chore: import upstream snapshot with attribution

This commit is contained in:
wehub-resource-sync
2026-07-13 12:58:18 +08:00
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node_modules/
dist/
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# Example: Three.js App
![Screenshot](screenshot.png)
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
## Features
- **Interactive 3D Rendering**: Execute JavaScript code to create and animate Three.js scenes
- **Streaming Preview**: See the scene build in real-time as code is being written
- **Built-in Helpers**: Pre-configured `OrbitControls`, post-processing effects (bloom), and render passes
- **Documentation Tool**: `learn_threejs` provides API docs and code examples on demand
## Running
1. Install dependencies:
```bash
npm install
```
2. Build and start the server:
```bash
npm run start:http # for Streamable HTTP transport
# OR
npm run start:stdio # for stdio transport
```
3. View using the [`basic-host`](https://github.com/modelcontextprotocol/ext-apps/tree/main/examples/basic-host) example or another MCP Apps-compatible host.
### Tool Input
To test the example, copy the contents of [`test-input.json`](test-input.json) into the tool input field in `basic-host`.
The test input creates a simple scene with a rotating cube:
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
#### Available Three.js Globals
When writing custom code, these globals are available:
```javascript
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
```
## Architecture
### Server (`server.ts`)
Exposes two tools:
- `show_threejs_scene` - Renders a 3D scene from JavaScript code
- `learn_threejs` - Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
### App (`src/threejs-app.tsx`)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from `toolInputsPartial.code` as code arrives
- Executes final code from `toolInputs.code` when complete
- Renders to a pre-created canvas with configurable height
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version https://git-lfs.github.com/spec/v1
oid sha256:9068f44bf72e5b5c69d61cf86d5f7f0e00c38689acd151960a2269444ea6bfe3
size 4857
@@ -0,0 +1,14 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="color-scheme" content="light dark" />
<title>Three.js Widget</title>
<link rel="stylesheet" href="/src/global.css" />
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/mcp-app-wrapper.tsx"></script>
</body>
</html>
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{
"name": "threejs-mcp",
"version": "0.4.0",
"description": "Three.js 3D visualization MCP App Server",
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/modelcontextprotocol/ext-apps",
"directory": "examples/threejs-server"
},
"files": [
"server.ts",
"server-utils.ts",
"dist"
],
"type": "module",
"main": "server.ts",
"scripts": {
"build": "tsc --noEmit && cross-env INPUT=mcp-app.html vite build",
"watch": "cross-env INPUT=mcp-app.html vite build --watch",
"serve:http": "bun --watch server.ts",
"serve:stdio": "bun server.ts --stdio",
"start": "npm run start:http",
"start:http": "cross-env NODE_ENV=development npm run build && npm run serve:http",
"start:stdio": "cross-env NODE_ENV=development npm run build && npm run serve:stdio",
"dev": "cross-env NODE_ENV=development concurrently 'npm run watch' 'npm run serve:http'",
"prepublishOnly": "npm run build"
},
"dependencies": {
"@modelcontextprotocol/ext-apps": "^0.4.0",
"@modelcontextprotocol/sdk": "^1.24.0",
"react": "^19.2.0",
"react-dom": "^19.2.0",
"three": "^0.181.0",
"zod": "^4.1.13"
},
"devDependencies": {
"@types/cors": "^2.8.19",
"@types/express": "^5.0.0",
"@types/node": "^22.0.0",
"@types/react": "^19.2.2",
"@types/react-dom": "^19.2.2",
"@types/three": "^0.181.0",
"@vitejs/plugin-react": "^4.3.4",
"concurrently": "^9.2.1",
"cors": "^2.8.5",
"cross-env": "^10.1.0",
"express": "^5.1.0",
"typescript": "^5.9.3",
"vite": "^6.0.0",
"vite-plugin-singlefile": "^2.3.0"
}
}
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const config = {
plugins: [],
};
export default config;
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version https://git-lfs.github.com/spec/v1
oid sha256:751db54001e46ccf37d9cb26a4d59c079d076740c98a164436fe1d349e58600a
size 5647
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/**
* Shared utilities for running MCP servers with Streamable HTTP transport.
*/
import { createMcpExpressApp } from "@modelcontextprotocol/sdk/server/express.js";
import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StreamableHTTPServerTransport } from "@modelcontextprotocol/sdk/server/streamableHttp.js";
import cors from "cors";
import type { Request, Response } from "express";
export interface ServerOptions {
port: number;
name?: string;
}
/**
* Starts an MCP server with Streamable HTTP transport in stateless mode.
*
* @param createServer - Factory function that creates a new McpServer instance per request.
* @param options - Server configuration options.
