns once SSE + DOM + stable text all hold", async () => {
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// Steady state from step 0: SSE=1, count=1, text="hello" for long enough
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// that the stable-text window of 50ms elapses across multiple polls.
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const steady: ScriptStep = {
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runsFinished: 1,
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count: 1,
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text: "hello",
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};
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const page = makeScriptedPage([
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{ runsFinished: 0, count: 0, text: null },
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steady,
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steady,
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steady,
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steady,
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steady,
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steady,
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steady,
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steady,
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]);
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const result = await waitForTurnComplete({
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page,
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turnIndex: 1,
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settleMs: 50,
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timeoutMs: 5_000,
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pollIntervalMs: 20,
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});
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expect(result.bubbleIndex).toBe(0);
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expect(result.text).toBe("hello");
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});
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it("sse-missing — throws TurnNotCompleteError with reason 'sse-missing' when RUN_FINISHED never arrives", async () => {
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// DOM + text are ready immediately, but the SSE counter NEVER ticks
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// to 1. We expect the primitive to time out and classify the cause
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// as sse-missing (runsFinished < turnIndex at the final read).
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const page = makeScriptedPage([
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{ runsFinished: 0, count: 1, text: "premature" },
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]);
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let caught: unknown = null;
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try {
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await waitForTurnComplete({
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page,
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turnIndex: 1,
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settleMs: 20,
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timeoutMs: 300,
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pollIntervalMs: 20,
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});
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} catch (err) {
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caught = err;
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}
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expect(caught).toBeInstanceOf(TurnNotCompleteError);
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expect((caught as TurnNotCompleteError).reason).toBe("sse-missing");
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expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
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});
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it("dom-missing — throws TurnNotCompleteError with reason 'dom-missing' when bubble at index never appears", async () => {
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// SSE counter ticks to 1, but the cascade never finds any bubble.
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// Final-classification preference order is sse-missing > dom-missing
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// > text-unstable, so with sse>=turnIndex at the final read this must
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// surface as dom-missing.
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const page = makeScriptedPage([{ runsFinished: 1, count: 0, text: null }]);
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let caught: unknown = null;
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try {
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await waitForTurnComplete({
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page,
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turnIndex: 1,
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settleMs: 20,
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timeoutMs: 300,
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pollIntervalMs: 20,
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});
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} catch (err) {
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caught = err;
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}
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expect(caught).toBeInstanceOf(TurnNotCompleteError);
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expect((caught as TurnNotCompleteError).reason).toBe("dom-missing");
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expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
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});
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it("text-unstable — throws TurnNotCompleteError with reason 'text-unstable' when text never settles", async () => {
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// SSE counter ticks to 1, cascade returns count=1 throughout, but the
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// bubble's text keeps changing on every poll — settle window never
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// closes. With sse>=turnIndex and count>bubbleIndex at the final
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// read, the classification falls through to text-unstable.
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const flapping: ScriptStep[] = [];
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for (let i = 0; i < 50; i += 1) {
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flapping.push({
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runsFinished: 1,
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count: 1,
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text: `chunk-${i}`,
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});
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}
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const page = makeScriptedPage(flapping);
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let caught: unknown = null;
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try {
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await waitForTurnComplete({
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page,
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turnIndex: 1,
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settleMs: 200,
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timeoutMs: 300,
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pollIntervalMs: 20,
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});
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} catch (err) {
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caught = err;
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}
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expect(caught).toBeInstanceOf(TurnNotCompleteError);
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expect((caught as TurnNotCompleteError).reason).toBe("text-unstable");
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expect((caught as TurnNotCompleteError).turnIndex).toBe(1);
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});
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});
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