7.0 KiB
Architecture
@copilotkit/channels-teams is a concrete PlatformAdapter for
@copilotkit/channels: it plugs Microsoft Teams into the
platform-agnostic channel engine, exactly as @copilotkit/channels-slack
does for Slack. You write the bot once (handlers, JSX, tools, context) and this
package translates between the engine and Teams via the Microsoft 365 Agents
SDK (@microsoft/agents-hosting).
Design goals
- The agent is ignorant of Teams. Tool/handler code uses the engine's
platform-agnostic surface (
thread.post,thread.stream,thread.awaitChoice, channels-ui JSX). Nothing Teams-specific leaks up. - Teams mechanics are contained. Adaptive Card rendering, streamed-by-edit
updates, card-action decoding, and proactive auth all live behind the
PlatformAdapterboundary. - Failure isolation. One bad turn (e.g. a Bot Connector error) is logged and contained, so it never crashes the process or takes down other conversations.
The boundary: PlatformAdapter
TeamsAdapter (in adapter.ts) implements the engine's PlatformAdapter:
ingress normalization, egress (post / update / delete / streamed edits),
IR→native rendering, capability flags, and the conversation store. teams(opts)
is the thin factory most callers use.
Request lifecycle
Teams ──HTTP──▶ POST /api/messages (listener.ts, express)
│ CloudAdapter.process ── authenticates, builds TurnContext
▼
handleActivity (adapter.ts)
│ message? → sink.onTurn(...) → engine runs handlers / agent
│ card submit? → sink.onInteraction(...) → engine resolves awaitChoice
▼
egress: render IR → Adaptive Card | Markdown text, sent on a
TurnContext (proactive when credentialed; see below)
Ingress
createTeamsServer (listener.ts) stands up POST /api/messages (+ a
/healthz liveness probe) and hands each inbound activity to
CloudAdapter.process, which authenticates the request and invokes
handleActivity. The process promise is .catch-contained so a failed turn
returns 500 instead of crashing the process.
Proactive vs in-turn (the credentialed split)
How the bot replies depends on whether it has Microsoft credentials:
- Credentialed (real Teams): ingress acks the inbound turn immediately and
runs the work on a detached
continueConversationcontext authenticated by the app id. This lets anawaitChoicesuspend outlive the ~15s Teams turn window (an approval can land minutes later), and (critically) it is the authenticated context. The inbound turn's own connector client is created with an anonymous identity, so using it for outbound calls (sendActivity/updateActivity) is rejected401. Both ordinary replies and card interactions therefore run on the proactive context. - Anonymous (local M365 Agents Playground):
continueConversationneeds an app id we don't have, so work runs on the inbound turn context. localhost holds that connection open across anawaitChoicesuspend, and the Playground doesn't enforce connector auth, so the anonymous context is fine there.
Run / render
createRunRenderer (event-renderer.ts) subscribes to the agent's AG-UI event
stream and bridges it to Teams: each text message is streamed by edit. It posts
once (after a typing indicator), then updateActivity edits it as the buffer grows,
throttled and serialised by TeamsMessageStream (message-stream.ts). Mid-stream
buffers are balanced by autoCloseOpenMarkdown (render/auto-close.ts) so an
in-flight **/code-fence never renders broken; the finalized message commits the
agent's exact (balanced) text. Tool calls and interrupts are captured for the
run-loop to read after runAgent resolves.
Rendering
render(ir) chooses the surface: a reply that collapses to plain text
(isPlainText) is sent as a normal Markdown text activity (a bare Echo: hi
shouldn't be a card); anything structured/interactive becomes an Adaptive Card
1.5 attachment (render/adaptive-card.ts). Both renderers clamp to
TEAMS_LIMITS (render/budget.ts) to stay within Teams' payload ceilings.
HITL & interrupts
A tool handler that calls await thread.awaitChoice(<Card/>) posts an approval
Adaptive Card and suspends the run. The card's buttons are Action.Submits
carrying an opaque ckActionId + tiny value in their data. The click arrives
as a Message activity; parseCardAction / decodeInteraction (interaction.ts)
recognise it and route it to sink.onInteraction, which resolves the waiter and
runs the button's onClick (e.g. editing the card in place). Ingress and
interaction decoding derive the conversation key from one shared helper
(conversationKeyOf) so the waiter always resolves.
Conversation store
Teams does not hand the bot a queryable transcript (unlike Slack's
conversations.history), so TeamsConversationStore (conversation-store.ts)
keeps an in-memory transcript per conversation and seeds each agent run with
it. It implements the engine's ConversationStore interface, so a durable
backend can be swapped in for production (today the store and any pending
awaitChoice waiters do not survive a restart).
SDK files at a glance
| File | Role |
|---|---|
adapter.ts |
PlatformAdapter: ingress, egress, proactive auth, rendering |
listener.ts |
express server: POST /api/messages + /healthz, error containment |
event-renderer.ts |
AG-UI → streamed-by-edit + tool/interrupt capture |
message-stream.ts |
throttled, serialised post-then-edit state machine |
render/adaptive-card.ts |
channels-ui IR → Adaptive Card 1.5 (+ HITL action ids) |
render/markdown.ts |
channels-ui IR → Markdown (plain-text path) |
render/auto-close.ts |
balances mid-stream markdown for clean edits |
render/budget.ts |
per-element limits, truncation/clamping |
interaction.ts |
decode Action.Submit → engine InteractionEvent |
conversation-store.ts |
in-memory transcript (pluggable for durability) |
sanitizing-http-agent.ts |
HttpAgent tolerant of @ag-ui/langgraph event quirks |
What's intentionally not done yet
The architecture leaves room for each; none is required for the core loop:
- Native token streaming: replies stream by post-then-edit, not via the
SDK's
StreamingResponse(queueTextChunk/endStream). - Durable conversation store + HITL waiters: in-memory today.
- File upload/download and Microsoft Graph user lookup: not wired.
These mirror the deferred items in the README's roadmap.