*/
export async function startServer(
createServer: () => McpServer,
options: ServerOptions,
): Promise<void> {
const { port, name = "MCP Server" } = options;
const app = createMcpExpressApp({ host: "0.0.0.0" });
app.use(cors());
app.all("/mcp", async (req: Request, res: Response) => {
const server = createServer();
const transport = new StreamableHTTPServerTransport({
sessionIdGenerator: undefined,
});
res.on("close", () => {
transport.close().catch(() => {});
server.close().catch(() => {});
});
try {
await server.connect(transport);
await transport.handleRequest(req, res, req.body);
} catch (error) {
console.error("MCP error:", error);
if (!res.headersSent) {
res.status(500).json({
jsonrpc: "2.0",
error: { code: -32603, message: "Internal server error" },
id: null,
});
}
}
});
const httpServer = app.listen(port, (err) => {
if (err) {
console.error("Failed to start server:", err);
process.exit(1);
}
console.log(`${name} listening on http://localhost:${port}/mcp`);
});
const shutdown = () => {
console.log("\nShutting down...");
httpServer.close(() => process.exit(0));
};
process.on("SIGINT", shutdown);
process.on("SIGTERM", shutdown);
}
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/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import {
RESOURCE_MIME_TYPE,
registerAppResource,
registerAppTool,
} from "@modelcontextprotocol/ext-apps/server";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import { startServer } from "./server-utils.js";
// =============================================================================
// Constants
// =============================================================================
const DIST_DIR = path.join(import.meta.dirname, "dist");
// Default code example for the Three.js widget
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e); // Dark background
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera); // Static render
\`\`\`
## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const resourceUri = "ui://threejs/mcp-app.html";
// =============================================================================
// Server Setup
// =============================================================================
/**
* Creates a new MCP server instance with tools and resources registered.
* Each HTTP session needs its own server instance because McpServer only supports one transport.
*/
export function createServer(): McpServer {
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Tool 1: show_threejs_scene
registerAppTool(
server,
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z
.string()
.default(DEFAULT_THREEJS_CODE)
.describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.default(400)
.describe("Height in pixels"),
},
outputSchema: z.object({
code: z.string(),
height: z.number(),
}),
_meta: { ui: { resourceUri } },
},
async ({ code, height }) => {
const data = { code, height };
return {
content: [{ type: "text", text: JSON.stringify(data) }],
structuredContent: data,
};
},
);
// Tool 2: learn_threejs (not a UI tool, just returns documentation)
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
registerAppResource(
server,
resourceUri,
resourceUri,
{ mimeType: RESOURCE_MIME_TYPE, description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: RESOURCE_MIME_TYPE,
text: html,
},
],
};
},
);
return server;
}
async function main() {
if (process.argv.includes("--stdio")) {
await createServer().connect(new StdioServerTransport());
} else {
const port = parseInt(process.env.PORT ?? "3108", 10);
await startServer(createServer, { port, name: "Three.js Server" });
}
}
main().catch((e) => {
console.error(e);
process.exit(1);
});
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* {
box-sizing: border-box;
}
html,
body {
font-family:
system-ui,
-apple-system,
sans-serif;
font-size: 1rem;
margin: 0;
padding: 0;
background: #1a1a2e;
}
.loading {
display: flex;
align-items: center;
justify-content: center;
height: 400px;
color: #888;
font-size: 14px;
}
.error {
padding: 20px;
color: #ff6b6b;
}
.threejs-container {
width: 100%;
position: relative;
}
.error-overlay {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
color: #ff6b6b;
background: rgba(26, 26, 46, 0.9);
border-radius: 8px;
font-family: system-ui;
padding: 20px;
}
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/**
* Three.js Widget - MCP App Wrapper
*
* Generic wrapper that handles MCP App connection and passes all relevant
* props to the actual widget component.
*/
import type { App, McpUiHostContext } from "@modelcontextprotocol/ext-apps";
import { useApp } from "@modelcontextprotocol/ext-apps/react";
import type { CallToolResult } from "@modelcontextprotocol/sdk/types.js";
import { StrictMode, useState, useCallback, useEffect } from "react";
import { createRoot } from "react-dom/client";
import ThreeJSApp from "./threejs-app.tsx";
import "./global.css";
// =============================================================================
// Types
// =============================================================================
/**
* Props passed to the widget component.
* This interface can be reused for other widgets.
