chore: import upstream snapshot with attribution
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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[SuppressMessage("Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Instantiated by SalesAgentFactory")]
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internal sealed class SharedStateAgent : DelegatingAIAgent
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{
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// Cap on the total character length of buffered first-pass text updates.
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// A pathological first-pass response could otherwise balloon memory — we
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// hold onto every TextContent chunk in case we need to replay it after a
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// failed structured-output deserialize. At ~1 MB we stop buffering new
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// text and log a warning; deserialize-failure fallback will replay only
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// what we managed to buffer.
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internal const int MaxBufferedTextChars = 1_000_000;
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private readonly JsonSerializerOptions _jsonSerializerOptions;
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private readonly ILogger<SharedStateAgent> _logger;
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public SharedStateAgent(AIAgent innerAgent, JsonSerializerOptions jsonSerializerOptions, ILogger<SharedStateAgent>? logger = null)
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: base(innerAgent)
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{
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ArgumentNullException.ThrowIfNull(innerAgent);
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ArgumentNullException.ThrowIfNull(jsonSerializerOptions);
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// The structured-output path round-trips JsonElement through
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// JsonSerializerOptions.GetTypeInfo(typeof(JsonElement)). If the caller
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// hands us a context-only resolver that can't resolve JsonElement, the
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// first real request would blow up mid-stream. Fail fast here instead.
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try
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{
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_ = jsonSerializerOptions.GetTypeInfo(typeof(JsonElement));
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}
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catch (InvalidOperationException ex)
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{
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// Thrown when the attached TypeInfoResolver is incapable of
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// producing metadata for JsonElement (e.g. a locked context-only
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// resolver). Narrow the catch deliberately: programmer errors
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// like NullReferenceException or environment failures like
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// TypeLoadException/FileNotFoundException are NOT misattributed to
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// "resolver can't handle JsonElement" — they bubble up unchanged.
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throw new ArgumentException(
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"JsonSerializerOptions must provide a type resolver that can handle JsonElement.",
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nameof(jsonSerializerOptions),
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ex);
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}
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catch (NotSupportedException ex)
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{
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// Thrown when the resolver explicitly refuses to handle the type.
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throw new ArgumentException(
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"JsonSerializerOptions must provide a type resolver that can handle JsonElement.",
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nameof(jsonSerializerOptions),
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ex);
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}
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_jsonSerializerOptions = jsonSerializerOptions;
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_logger = logger ?? NullLogger<SharedStateAgent>.Instance;
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}
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public override Task<AgentRunResponse> RunAsync(IEnumerable<ChatMessage> messages, AgentThread? thread = null, AgentRunOptions? options = null, CancellationToken cancellationToken = default)
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{
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return RunStreamingAsync(messages, thread, options, cancellationToken).ToAgentRunResponseAsync(cancellationToken);
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}
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/// <summary>
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/// Streams updates from the inner agent, optionally wrapped in a
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/// two-pass JSON-schema state-sync flow when the caller's AG-UI state
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/// carries sales data. On the success path the emitted stream contains
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/// a <see cref="DataContent"/> update carrying the JSON state snapshot
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/// (application/json). On the deserialize-failure fallback path the
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/// stream contains ONLY the buffered text updates from the first pass —
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/// no <see cref="DataContent"/> is emitted, and no user-facing notice is
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/// injected. Consumers that need to detect the fallback (e.g. to surface
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/// "[state sync unavailable]" in the UI) should observe the absence of
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/// any <see cref="DataContent"/> update in the emitted stream.
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/// </summary>
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public override async IAsyncEnumerable<AgentRunResponseUpdate> RunStreamingAsync(
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IEnumerable<ChatMessage> messages,
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AgentThread? thread = null,
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AgentRunOptions? options = null,
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[EnumeratorCancellation] CancellationToken cancellationToken = default)
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{
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ArgumentNullException.ThrowIfNull(messages);
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// Materialize the input messages exactly once. The original method body
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// enumerated `messages` twice: once to build `firstRunMessages` on the
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// structured-output pass (gated by `ShouldForceStructuredOutput`) and
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// again to build `secondRunMessages` on the summary pass (gated by
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// `ShouldEmitStateSnapshot`). A caller passing a single-use iterator
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// (e.g. a `yield return`-based generator) would silently yield nothing
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// on the second pass, and the "concise summary" request would run
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// without any user context. Materialize up-front to be safe.