*/
export interface WidgetProps<TToolInput = Record<string, unknown>> {
/** Complete tool input (after streaming finishes) */
toolInputs: TToolInput | null;
/** Partial tool input (during streaming) */
toolInputsPartial: TToolInput | null;
/** Tool execution result from the server */
toolResult: CallToolResult | null;
/** Host context (theme, dimensions, locale, etc.) */
hostContext: McpUiHostContext | null;
/** Call a tool on the MCP server */
callServerTool: App["callServerTool"];
/** Send a message to the host's chat */
sendMessage: App["sendMessage"];
/** Request the host to open a URL */
openLink: App["openLink"];
/** Send log messages to the host */
sendLog: App["sendLog"];
}
// =============================================================================
// MCP App Wrapper
// =============================================================================
function McpAppWrapper() {
const [toolInputs, setToolInputs] = useState<Record<string, unknown> | null>(
null,
);
const [toolInputsPartial, setToolInputsPartial] = useState<Record<
string,
unknown
> | null>(null);
const [toolResult, setToolResult] = useState<CallToolResult | null>(null);
const [hostContext, setHostContext] = useState<McpUiHostContext | null>(null);
const { app, error } = useApp({
appInfo: { name: "Three.js Widget", version: "1.0.0" },
capabilities: {},
onAppCreated: (app) => {
// Complete tool input (streaming finished)
app.ontoolinput = (params) => {
setToolInputs(params.arguments as Record<string, unknown>);
setToolInputsPartial(null);
};
// Partial tool input (streaming in progress)
app.ontoolinputpartial = (params) => {
setToolInputsPartial(params.arguments as Record<string, unknown>);
};
// Tool execution result
app.ontoolresult = (params) => {
setToolResult(params as CallToolResult);
};
// Host context changes (theme, dimensions, etc.)
app.onhostcontextchanged = (params) => {
setHostContext((prev) => ({ ...prev, ...params }));
};
},
});
// Get initial host context after connection
useEffect(() => {
if (app) {
const ctx = app.getHostContext();
if (ctx) {
setHostContext(ctx);
}
}
}, [app]);
// Memoized callbacks that forward to app methods
const callServerTool = useCallback<App["callServerTool"]>(
(params, options) => app!.callServerTool(params, options),
[app],
);
const sendMessage = useCallback<App["sendMessage"]>(
(params, options) => app!.sendMessage(params, options),
[app],
);
const openLink = useCallback<App["openLink"]>(
(params, options) => app!.openLink(params, options),
[app],
);
const sendLog = useCallback<App["sendLog"]>(
(params) => app!.sendLog(params),
[app],
);
if (error) {
return <div className="error">Error: {error.message}</div>;
}
if (!app) {
return <div className="loading">Connecting...</div>;
}
return (
<ThreeJSApp
toolInputs={toolInputs}
toolInputsPartial={toolInputsPartial}
toolResult={toolResult}
hostContext={hostContext}
callServerTool={callServerTool}
sendMessage={sendMessage}
openLink={openLink}
sendLog={sendLog}
/>
);
}
createRoot(document.getElementById("root")!).render(
<StrictMode>
<McpAppWrapper />
</StrictMode>,
);
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/**
* Three.js App Component
*
* Renders interactive 3D scenes using Three.js with streaming code preview.
* Receives all MCP App props from the wrapper.
*/
import { useState, useEffect, useRef } from "react";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
import type { WidgetProps } from "./mcp-app-wrapper.tsx";
// =============================================================================
// Types
// =============================================================================
interface ThreeJSToolInput {
code?: string;
height?: number;
}
type ThreeJSAppProps = WidgetProps<ThreeJSToolInput>;
// =============================================================================
// Constants
// =============================================================================
// Default demo code shown when no code is provided
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
// Start with an isometric-ish rotation to show 3 faces
cube.rotation.x = 0.5;
cube.rotation.y = 0.7;
scene.add(cube);
// Better lighting: key light + fill light + ambient
const keyLight = new THREE.DirectionalLight(0xffffff, 1.2);
keyLight.position.set(1, 1, 2);
scene.add(keyLight);
const fillLight = new THREE.DirectionalLight(0x8888ff, 0.4);
fillLight.position.set(-1, 0, -1);
scene.add(fillLight);
scene.add(new THREE.AmbientLight(0x404040, 0.5));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
// =============================================================================
// Streaming Preview
// =============================================================================
const SHIMMER_STYLE = `
@keyframes shimmer {
0% { background-position: 200% 0; }
100% { background-position: -200% 0; }
}
`;
function LoadingShimmer({ height, code }: { height: number; code?: string }) {
const preRef = useRef<HTMLPreElement>(null);
useEffect(() => {