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var messageList = messages as IReadOnlyList<ChatMessage> ?? messages.ToList();
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if (options is not ChatClientAgentRunOptions { ChatOptions.AdditionalProperties: { } properties } chatRunOptions ||
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!properties.TryGetValue("ag_ui_state", out JsonElement state) ||
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!ShouldForceStructuredOutput(state))
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{
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// Either there's no AG-UI state attached, or the attached state has no
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// sales data to synchronize. Either way, skip the structured-output
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// two-pass flow (which forces ResponseFormat=json) and run the agent
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// normally so text replies stream through. Forcing JSON output on a
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// plain chat prompt like "hello" produces an unparseable sales snapshot
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// and yields nothing to the client — that was the L3 smoke failure.
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await foreach (var update in InnerAgent.RunStreamingAsync(messageList, thread, options, cancellationToken).ConfigureAwait(false))
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{
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yield return update;
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}
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yield break;
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}
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var firstRunOptions = new ChatClientAgentRunOptions
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{
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ChatOptions = chatRunOptions.ChatOptions.Clone(),
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AllowBackgroundResponses = chatRunOptions.AllowBackgroundResponses,
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ContinuationToken = chatRunOptions.ContinuationToken,
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ChatClientFactory = chatRunOptions.ChatClientFactory,
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};
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// Configure JSON schema response format for structured state output
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firstRunOptions.ChatOptions.ResponseFormat = ChatResponseFormat.ForJsonSchema<SalesStateSnapshot>(
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schemaName: "SalesStateSnapshot",
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schemaDescription: "A response containing the current sales pipeline state");
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ChatMessage stateUpdateMessage = new(
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ChatRole.System,
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[
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new TextContent("Here is the current state in JSON format:"),
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new TextContent(state.GetRawText()),
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new TextContent("The new state is:")
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]);
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var firstRunMessages = messageList.Append(stateUpdateMessage);
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var allUpdates = new List<AgentRunResponseUpdate>();
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var bufferedTextUpdates = new List<AgentRunResponseUpdate>();
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var bufferedTextCharCount = 0;
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var bufferCapWarned = false;
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// Total chars we dropped after hitting the cap. Logged as a final
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// summary on stream completion so operators can see the true drop
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// volume — not just "we hit the cap" (the one-shot warning) but
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// "we dropped N additional chars after that".
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var droppedAfterCapChars = 0;
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await foreach (var update in InnerAgent.RunStreamingAsync(firstRunMessages, thread, firstRunOptions, cancellationToken).ConfigureAwait(false))
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{
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allUpdates.Add(update);
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// Policy for mixed-content updates: if an update carries BOTH text
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// and non-text content, we yield the whole update inline (including
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// the text portion) — this ensures tool-call data is never delayed
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// behind a structured-output decision. On deserialize-success we do
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// NOT re-buffer the text, and on deserialize-failure we replay only
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// the text-only updates in `bufferedTextUpdates`. This means a text
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// fragment carried alongside non-text content is emitted exactly
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// once — no duplication on either path.
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bool hasNonTextContent = update.Contents.Any(c => c is not TextContent);
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if (hasNonTextContent)
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{
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yield return update;
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}
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else if (update.Contents.Any(c => c is TextContent))
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{
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// Cap memory usage of the buffered replay. Once we exceed the
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// cap we stop retaining new text-only updates; deserialize
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// fallback will replay only what we managed to buffer. We log
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// exactly once on first drop to avoid spam, and emit a final
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// summary with the total dropped chars below.
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var incomingChars = update.Contents.OfType<TextContent>().Sum(tc => tc.Text?.Length ?? 0);
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if (bufferedTextCharCount + incomingChars <= MaxBufferedTextChars)
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{
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bufferedTextUpdates.Add(update);
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bufferedTextCharCount += incomingChars;
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}
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else
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{
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droppedAfterCapChars += incomingChars;
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if (!bufferCapWarned)
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{
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bufferCapWarned = true;
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_logger.LogWarning(
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"SharedStateAgent: buffered text updates exceeded {Cap} chars; dropping subsequent text updates for deserialize-failure fallback.",
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MaxBufferedTextChars);
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}
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}
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}
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}
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// Final summary for the buffer cap. Emitted only when the cap was
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// actually hit, so quiet streams don't produce noisy logs. Reports
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// buffered chars vs. dropped chars so operators can size the cap
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// against real traffic rather than guess.
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if (bufferCapWarned)
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{
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_logger.LogWarning(
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"SharedStateAgent: first-pass stream complete. Buffered {Buffered} chars (cap {Cap}); dropped {Dropped} additional chars after cap was hit.",
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bufferedTextCharCount,
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MaxBufferedTextChars,
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droppedAfterCapChars);
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}
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var response = allUpdates.ToAgentRunResponse();
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if (response.TryDeserialize(_jsonSerializerOptions, out JsonElement stateSnapshot))
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{
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if (ShouldEmitStateSnapshot(stateSnapshot))
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{
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byte[] stateBytes = JsonSerializer.SerializeToUtf8Bytes(
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stateSnapshot,
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_jsonSerializerOptions.GetTypeInfo(typeof(JsonElement)));
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yield return new AgentRunResponseUpdate
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{
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Contents = [new DataContent(stateBytes, "application/json")]
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};
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}
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else
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{
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_logger.LogDebug(
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"SharedStateAgent: deserialized state snapshot had no sales data; skipping DataContent emit.");
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}
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}
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else
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{
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// Deserialization failed. Rather than silently dropping everything
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// the model said during the first pass, replay the buffered text
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// updates so the user still sees a response.
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_logger.LogWarning(
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"SharedStateAgent: failed to deserialize structured state snapshot from first-pass response; falling back to buffered text updates ({Count} buffered).",
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bufferedTextUpdates.Count);
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foreach (var textUpdate in bufferedTextUpdates)
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{
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yield return textUpdate;
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}
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yield break;
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}
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// Second-pass options asymmetry: the first pass uses firstRunOptions
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// (a clone of the caller's ChatClientAgentRunOptions with ResponseFormat
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// overridden to a JSON schema) to force structured output. The second
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// pass deliberately passes the original `options` parameter (which may
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// be null) through to the inner agent — this lets it fall back to the
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// inner agent's default chat behavior for the follow-up summary and
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// avoids any lingering JSON-schema response format.
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var secondRunMessages = messageList.Concat(response.Messages).Append(
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new ChatMessage(
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ChatRole.System,
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[new TextContent("Please provide a concise summary of the state changes in at most two sentences.")]));
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await foreach (var update in InnerAgent.RunStreamingAsync(secondRunMessages, thread, options, cancellationToken).ConfigureAwait(false))
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{
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yield return update;
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}
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}
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/// <summary>
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/// Inbound predicate: should we FORCE the two-pass JSON-schema flow for
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/// this request? We only do so when the caller's shared state already
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/// carries sales data; otherwise a plain chat prompt like "hello" would
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/// be forced into <c>ResponseFormat=json</c> and yield unparseable garbage.
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/// </summary>
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/// <remarks>
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/// Currently delegates to <see cref="StateContainsSalesData"/>; the
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/// inbound and outbound decisions happen to share the same predicate
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/// today but are conceptually distinct (see
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/// <see cref="ShouldEmitStateSnapshot"/>). Keeping them as separate named
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/// helpers documents the intent and lets the two policies diverge later
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/// without re-auditing every call site.
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/// </remarks>
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internal static bool ShouldForceStructuredOutput(JsonElement state)
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=> StateContainsSalesData(state);
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/// <summary>
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/// Outbound predicate: should we EMIT a <c>DataContent</c> state snapshot
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/// to the client? A trivial snapshot (empty/no todos) would stomp rich
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/// client state with <c>{todos: []}</c>; we only emit when the model
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/// actually produced meaningful sales data.
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/// </summary>
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/// <remarks>
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/// Currently delegates to <see cref="StateContainsSalesData"/>; see
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/// <see cref="ShouldForceStructuredOutput"/> for why the two policies
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/// are named separately despite sharing an implementation today.
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/// </remarks>
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internal static bool ShouldEmitStateSnapshot(JsonElement stateSnapshot)
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=> StateContainsSalesData(stateSnapshot);
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// The state-snapshot two-pass flow is only meaningful when the shared state
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// actually carries sales data (i.e. the shared-state / sales-pipeline demos:
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// shared-state-read, shared-state-write). For generic demos like agentic-chat
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// the state payload is an empty object and we must not force JSON-schema
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// output on the model.
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//
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// Shape check: we require `todos` to be a non-empty array AND each element
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// to be a JSON object (the expected SalesTodo shape). This rejects malformed
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// payloads like {"todos":[1,2,3]} or {"todos":[null]} that would otherwise
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// slip through and confuse downstream rendering. We intentionally do NOT
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// require specific property keys on each element — the model is free to
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// emit partial todos during streaming, and strict key validation would
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// over-reject valid interim shapes.
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internal static bool StateContainsSalesData(JsonElement state)
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{
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if (state.ValueKind != JsonValueKind.Object)
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{
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return false;
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}
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if (!state.TryGetProperty("todos", out var todos))
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{
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return false;
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}
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if (todos.ValueKind != JsonValueKind.Array || todos.GetArrayLength() == 0)
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{
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return false;
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}
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foreach (var todo in todos.EnumerateArray())
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{
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if (todo.ValueKind != JsonValueKind.Object)
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{
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return false;
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}
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}
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return true;
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}
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}
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