if (preRef.current) preRef.current.scrollTop = preRef.current.scrollHeight;
}, [code]);
return (
<div
style={{
width: "100%",
height,
borderRadius: 8,
padding: 16,
boxSizing: "border-box",
display: "flex",
flexDirection: "column",
overflow: "hidden",
background:
"linear-gradient(90deg, #1a1a2e 25%, #2d2d44 50%, #1a1a2e 75%)",
backgroundSize: "200% 100%",
animation: "shimmer 1.5s ease-in-out infinite",
}}
>
<style>{SHIMMER_STYLE}</style>
<div
style={{
color: "#888",
fontFamily: "system-ui",
fontSize: 12,
marginBottom: 8,
}}
>
🎮 Three.js
</div>
{code && (
<pre
ref={preRef}
style={{
margin: 0,
padding: 0,
flex: 1,
overflow: "auto",
color: "#aaa",
fontFamily: "monospace",
fontSize: 11,
lineHeight: 1.4,
whiteSpace: "pre-wrap",
wordBreak: "break-word",
}}
>
{code}
</pre>
)}
</div>
);
}
// =============================================================================
// Three.js Execution
// =============================================================================
const threeContext = {
THREE,
OrbitControls,
EffectComposer,
RenderPass,
UnrealBloomPass,
};
async function executeThreeCode(
code: string,
canvas: HTMLCanvasElement,
width: number,
height: number,
): Promise<void> {
const fn = new Function(
"ctx",
"canvas",
"width",
"height",
`const { THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass } = ctx;
return (async () => { ${code} })();`,
);
await fn(threeContext, canvas, width, height);
}
// =============================================================================
// Main Component
// =============================================================================
export default function ThreeJSApp({
toolInputs,
toolInputsPartial,
toolResult: _toolResult,
hostContext,
callServerTool: _callServerTool,
sendMessage: _sendMessage,
openLink: _openLink,
sendLog: _sendLog,
}: ThreeJSAppProps) {
const [error, setError] = useState<string | null>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const height = toolInputs?.height ?? toolInputsPartial?.height ?? 400;
const code = toolInputs?.code || DEFAULT_THREEJS_CODE;
const partialCode = toolInputsPartial?.code;
const isStreaming = !toolInputs && !!toolInputsPartial;
const safeAreaInsets = hostContext?.safeAreaInsets;
const containerStyle = {
paddingTop: safeAreaInsets?.top,
paddingRight: safeAreaInsets?.right,
paddingBottom: safeAreaInsets?.bottom,
paddingLeft: safeAreaInsets?.left,
};
useEffect(() => {
if (!code || !canvasRef.current || !containerRef.current) return;
setError(null);
const width = containerRef.current.offsetWidth || 800;
executeThreeCode(code, canvasRef.current, width, height).catch((e) =>
setError(e instanceof Error ? e.message : "Unknown error"),
);
}, [code, height]);
if (isStreaming || !code) {
return (
<div style={containerStyle}>
<LoadingShimmer height={height} code={partialCode} />
</div>
);
}
return (
<div
ref={containerRef}
className="threejs-container"
style={containerStyle}
>
<canvas
id="threejs-canvas"
ref={canvasRef}
style={{
width: "100%",
height,
borderRadius: 8,
display: "block",
background: "#1a1a2e",
}}
/>
{error && <div className="error-overlay">Error: {error}</div>}
</div>
);
}
@@ -0,0 +1,3 @@
{
"code": "const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(60, width/height, 0.1, 100); camera.position.set(2, 2, 2); camera.lookAt(0, 0.5, 0); const renderer = new THREE.WebGLRenderer({canvas, antialias: true}); renderer.setSize(width, height); renderer.shadowMap.enabled = true; const cube = new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshStandardMaterial({color: 0xff4444})); cube.castShadow = true; cube.position.y = 0.5; scene.add(cube); const floor = new THREE.Mesh(new THREE.PlaneGeometry(5,5), new THREE.MeshStandardMaterial({color: 0x222233})); floor.rotation.x = -Math.PI/2; floor.receiveShadow = true; scene.add(floor); const light = new THREE.DirectionalLight(0xffffff, 2); light.position.set(3, 5, 3); light.castShadow = true; scene.add(light); scene.add(new THREE.AmbientLight(0x404040)); function animate() { requestAnimationFrame(animate); cube.rotation.y += 0.01; renderer.render(scene, camera); } animate();"
}
@@ -0,0 +1,20 @@
{
"compilerOptions": {
"target": "ESNext",
"lib": ["ESNext", "DOM", "DOM.Iterable"],
"module": "ESNext",
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"verbatimModuleSyntax": true,
"noEmit": true,
"jsx": "react-jsx",
"strict": true,
"skipLibCheck": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src", "server.ts"]
}
@@ -0,0 +1,25 @@
import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
import { viteSingleFile } from "vite-plugin-singlefile";
const INPUT = process.env.INPUT;
if (!INPUT) {
throw new Error("INPUT environment variable is not set");
}
const isDevelopment = process.env.NODE_ENV === "development";
export default defineConfig({
plugins: [react(), viteSingleFile()],
build: {
sourcemap: isDevelopment ? "inline" : undefined,
cssMinify: !isDevelopment,
minify: !isDevelopment,
rollupOptions: {
input: INPUT,
},
outDir: "dist",
emptyOutDir: false,
},
});